Exemple #1
0
        internal static void OnGiveDamage(int npcid, int damagedid, int weaponid, int bodyPart, float healthLoss)
        {
            var fcnpc = Find(npcid);
            var args  = new DamageEventArgs(BasePlayer.Find(damagedid), healthLoss, (Weapon)weaponid, (BodyPart)bodyPart);

            fcnpc?.GiveDamage?.Invoke(fcnpc, args);
        }
Exemple #2
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 /// <summary>
 ///     Raises the <see cref="E:PlayerGiveDamage" /> event.
 /// </summary>
 /// <param name="args">The <see cref="DamageEventArgs" /> instance containing the event data.</param>
 public void OnPlayerGiveDamage(DamageEventArgs args)
 {
     if (PlayerGiveDamage != null)
     {
         PlayerGiveDamage(this, args);
     }
 }
Exemple #3
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        private void GainFromDealtDamage(SuffixStaticData p_suffix)
        {
            Int32  suffixLevel   = m_equipment.SuffixLevel;
            Single valueForLevel = p_suffix.GetValueForLevel(suffixLevel, m_equipment.ItemSlot == EItemSlot.ITEM_SLOT_2_HAND);
            Single num           = m_attackResult.DamageDone;
            EnchantmentEffectEventArgs suffixEffectEntry;

            if (p_suffix.Effect == ESuffixEffect.GAIN_HP_PERCENTAGE_FROM_DEALT_DAMAGE)
            {
                Int32 num2 = Math.Max(1, (Int32)Math.Round(num * valueForLevel, MidpointRounding.AwayFromZero));
                m_character.ChangeHP(num2);
                suffixEffectEntry = new EnchantmentEffectEventArgs(p_suffix, num2);
                DamageEventArgs p_eventArgs = new DamageEventArgs(new AttackResult
                {
                    Result        = EResultType.HEAL,
                    DamageResults =
                    {
                        new DamageResult(EDamageType.HEAL, num2, 0, 1f)
                    }
                });
                LegacyLogic.Instance.EventManager.InvokeEvent(m_character, EEventType.CHARACTER_HEALS, p_eventArgs);
            }
            else
            {
                Int32 num3 = Math.Max(1, (Int32)Math.Round(num * valueForLevel, MidpointRounding.AwayFromZero));
                m_character.ChangeMP(num3);
                suffixEffectEntry = new EnchantmentEffectEventArgs(p_suffix, num3);
            }
            m_character.FightHandler.FeedActionLog(suffixEffectEntry);
        }
Exemple #4
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    public void GetDamage(int damage, Character from)
    {
        DamageEventArgs damageargs = new DamageEventArgs(damage, from);

        OnGetDamage?.Invoke(this, damageargs);

        if (character.GetShield() != 0)
        {
            int             canShield  = Mathf.Min(damageargs.damage, character.GetShield());
            DamageEventArgs shieldArgs = new DamageEventArgs(canShield, from);
            OnBlockDamage?.Invoke(this, shieldArgs);
            character.ChangeShield(-shieldArgs.damage);
            damageargs.damage -= shieldArgs.damage;

            if (damageargs.damage <= 0)
            {
                GetComponent <AudioSource>().clip = shieldSound;
                GetComponent <AudioSource>().Play();
            }
        }

        if (damageargs.damage > 0)
        {
            DamageEventArgs args = new DamageEventArgs(damageargs.damage, from);
            OnGetDamaged?.Invoke(this, args);
            if (args.damage > 0)
            {
                character.ChangeHealthPoint(-args.damage);
            }

            GetComponent <AudioSource>().clip = damageSound;
            GetComponent <AudioSource>().Play();
        }
    }
Exemple #5
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        protected override void OnTakesDamage(DamageEventArgs e)
        {
            base.OnTakesDamage(e);
            if (e.AttackType == AttackType.Melee)
            {
                Game.Instance.CameraController.LightShake();
            }
            Game.Instance.Interface.VisualizeTakesDamage();

            float yield = 2 * e.AdjustedDamage * (1 / (float)600);

            AdjustedRageInc(yield);

            regenTimer     = 5;
            regenTickTimer = 0;
            var sm = Program.Instance.SoundManager;

