Exemple #1
0
 public override void firedFrontWeapon(GameObject[] bullet, Vector3 whichPositionFiredFrom, float angleTravel)
 {
     foreach (GameObject shot in bullet)
     {
         DamageAmount damageAmount = shot.GetComponent <DamageAmount>();
         if (damageAmount != null)
         {
             damageAmount.addDamage(3);
         }
     }
 }
Exemple #2
0
 public override void firedRightWeapon(GameObject[] bullet, Vector3 spawnPosition, float angleTravel)
 {
     foreach (GameObject bulletInstant in bullet)
     {
         DamageAmount damageAmount = bulletInstant.GetComponent <DamageAmount>();
         if (damageAmount != null)
         {
             damageAmount.addDamage(damageBonus);
             damageBonus = 0;
         }
     }
 }