void Start() { p1DamageEvent += new DamageEventHandler(statusHP.P1StatusHPChange); p2DamageEvent += new DamageEventHandler(statusHP.P2StatusHPChange); p3DamageEvent += new DamageEventHandler(statusHP.P3StatusHPChange); }
public void onDamaged(DamageEventArgs args) { DamageEventHandler handler = DamageEvent; if (handler != null) { handler(this, args); } if (DamageSound != null) { DamageSound.Play(); } ActiveAnimation = DamageAnimation; }