            sm.GetSFX(global::Client.Sound.SFX.InPain1).Play(new Sound.PlayArgs());
            //sm.GetSFX(global::Client.Sound.SFX.PhysicalHitFlesh1).Play();
            Game.Instance.Statistics.Actions.DamageTaken += e.ActualDamage;
            Program.Instance.SignalEvent(new ProgramEvents.MainCharacterTakesDamage
            {
                DamageTaken = e.ActualDamage,
                Perpetrator = e.Performer
            });
            if (e.AttackType == AttackType.Melee)
            {
                Game.Instance.Statistics.Actions.HitsTaken += 1;
            }
        }
 public void UpdateBarHealth(DamageEventArgs e)
 {
     if (State == PlayerState.Wasted)
     {
         Armour = 0;
         TArmour.Hide();
         HealthBar(THealth, 0);
     }
     else if (e.Weapon != Weapon.Collision && Armour != 0)
     {
         /* Calculate the player's current armour. */
         float armour = (float)(Armour - Math.Ceiling(e.Amount));
         if (armour > 0)
         {
             HealthBar(TArmour, armour);
         }
         else
         {
             TArmour.Hide();
             HealthBar(THealth, 100.0f - Math.Abs(armour));
         }
     }
     else
     {
         /* Calculate the player's current health. */
         float health = (float)(Health - Math.Ceiling(e.Amount));
         HealthBar(THealth, health >= 0 ? health : 0);
     }
 }
Exemple #7
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 protected override void HandlePartyMemberHealing(Single p_magicFactor, Single p_critChance, Int32 p_critHealValue, SpellEventArgs p_result, List <Object> p_targets)
 {
     if (m_sorcerer == null)
     {
         m_sorcerer = LegacyLogic.Instance.WorldManager.Party.SelectedCharacter;
     }
     for (Int32 i = 0; i < p_targets.Count; i++)
     {
         Character character = (Character)p_targets[i];
         if (!character.ConditionHandler.HasCondition(ECondition.DEAD))
         {
             Int32 num = character.MaximumHealthPoints - character.HealthPoints;
             character.ChangeHP(num);
             DamageEventArgs p_eventArgs = new DamageEventArgs(new AttackResult
             {
                 Result        = EResultType.HEAL,
                 DamageResults =
                 {
                     new DamageResult(EDamageType.HEAL, num, 0, 1f)
                 }
             });
             LegacyLogic.Instance.EventManager.InvokeEvent(character, EEventType.CHARACTER_HEALS, p_eventArgs);
             p_result.SpellTargets.Add(new HealedTarget(character, num, false));
         }
     }
     m_sorcerer.ChangeMP(-m_sorcerer.ManaPoints);
 }
Exemple #8
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 protected virtual void E_DealDamage(DamageEventArgs e)
 {
     if (OnDealDamage != null)
     {
         OnDealDamage(this, e);
     }
 }
        protected override void HandlePartyMemberHealing(Single p_magicFactor, Single p_critChance, Int32 p_critHealValue, SpellEventArgs p_result, List <Object> p_targets)
        {
            Int32 value = Damage.Create(m_staticData.Damage[0] * p_magicFactor, 0f).Value;

            for (Int32 i = 0; i < p_targets.Count; i++)
            {
                if (!((Character)p_targets[i]).ConditionHandler.HasCondition(ECondition.DEAD))
                {
                    Int32 num = value;
                    if (Random.Range(0f, 1f) < p_critChance)
                    {
                        num = p_critHealValue;
                    }
                    ((Character)p_targets[i]).ChangeHP(num);
                    DamageEventArgs p_eventArgs = new DamageEventArgs(new AttackResult
                    {
                        Result        = EResultType.HEAL,
                        DamageResults =
                        {
                            new DamageResult(EDamageType.HEAL, num, 0, 1f)
                        }
                    });
                    LegacyLogic.Instance.EventManager.InvokeEvent((Character)p_targets[i], EEventType.CHARACTER_HEALS, p_eventArgs);
                }
            }
            p_result.SpellTargets.Add(new HealedTarget(LegacyLogic.Instance.WorldManager.Party, value, false));
        }
Exemple #10
0
        protected override void HandlePartyMemberHealing(Single p_magicFactor, Single p_critChance, Int32 p_critHealValue, SpellEventArgs p_result, List <Object> p_targets)
        {
            SpellEventArgs eventArgs = GetEventArgs();

            if (m_staticData.Damage != null && m_staticData.Damage.Length > 0 && m_staticData.Damage[0].Type == EDamageType.HEAL)
            {
                Int32 value = Damage.Create(m_staticData.Damage[0] * p_magicFactor, 0f).Value;
                for (Int32 i = 0; i < LegacyLogic.Instance.WorldManager.Party.Members.Length; i++)
                {
                    Character character = LegacyLogic.Instance.WorldManager.Party.Members[i];
                    if (character.HealthPoints < character.MaximumHealthPoints)
                    {
                        Boolean flag = Random.Range(0f, 1f) < p_critChance;
                        Int32   num  = value;
                        if (flag)
                        {
                            num = p_critHealValue;
                        }
                        eventArgs.SpellTargets.Add(new HealedTarget(character, num, flag));
                        character.ChangeHP(num);
                        DamageEventArgs p_eventArgs = new DamageEventArgs(new AttackResult
                        {
                            Result        = EResultType.HEAL,
                            DamageResults =
                            {
                                new DamageResult(EDamageType.HEAL, num, 0, 1f)
                            }
                        });
                        LegacyLogic.Instance.EventManager.InvokeEvent(character, EEventType.CHARACTER_HEALS, p_eventArgs);
                    }
                }
            }
            eventArgs.Result = ESpellResult.OK;
            LegacyLogic.Instance.ActionLog.PushEntry(new SpellEffectEntryEventArgs(null, eventArgs));
        }
Exemple #11
0
    public override void OnDamaged(object source, DamageEventArgs e)
    {
        if (!animator.GetCurrentAnimatorStateInfo(0).IsName("Damage"))
        {
            animator.Play("Damage");
        }
        else
        {
            animator.Play(animator.GetNextAnimatorStateInfo(0).fullPathHash, 0);
            //BlackAnimator.Update(0);
            animator.CrossFadeInFixedTime("Damage", 0.25f);
            animator.SetTrigger("Damage");
        }

