private void Start()
 {
     dCheck = transform.parent.GetComponent <DamageChecker>();
 }
    [SerializeField] private DamageChecker dCheck;      //공격판정 쪽



    // Start is called before the first frame update
    void Start()
    {
        aControl = GetComponent <AnimateControl>();
        bMove    = GetComponent <BaseMove>();
        dCheck   = GetComponent <DamageChecker>();
    }