void Awake() { m_DamageFlash = GetComponent <DamageOutlineFlash>(); // <VENZELL> настройки в зависимости от текущего уровня int difficultyLevel = PlayerDataManager.s_Instance.difficultyLevel; npsDifficultyDetails = GameSettings.s_Instance.m_DifficultyLevelList.GetDifficultyLevelDetails(difficultyLevel); }
private void Awake() { m_AttachedDecorations = new List <Decoration>(); m_DamageFlash = GetComponent <DamageOutlineFlash>(); }
void Awake() { m_DamageFlash = GetComponent <DamageOutlineFlash>(); }