        //? 产生白色的info text和黑色的info text,其旋转是不一样的
        GameObject blackText = Instantiate(DamageTextPrefab, transform.position + 1.5f * Vector3.up, Quaternion.identity);

        blackText.SetActive(true);
        blackText.GetComponent <Transform>().localEulerAngles = new Vector3(0, 180, 0);
        blackText.layer = 10;
        blackText.GetComponent <TextMesh>().text = e.DamageValue.ToString();
        GameObject whiteText = Instantiate(DamageTextPrefab, transform.position + 1.3f * Vector3.up + 0.05f * Vector3.right, Quaternion.identity);

        whiteText.SetActive(true);
        whiteText.layer = 9;
        whiteText.GetComponent <TextMesh>().text = e.DamageValue.ToString();

        Hp -= e.DamageValue;
    }
        protected override void HandlePartyMemberHealing(Single p_magicFactor, Single p_critChance, Int32 p_critHealValue, SpellEventArgs p_result, List <Object> p_targets)
        {
            List <Object> list = new List <Object>(LegacyLogic.Instance.WorldManager.Party.Members);

            if (m_staticData.Damage != null && m_staticData.Damage.Length > 0 && m_staticData.Damage[0].Type == EDamageType.HEAL && !m_resisted)
            {
                Int32 value = Damage.Create(m_staticData.Damage[0] * p_magicFactor, 0f).Value;
                for (Int32 i = 0; i < list.Count; i++)
                {
                    Int32   num;
                    Boolean p_IsCritical;
                    if (Random.Range(0f, 1f) < p_critChance)
                    {
                        num          = p_critHealValue;
                        p_IsCritical = true;
                    }
                    else
                    {
                        num          = value;
                        p_IsCritical = false;
                    }
                    p_result.SpellTargets.Add(new HealedTarget(list[i], num, p_IsCritical));
                    ((Character)list[i]).ChangeHP(num);
                    DamageEventArgs p_eventArgs = new DamageEventArgs(new AttackResult
                    {
                        Result        = EResultType.HEAL,
                        DamageResults =
                        {
                            new DamageResult(EDamageType.HEAL, num, 0, 1f)
                        }
                    });
                    LegacyLogic.Instance.EventManager.InvokeEvent(list[i], EEventType.CHARACTER_HEALS, p_eventArgs);
                }
            }
        }
Exemple #13
0
 private void OnAttackLanded(DamageEventArgs args)
 {
     if (IncomingAttackLanded != null)
     {
         IncomingAttackLanded(args);
     }
 }
Exemple #14
0
 private void Owner_OnBeingDamage(object sender, DamageEventArgs <Bot> e)
 {
     if (Vector3.Dot(e.AttackPosition, new Vector3(Owner.Direction.x, 0, Owner.Direction.z)) < 0 && !e.StrongGPImmuse)
     {
         e.Damage -= 20;
     }
 }
Exemple #15
0
 protected virtual void E_Damaged(DamageEventArgs e)
 {
     if (OnDamaged != null)
     {
         OnDamaged(this, e);
     }
 }
Exemple #16
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        private void IncomingAttackLanded(DamageEventArgs args)
        {
            var target     = args.Source;
            var healthable = target.GetComponent <IHealthable>();

            Apply(target, healthable);
        }
Exemple #17
0
    public override void _PhysicsProcess(float delta)
    {
        var direction = Vector2.Zero;

        direction.x = Input.GetActionStrength("ui_right") - Input.GetActionStrength("ui_left");
        direction.y = Input.GetActionStrength("ui_down") - Input.GetActionStrength("ui_up");

        if (leftJoy != Vector2.Zero)
        {
            direction = leftJoy;
        }

        direction = direction.Normalized();

        if (direction != Vector2.Zero)
        {
            d = direction;
            Pivot.Rotation = (d.Angle());
        }

        if (Input.IsActionJustPressed("c"))
        {
            int []          mask = { (int)CollisionLayerStatus.Layer1, (int)CollisionLayerStatus.Layer2, (int)CollisionLayerStatus.Layer3 };
            BulletEventArgs args = new BulletEventArgs(mask, Facing.GlobalPosition, 50, d, 50, Vector2.Zero, 10);
            Bullet.Run(this, args);

            DamageEventArgs e = new DamageEventArgs(5, false);
            Damage.Run(this, e);

            // GD.Print("this : ", GlobalPosition);
            // GD.Print("camera : ", camera.GlobalPosition);
        }

        MoveAndCollide(direction);
    }
Exemple #18
0
 void AddictiveDamage(DamageEventArgs damage, BaseUnit attacker, BaseUnit defender)
 {
     if (attacker.GetDeckClass() != DeckType && DeckType != Card.DeckClass.Neutral)
     {
         return;
     }
     damage.Bonus += DamageAdd;
 }
 private void AddFloatingDamageNumber(DamageEventArgs e)
 {
     var go = new GameObject(e.damage.ToString());
     go.transform.SetParentAndCenter(this.transform);
     var fdn = go.AddComponent<FloatingDamageNumber>();
     fdn.amount = e.damage.amount;
     fdn.target = this.transform;
 }
Exemple #20
0
 void MultiplicativeDamage(DamageEventArgs damage, BaseUnit attacker, BaseUnit defender)
 {
     if (attacker.GetDeckClass() != DeckType && DeckType != Card.DeckClass.Neutral)
     {
         return;
     }
     damage.Bonus += DamageMult * damage.Value;
 }
Exemple #21
0
 private void OnHeal(Object sender, EventArgs e)
 {
     if (m_character != null && sender == m_character && e is DamageEventArgs)
     {
         DamageEventArgs damageEventArgs = (DamageEventArgs)e;
         ShowDamageTextAndAnimationAndPlaySound(damageEventArgs.AttackResult, false, false, true);
     }
 }
Exemple #22
0
        private void Owner_OnBeingDamage(object sender, DamageEventArgs <Bot> e)
        {
            //受到正面攻击

