public void ReceiveAttack(Vector2 direction, float AttackForce)
    {
        Vector2 vel = (initialLaunchForce + DamageTaken / 2) * direction.normalized;

        body.AddForce(vel);
        DamageTaken += 100 * AttackForce;
        damageCtrl.SetDamage(DamageTaken / 10);
    }