void Start()
    {
        p1DamageEvent += new DamageEventHandler(statusHP.P1StatusHPChange);

        p2DamageEvent += new DamageEventHandler(statusHP.P2StatusHPChange);

        p3DamageEvent += new DamageEventHandler(statusHP.P3StatusHPChange);
    }
        public void onDamaged(DamageEventArgs args)
        {
            DamageEventHandler handler = DamageEvent;

            if (handler != null)
            {
                handler(this, args);
            }

            if (DamageSound != null)
            {
                DamageSound.Play();
            }
            ActiveAnimation = DamageAnimation;
        }