            if (!e.StrongGPImmuse && Vector3.Dot(e.AttackPosition - ((Bot)sender).transform.position, ((Bot)sender).Diration2) > 0)
            {
                e.Damage -= 40;
            }
        }
Exemple #23
0
 protected override void OnTakesDamage(DamageEventArgs e)
 {
     base.OnTakesDamage(e);
     if (e.Performer is MainCharacter)
     {
         Abilities[1].TryEndPerform(true);
         //Abilities[1].ResetCooldown();
     }
 }
 protected override void OnTakesDamage(DamageEventArgs e)
 {
     base.OnTakesDamage(e);
     if (e.Performer is MainCharacter)
     {
         Abilities[1].TryEndPerform(true);
         //Abilities[1].ResetCooldown();
     }
 }
Exemple #25
0
        public override void OnTakeDamage(DamageEventArgs e)
        {
            base.OnTakeDamage(e);

            if (nameLabel != null)
            {
                nameLabel.Text = this.Name + " (( " + this.Id + " ))" + "\r\n" + Constants.Chat.ME + Utils.PlayerUtils.PlayerHelper.HealthToDescription(this);
            }
        }
    private void OnGetDamaged(object sender, System.EventArgs e)
    {
        DamageEventArgs args = e as DamageEventArgs;

        if (args.from != null && args.damage > 0)
        {
            character.ChangeHealthPoint(-stack);
            Instantiate(particleEffect, character.transform);
        }
    }
Exemple #27
0
    private void GetDamage(object sender, System.EventArgs e)
    {
        DamageEventArgs args = e as DamageEventArgs;

        if (args.damage >= damage)
        {
            foreach (var effect in effects)
            {
                effect.type.Execute(effect.value, 0, GetComponent <CardDisplay>());
            }
        }
    }
Exemple #28
0
 public void GetPenDamage(int damage, Character from)
 {
     if (damage > 0)
     {
         DamageEventArgs args = new DamageEventArgs(damage, from);
         OnGetDamaged?.Invoke(this, args);
         if (args.damage > 0)
         {
             character.ChangeHealthPoint(-args.damage);
         }
     }
 }
Exemple #29
0
    void ReflectDamage(DamageEventArgs damage, BaseUnit attacker, BaseUnit defender)
    {
        if (defender.GetDeckClass() != DeckType && DeckType != Card.DeckClass.Neutral)
        {
            return;
        }
        int reflect = ReflectFix + (int)(ReflectPercent * damage.Value);

        if (reflect > 0)
        {
            attacker.DealDamage(reflect, defender);
        }
    }
            public override void Run(GameEvent gameEvent, GameEventArgs eventArgs)
            {
                if (!eventArgs.Targets.Contains(Owner))
                {
                    return;
                }
                DamageEventArgs damageArgs = eventArgs as DamageEventArgs;
                ReadOnlyCard    rCard      = new ReadOnlyCard(damageArgs.ReadonlyCard);

                rCard[ShiChouDamage] = 1;
                target[ShiChouTarget[Owner]]++;
                Game.CurrentGame.DoDamage(damageArgs.Source, target, Owner, damageArgs.Magnitude, damageArgs.Element, damageArgs.Card, rCard);
                throw new TriggerResultException(TriggerResult.End);
            }
Exemple #31
0
        protected override void OnGivesDamage(DamageEventArgs e)
        {
            base.OnGivesDamage(e);
            float yield = RageLevelProcessGain(e.ActualDamage * e.Target.RageYield);

            AdjustedRageInc(yield);
            Program.Instance.SignalEvent(new ProgramEvents.MainCharacterStrike
            {
                DamageDealt = e.AdjustedDamage
            });

            if (Program.Settings.VampiricMode)
            {
                Heal(this, (int)(e.AdjustedDamage * 0.1f));
            }
        }
Exemple #32
0
 public void GetHit(object sender, DamageEventArgs args)
 {
     if (args.BodyPart == _blocked)
     {
         Blocked?.Invoke(this,
                         new FighterEventArgs(HealthPoints, Name));
     }
     else
     {
         HealthPoints -= args.Damage;
         if (!Dead)
         {
             Wounded?.Invoke(this, args);
         }
     }
 }
    private void OnGetDamage(object sender, System.EventArgs e)
    {
        DamageEventArgs args = e as DamageEventArgs;

        if (args.damage >= 1 && args.from != null)
        {
            args.from.characterEvent.GetDamage(args.damage, null);
        }

