public void DamageDealt_Constructor() { DamageDealt damageDealt = new DamageDealt(DamageType.Force, 10); Assert.AreEqual(DamageType.Force, damageDealt.DamageType); Assert.AreEqual(10, damageDealt.Amount); }
public override int GetHashCode() { int hash = 1; if (activePokemon_ != null) { hash ^= ActivePokemon.GetHashCode(); } if (trainerPublicProfile_ != null) { hash ^= TrainerPublicProfile.GetHashCode(); } hash ^= reversePokemon_.GetHashCode(); hash ^= defeatedPokemon_.GetHashCode(); hash ^= lobbyPokemon_.GetHashCode(); if (DamageDealt != 0) { hash ^= DamageDealt.GetHashCode(); } if (SuperEffectiveChargeMove != false) { hash ^= SuperEffectiveChargeMove.GetHashCode(); } if (WeatherBoosted != false) { hash ^= WeatherBoosted.GetHashCode(); } if (_unknownFields != null) { hash ^= _unknownFields.GetHashCode(); } return(hash); }
public GamesSummary ComputeGamesSummary(List <MatchDto> matchHistory, long accountId) { GamesSummary gamesSummary = new GamesSummary(); DamageDealt byPlayer = new DamageDealt(); DamageDealt highestInTeam = new DamageDealt(); PlayerScores playerScores = new PlayerScores(); ScoreService scoreService = new ScoreService(); DamageService damageService = new DamageService(); matchHistory.ForEach(delegate(MatchDto match) { int participantId = Retrieve.ParticipantIdForCurrentMatch(match.participantsIdentities, accountId); int teamId = Retrieve.PlayerTeamId(match.participants, participantId); Boolean hasWon = HasWon(match.participants, participantId); playerScores.ReplaceScores(scoreService.GetPlayerScoresForCurrentMatch(match.participants, participantId)); byPlayer.ReplaceDamage(damageService.ComputeDamageDealtByPlayer(match.participants, participantId)); highestInTeam.ReplaceDamage(damageService.GetHighestDamageDealerInTeam(match.participants, teamId, participantId)); gamesSummary.Add( HasCarried(byPlayer, highestInTeam, hasWon) ? 1 : 0, HasFed(playerScores) ? 1 : 0, HasGottenCarried(playerScores, byPlayer, highestInTeam, hasWon) ? 1 : 0 ); }); return(gamesSummary); }
private DamageDealt ComputeDamageDealtByTeam(List <ParticipantDto> participants, int teamId, int playerParticipantId) { DamageDealt dmgDealt = new DamageDealt(); participants.ForEach(delegate(ParticipantDto participant) { if (participant.teamId == teamId && participant.participantId != playerParticipantId) { dmgDealt.Add(participant.stats.totalDamageDealtToChampions, participant.stats.damageDealtToTurrets); } }); return(dmgDealt); }
public DamageDealt ComputeDamageDealtByPlayer(List <ParticipantDto> participants, int participantId) { DamageDealt dmg = new DamageDealt(); participants.ForEach(delegate(ParticipantDto participant) { if (participant.participantId == participantId) { dmg.Add(participant.stats.totalDamageDealtToChampions, participant.stats.damageDealtToTurrets); } }); return(dmg); }
public DamageDealt ComputeAverageDamageDealtByPlayer(List <MatchDto> matches, long accountId) { DamageDealt dmgDealtByPlayer = new DamageDealt(); int totalGames = matches.Count; matches.ForEach(delegate(MatchDto match) { int playerParticipantId = Retrieve.ParticipantIdForCurrentMatch(match.participantsIdentities, accountId); dmgDealtByPlayer.Add(ComputeDamageDealtByPlayer(match.participants, playerParticipantId)); }); dmgDealtByPlayer.Normalize(matches.Count); return(dmgDealtByPlayer); }
public DamageDealt GetHighestDamageDealerInTeam(List <ParticipantDto> participants, int teamId, int participantId) { DamageDealt highestInTeam = new DamageDealt(); participants.ForEach(delegate(ParticipantDto participant) { if ((participant.stats.totalDamageDealtToChampions > highestInTeam.averageDmgToChampions) && (participant.participantId != participantId) && (participant.teamId == teamId)) { highestInTeam.ReplaceDamage(participant.stats.totalDamageDealtToChampions, participant.stats.damageDealtToTurrets); } }); return(highestInTeam); }
public DamageDealt ComputeDamageDealtByTeam(List <MatchDto> matches, long accountId, Boolean isPlayerTeam) { DamageDealt dmgDealtByTeam = new DamageDealt(); matches.ForEach(delegate(MatchDto match) { int playerParticipantId = Retrieve.ParticipantIdForCurrentMatch(match.participantsIdentities, accountId); int playerTeamId = Retrieve.PlayerTeamId(match.participants, playerParticipantId); dmgDealtByTeam.Add(ComputeDamageDealtByTeam(match.participants, playerTeamId, playerParticipantId)); }); dmgDealtByTeam.Normalize(matches.Count * (isPlayerTeam ? 4 : 5)); return(dmgDealtByTeam); }
private Boolean HasGottenCarried(PlayerScores playerScores, DamageDealt byPlayer, DamageDealt highestInTeam, Boolean hasWon) { return(hasWon && HasFed(playerScores) && (byPlayer.averageDmgToChampions * 1.30 < highestInTeam.averageDmgToChampions)); }
private Boolean HasCarried(DamageDealt byPlayer, DamageDealt highestInTeam, Boolean hasWon) { return(hasWon && byPlayer.averageDmgToChampions > (highestInTeam.averageDmgToChampions * 1.45)); }
public void ShowHealing(float damageDealt, BattleObject parent) { P_currentDamageDealt = Instantiate(P_DamageDealt) as DamageDealt; P_currentDamageDealt.Init(damageDealt, parent, true); }