Exemple #1
0
    private void OnTriggerEnter(Collider other)
    {
        var player = other.GetComponent <PlayerController>();

        if (player != null)
        {
            player.WarpToLastGroundedPosition();
            Damage.ApplyGenericDamage(player.gameObject, 2);
        }
    }
Exemple #2
0
    public override void AddToCollection(ItemCollection collection)
    {
        var character = collection.GetComponent <Character>();

        if (character != null)
        {
            base.AddToCollection(collection);
            Damage.ApplyGenericDamage(character.gameObject, -4);
        }
    }
Exemple #3
0
    private void OnCollisionEnter(Collision collision)
    {
        var player = collision.collider.GetComponent <PlayerController>();

        if (player != null)
        {
            var direction = _target.transform.position - transform.position;
            direction.y = 0;
            direction.Normalize();
            Damage.ApplyGenericDamage(player.gameObject, 2, this.gameObject);
            player.Movement.Knockback(direction * 15);
            _movement.Knockback(-direction * 15);
        }
    }
Exemple #4
0
    private void OnTriggerEnter(Collider other)
    {
        var player = other.GetComponent <PlayerController>();

        if (player != null)
        {
            if (player.CanDamage)
            {
                // TODO: implement knockback system to handle this.
                var direction = (player.transform.position - transform.position).normalized;
                direction = (direction + transform.forward * 3).normalized;
                player.Movement.Knockback(direction * 30);
            }
        }
        Damage.ApplyGenericDamage(other.gameObject, 4);
    }
Exemple #5
0
    private void Update()
    {
        if (_player.GamePaused)
        {
            return;
        }
        var h         = Input.GetAxis(HORIZONTAL_AXIS);
        var v         = Input.GetAxis(VERTICAL_AXIS);
        var direction = new Vector3(h, 0, v);

        if (direction.magnitude > 1)
        {
            direction.Normalize();
        }
        _player.Movement.Move(direction);

        if (Input.GetButtonDown(STRIKE))
        {
            _player.Strike();
        }
        if (Input.GetButtonDown(INTERACT))
        {
            _player.Interact();
        }
        if (Input.GetButtonDown(SHOOT))
        {
            _player.FireArrow();
        }
        if (Input.GetButtonDown(PAUSE))
        {
            _player.Pause();
        }
#if UNITY_WEBGL
        if (Input.GetKeyDown(KeyCode.P))
        {
            _player.Pause();
        }
#endif

#if DEBUG
        if (Input.GetKeyDown(KeyCode.Q))
        {
            Damage.ApplyGenericDamage(_player.gameObject, 20);
        }
#endif
    }