        Settlement();
        text.text = stack.ToString();
        if (stack <= 0)
        {
            Destroy(gameObject);
        }
    }
Exemple #34
0
 void _battle_DamagedEvent(object sender, DamageEventArgs args)
 {
     if (args.Target == Current)
     {
         if (args.Damage == 0)
         {
             Damege.Show(CurrentDamage, "Miss");
             return;
         }
         Damege.Show(CurrentDamage, args.Damage.ToString());
         CurrentImage.Damaged();
         if (args.IsCritical)
         {
             Flash.Show(this);
             MagicCircle.Show(this, 500);
             CutInFace.Show(this, new NameModelViewModel().Hissatsu, Enemy.MainName, false, 2);
             DependencyService.Get <IDeviceService>().PlayVibrate();
         }
         else if (MyRandom.GetRandom(10) > 3)
         {
             BattleComment.Show(BattleCommentAreaForCurrent, Current.GetBattleComment());
         }
     }
     else
     {
         if (args.Damage == 0)
         {
             Damege.Show(EnemyDamage, "Miss");
             return;
         }
         Damege.Show(EnemyDamage, args.Damage.ToString());
         EnemyImage.Damaged();
         if (args.IsCritical)
         {
             Flash.Show(this);
             MagicCircle.Show(this, 500);
             CutInFace.Show(this, new NameModelViewModel().Hissatsu, Current.MainName, true, 2);
             DependencyService.Get <IDeviceService>().PlayVibrate();
         }
         else if (MyRandom.GetRandom(10) > 3)
         {
             BattleComment.Show(BattleCommentAreaForEnemy, Enemy.GetBattleComment());
         }
     }
 }
 protected override void OnTakesDamage(DamageEventArgs e)
 {
     base.OnTakesDamage(e);
     if (HitPoints <= MaxHitPoints * 0.1)
     {
         meteorRain.MeteorSpawnSpeed = 2;
     }
     else if (HitPoints <= MaxHitPoints * 0.3)
     {
         meteorRain.MeteorSpawnSpeed = 1;
     }
     else if (HitPoints <= MaxHitPoints * 0.5 && first)
     {
         meteorRain = new Effects.MeteorRain { MeteorSpawnSpeed = 0.5f };
         Game.Instance.Scene.Add(meteorRain);
         first = false;
     }
 }
 protected override void OnTakesDamage(DamageEventArgs e)
 {
     base.OnTakesDamage(e);
     var sm = Program.Instance.SoundManager;
     sm.GetSoundResourceGroup(sm.GetSFX(Sound.SFX.SwordHitWood1),
                              sm.GetSFX(Sound.SFX.SwordHitWood1)).Play(new Sound.PlayArgs
                              {
                                  Position = Position,
                                  Velocity = Vector3.Zero
                              });
 }
        void contactListener_DamageExplosive(object sender, DamageEventArgs e)
        {
            if (e.damageType == Sprite.Type.LightningShot || e.damageType == Sprite.Type.FireballShot || e.damageType == Sprite.Type.CannonballShot ||
                e.damageType == Sprite.Type.VeggieShot || e.damageType == Sprite.Type.FruitShot) e.damage += 10;
            if (e.damage > 14) e.sprite.HitPoints = -1;
            else e.sprite.HitPoints -= (e.damage*e.damage);

            if (e.sprite.HitPoints <= 0) e.sprite.IsHit = true;
        }
 void contactListener_DamageSpike(object sender, DamageEventArgs e)
 {
     if (e.damage == int.MaxValue) e.sprite.IsHit = true;
 }
 void contactListener_DamageFan(object sender, DamageEventArgs e)
 {
     if (e.damage == int.MaxValue)
     {
         e.sprite.IsAnimated = false;
         e.sprite.IsAwake = true;
     }
     return;
 }
 protected override void OnTakesDamage(DamageEventArgs e)
 {
     base.OnTakesDamage(e);
     if (!isFleeing)
     {
         fleeTakesDamageAcc += e.AdjustedDamage;
         if (fleeTakesDamageAcc > 1000)
         {
             isFleeing = true;
             CancelActiveAbilities();
             ClearAbilities();
             ChangeState(new Idle(this));
             var ab = new WolfFlee();
             ab.EndPerforming += new EventHandler(ab_EndPerforming);
             ab.Performer = this;
             ab.TargetEntity = lastChasing;
             ab.Mediator = this;
             ab.TryStartPerform();
         }
     }
 }
    /// <summary>
    /// Causes damage to be received by this character. Is reduced by defenses and resistances.
    /// </summary>
    public void ApplyDamage(GameObject attacker, Damage damage)
    {
        var e = new DamageEventArgs() { damage = damage, attacker = attacker, damageLocation = damage.location };
        if (Damaged != null)
        {
            Damaged(this.gameObject, e);
        }

        if (!e.handled)
        {
            switch (damage.damageType)
            {
                case DamageType.Pure:
                    break;
                case DamageType.Physical:
                    damage.amount = (int)(damage.amount - damage.amount * PhysicalDefense.PercentageReduced);
                    break;
                case DamageType.Magical:
                    damage.amount = (int)(damage.amount - damage.amount * MagicalDefense.PercentageReduced);
                    break;
                case DamageType.Composite:
                    damage.amount = (int)(damage.amount - damage.amount * PhysicalDefense.PercentageReduced);
                    damage.amount = (int)(damage.amount - damage.amount * MagicalDefense.PercentageReduced);
                    break;

                default:
                    Debug.LogError("Invalid damage type from attacker " + attacker.name);
                    break;
            }

            Health.CurrentValue = Mathf.Max(0, Health.CurrentValue - damage.amount);

            if (Health.CurrentValue <= 0 && Network.isServer)
            {
                OnDeath(new UnitDiedEventArgs() { killer = attacker, deathPosition = transform.position, reward = this.reward });
            }
        }
    }
	protected virtual void HandleOnDamaged (DamageEventArgs p_args)
	{
	}
 void contactListener_DamageBoss(object sender, DamageEventArgs e)
 {
     if (isBossHit || isBossDefeated) return;
     contactListener.ExplodeLitShot(e.sprite);
     SoundManager.Play(SoundManager.Sound.pw_docbroc, false, true);
     isBossHit = true;
     bossHitTimer = 0;
     bossSpeedMultiplier *= 1.05f;
     veggieThrowTotal = (int)(veggieThrowTotal * 0.9f);
 }
        protected override void OnGivesDamage(DamageEventArgs e)
        {
            base.OnGivesDamage(e);
            float yield = RageLevelProcessGain(e.ActualDamage * e.Target.RageYield);
            AdjustedRageInc(yield);
            Program.Instance.SignalEvent(new ProgramEvents.MainCharacterStrike
            {
                DamageDealt = e.AdjustedDamage
            });

            if (Program.Settings.VampiricMode)
            {
                Heal(this, (int)(e.AdjustedDamage * 0.1f));
            }
        }
        protected override void OnTakesDamage(DamageEventArgs e)
        {
            base.OnTakesDamage(e);
            if(e.AttackType == AttackType.Melee)
                Game.Instance.CameraController.LightShake();
            Game.Instance.Interface.VisualizeTakesDamage();

            float yield = 2 * e.AdjustedDamage * (1 / (float)600);
            AdjustedRageInc(yield);

            regenTimer = 5;
            regenTickTimer = 0;
            var sm = Program.Instance.SoundManager;
            sm.GetSFX(global::Client.Sound.SFX.InPain1).Play(new Sound.PlayArgs());
            //sm.GetSFX(global::Client.Sound.SFX.PhysicalHitFlesh1).Play();
            Game.Instance.Statistics.Actions.DamageTaken += e.ActualDamage;
            Program.Instance.SignalEvent(new ProgramEvents.MainCharacterTakesDamage
            {
                DamageTaken = e.ActualDamage,
                Perpetrator = e.Performer
            });
            if (e.AttackType == AttackType.Melee)
                Game.Instance.Statistics.Actions.HitsTaken += 1;
        }
 void NPCGenericAnimation_Damaged(GameObject sender, DamageEventArgs e)
 {
     StartFlinchingAnimation();
 }
        //public override int CalculateHitDamage(Unit striker, int damage, AttackType attackType)
        //{
        //    if (Game.Instance.DifficultyLevel == DifficultyLevel.Easy)
        //        return (int)(base.CalculateHitDamage(striker, damage, attackType) * 1.5f);
        //    else if (Game.Instance.DifficultyLevel == DifficultyLevel.Insane)
        //        return base.CalculateHitDamage(striker, damage, attackType) / 2;
        //    else
        //        return base.CalculateHitDamage(striker, damage, attackType);
        //}
        protected override void OnTakesDamage(DamageEventArgs e)
        {
            base.OnTakesDamage(e);

            if (State == UnitState.Alive)
                MakeAwareOfUnit(e.Performer);
            else if (State != UnitState.RaisingCorpse)
                return;
            if (onHitSoundCooldown == 0 && onHitSoundPlaybackCount < onHitSoundLimit)
            {
                var sm = Program.Instance.SoundManager;

                if (e.AttackType == AttackType.Bullet)
                {
                    onHitSoundCooldown = onHitSoundCooldownLength;
                    onHitSoundPlaybackCount++;
                    sm.GetSoundResourceGroup(sm.GetSFX(global::Client.Sound.SFX.SwordHitFlesh1),
                                             sm.GetSFX(global::Client.Sound.SFX.SwordHitFlesh2),
                                             sm.GetSFX(global::Client.Sound.SFX.SwordHitFlesh5)).Play(new Sound.PlayArgs
                                            {
                                                Position = Position,
                                                Velocity = Vector3.Zero
                                            });
                }
                else if (e.AttackType == AttackType.Melee)
                {
                    onHitSoundCooldown = onHitSoundCooldownLength;
                    onHitSoundPlaybackCount++;
                    sm.GetSoundResourceGroup(sm.GetSFX(global::Client.Sound.SFX.SwordHitFlesh1),
                                             sm.GetSFX(global::Client.Sound.SFX.SwordHitFlesh2),
                                             sm.GetSFX(global::Client.Sound.SFX.SwordHitFlesh5)).Play(new Sound.PlayArgs
                                             {
                                                 Position = Position,
                                                 Velocity = Vector3.Zero
                                             });
                }
            }
            //else
            //{
            //    int i = 0;
            //    i = 2;
            //    i++;
            //    Console.Write(i);
            //    //System.Diagnostics.Debugger.Break();
            //}
        }
 void contactListener_DamageVeggie(object sender, DamageEventArgs e)
 {
     if (e.damage <= 0) return;
     if (e.damage >= e.sprite.HitPoints)
     {
         if (!GameSettings.isBoss)
         {
             Camera.AddScore(e.sprite.HitPoints);
             Camera.AddScoreCombo();
         }
         e.sprite.HitPoints = 0;
         e.sprite.IsHit = true;
     }
     else
     {
         Scream(e.sprite);
         Camera.AddScore(e.damage);
         e.sprite.HitPoints -= e.damage;
     }
 }
 void contactListener_DamageStar(object sender, DamageEventArgs e)
 {
     if (powerStar == e.sprite)
     {
         powerStar.IsExpired = true;
         if (powerStar.spriteBody != null) physicsWorld.RemoveBody(powerStar.spriteBody);
     }
 }
        void contactListener_DamageShot(object sender, DamageEventArgs e)
        {
            if (GameSettings.CheatInvincibility) e.damage = 0;

            //turns off activated ability behavior
            #region pathing ability behavior on damage
            if (e.sprite.pathing != Sprite.Pathing.None)
            {

                if (e.sprite.TextureIndex >= 42 && e.sprite.TextureIndex < 49)
                {
                    #region Banana pathing off conditions and carry through ability
                    //turn banana pathing off on these collisions
                    if (e.damageType == Sprite.Type.Spring || e.damageType == Sprite.Type.Terrain || e.damageType == Sprite.Type.StaticBlock ||
                        e.damageType == Sprite.Type.PowerUp || e.damageType == Sprite.Type.Smasher || e.damageType == Sprite.Type.Switch)
                    {
                        e.sprite.pathing = Sprite.Pathing.None;
                        if (e.sprite.spriteBody != null) e.sprite.spriteBody.IgnoreGravity = false;
                    }
                    else
                    {
                        //turn off banana if its not on its return arc
                        //if ( (shot.PathingSpeed > 0 && shot.pathingTravelled < MathHelper.ToRadians(0)) ||
                        //     (shot.PathingSpeed < 0 && shot.pathingTravelled > MathHelper.ToRadians(-180)) )
                        //{
                        //    e.sprite.pathing = Sprite.Pathing.None;
                        //    if (e.sprite.spriteBody != null) e.sprite.spriteBody.IgnoreGravity = false;
                        //}
                        //else
                        {
                            //e.sprite.PathingSpeed = 90;
                            //e.sprite.spriteBody.AngularVelocity = 30f;
                            if (LevelDataManager.rand.Next(0,3) != 0) e.sprite.HitPoints += 1;
                        }
                    }
                    #endregion
                }
                else
                {
                    e.sprite.pathing = Sprite.Pathing.None;
                    appleCopterTimer = 0;
                    isAppleCopter = false;
                    if (e.sprite.spriteBody != null) e.sprite.spriteBody.IgnoreGravity = false;
                }

                #region strawberry/orange force impact
                if (e.sprite.SpriteType == Sprite.Type.FruitShot)
                {
                    if (e.sprite.TextureIndex >= 28 && e.sprite.TextureIndex < 35) //strawberry in any frame
                    {
                        Explosion explosion = new Explosion(physicsWorld);
                        Vector2 explosionLocation = e.sprite.spriteBody.Position;
                        float explosionRadius = ConvertUnits.ToSimUnits(GameSettings.ExplosiveForceRadiusMultiplier * e.sprite.Scale * 0.5f);
                        float explosionForce = GameSettings.ExplosivePower * 0.5f * e.sprite.Scale;
                        explosion.Activate(explosionLocation + ConvertUnits.ToSimUnits(new Vector2(32,48)), explosionRadius, explosionForce);
                        explosion.Activate(explosionLocation + ConvertUnits.ToSimUnits(new Vector2(-32,48)), explosionRadius, explosionForce);
                        e.sprite.spriteBody.ResetDynamics();
                        e.sprite.spriteBody.Rotation = 0;
                        contactListener.DoImpactPoofs(e.sprite.Location + new Vector2(0, 32), e.sprite);
                        e.sprite.IsHit = true;
                    }
                    if (e.sprite.TextureIndex >= 21 && e.sprite.TextureIndex < 28) //orange in any frame
                    {
                        Explosion explosion = new Explosion(physicsWorld);
                        Vector2 explosionLocation = e.sprite.spriteBody.Position;
                        float explosionRadius = ConvertUnits.ToSimUnits(GameSettings.ExplosiveForceRadiusMultiplier * e.sprite.Scale);
                        float explosionForce = GameSettings.ExplosivePower * 0.5f * e.sprite.Scale;
                        explosion.Activate(explosionLocation, explosionRadius, explosionForce);
                        e.sprite.spriteBody.ResetDynamics();
                        e.sprite.spriteBody.Rotation = 0;
                        contactListener.DoImpactPoofs(e.sprite.Location, e.sprite);
                        e.sprite.IsHit = true;
                    }
                }
                #endregion
            }
            #endregion

            if (e.damage > 0)
            {
                if (shot.SpriteType == Sprite.Type.FruitShot || shot.SpriteType == Sprite.Type.VeggieShot) Scream(e.sprite);
                if (shot.SpriteType == Sprite.Type.ExplosiveShot) e.sprite.IsHit = true;
                e.sprite.HitPoints -= e.damage;
                if (e.sprite.HitPoints <= 0) e.sprite.IsHit = true;
            }
        }
Exemple #51
0
 /// <summary>
 /// Заставляет персонажа получить урон.
 /// </summary>
 /// <param name="damageArgs">аргументы наносимого урона</param>
 public void TakeDamage(DamageEventArgs damageArgs)
 {
     TakeDamage(damageArgs.Damage, damageArgs.DamageSource);
 }
 void DamageNumbers_Damaged(GameObject sender, DamageEventArgs e)
 {
     if (e == null) Debug.Log("ITS NULL LOLOLOZZ");
     AddFloatingDamageNumber(e);
 }
 void unit_TakesDamage(object sender, DamageEventArgs e)
 {
     OnTakesDamageScript.TryStartPerform();
     nCurrentUses++;
     if (NUses >= 0 && nCurrentUses >= NUses)
         EndPerform(false);
 }
 protected override void OnTakesDamage(DamageEventArgs e)
 {
     base.OnTakesDamage(e);
     Program.Instance.SignalEvent(new ProgramEvents.UnitHit { DamageEventArgs = e });
     if (e.Performer == Game.Instance.Map.MainCharacter)
     {
         Game.Instance.Statistics.Actions.DamageDealt += e.ActualDamage;
     }
 }
 void contactListener_DamageCreature(object sender, DamageEventArgs e)
 {
     e.sprite.HitPoints -= e.damage;
     if (e.sprite.HitPoints <= 0) e.sprite.IsHit = true;
 }
Exemple #56
0
    /// <summary>
    /// Damages a character for a specified amount
    /// </summary>
    /// <param name="damage">The amount to damage</param>
    /// <param name="type">The type of the damage</param>
    public void DamageCharacter(int damage, DamageType type = DamageType.Physical)
    {
        // Call the damaged event.
        DamageEventArgs e = new DamageEventArgs(this, type, damage);
        E_Damaged(e);
        this.health -= e.damage;
        if (e.damage > 0) {
            MessageLog.Log(name + " was hit for " + damage + " damage");
        } else if (e.damage < 0) {
            MessageLog.Log(name + " was healed for " + (-damage) + " health by the attack!");
        } else {
            MessageLog.Log(name + " was unaffected by the attack...");
        }

        // If health is below zero, call the dead event.
        if (health <= 0)
        {
            MessageLog.Log(name + " died.");
            E_Killed(new CharEventArgs(this));
        }
        else if (health > maxHealth)
        {
            health = maxHealth;
        }
    }
 void contactListener_DamageSaw(object sender, DamageEventArgs e)
 {
     if (e.damage == int.MaxValue)
     {
         e.sprite.IsRotating = false;
         e.sprite.spriteBody.Enabled = false;
     }
     return;
 }
Exemple #58
0
    /// <summary>
    /// Damages a character for a specified amount
    /// </summary>
    /// <param name="damage">The amount to damage</param>
    /// <param name="type">The type of the damage</param>
    public void DamageOtherCharacter(Character otherChar, int damage, DamageType type = DamageType.Physical)
    {
        // Call the damaged event.
        DamageEventArgs e = new DamageEventArgs(this, type, damage);
        E_DealDamage(e);

        otherChar.DamageCharacter (e.damage, e.type);
    }
        void contactListener_DamageSwitch(object sender, DamageEventArgs e)
        {
            //the switch has already been hit this shot if it is displaying frame 2, if timer has started, switch cannot be hit again for 1 sec
            if (e.sprite.CurrentFrame == 2 && e.sprite.Timer != 0) return;

            e.sprite.CurrentFrame = 2;
            e.sprite.Timer = 0;

            //turn the spring fade off or on
            int switchColor = (e.sprite.TextureIndex / 3);

            foreach (Sprite sprite in HazardSprites)
            {
                if (sprite.SpriteType == Sprite.Type.Spring && sprite.TextureIndex > 4)
                {
                    int springColor = (sprite.TextureIndex / 5) -1;

                    if (switchColor == springColor)
                    {
                        if (sprite.IsHit) sprite.IsHit = false;
                        else sprite.IsHit = true;
                    }
                }
            }
        }
Exemple #60
0
	public float ApplyDamage(float p_damage, bool p_forceApplyDamage = false, bool p_forceDestroyImmediate = false, bool p_isTrueDamage = false)
	{
		float v_damageApplyed = 0;
		if(!CameraFade.InstanceExists())
		{
			p_damage = p_isTrueDamage? p_damage : p_damage*Defense;
			if(p_damage >= MinDamageToShowCollisionEffect || p_forceApplyDamage)
			{
				DamageEventArgs v_args = new DamageEventArgs(this, p_damage);
				//CallEvent OnDamage
				if(p_damage > 0)
				{
					if(OnDamaged != null)
						OnDamaged(v_args);

					CurrentLife -= v_args.Damage;
					if(CurrentLife <=0)
					{
						if(p_forceDestroyImmediate)
							Destroy();
						else
							MarkToDie();
					}
					v_damageApplyed = p_damage;
				}
			}
		}
		return v_damageApplyed;
	}