void AcceptAllMission() { if (Singleton <ObjManager> .Instance.MainPlayer.IsInJianYu()) { Singleton <ObjManager> .Instance.MainPlayer.SendNoticMsg(false, "#{2216}"); return; } int nMaxKinds = DailyMissionData.MAX_DAILYMISSION_KINDS; for (int i = 0; i < nMaxKinds; i++) { DailyMission rDailyMission = GameManager.gameManager.PlayerDataPool.DailyMissionData.GetDailyMissionByKind(i); int nMissionID = rDailyMission.MissionID; //byte yQuality = rDailyMission.Quality; Tab_MissionBase MissionBase = TableManager.GetMissionBaseByID(nMissionID, 0); if (MissionBase == null) { continue; } bool isHaveMission = GameManager.gameManager.MissionManager.IsHaveMission(nMissionID); if (isHaveMission) { continue; } GameManager.gameManager.MissionManager.AcceptMission(nMissionID); } }
// Start is called before the first frame update void Start() { instance = this; if (resetPlayerPrefs) { PlayerPrefs.DeleteAll(); } if (PlayerPrefs.HasKey("moneyOnHand")) { moneyOnHand = PlayerPrefs.GetInt("moneyOnHand"); currentExp = PlayerPrefs.GetInt("currentExp"); currentLevel = PlayerPrefs.GetInt("currentLevel"); } else { moneyOnHand = starting_moneyOnHand; PlayerPrefs.SetInt("moneyOnHand", moneyOnHand); currentLevel = ExpToLevel(starting_exp); if (currentLevel <= 1) { currentExp = starting_exp; } else { currentExp = starting_exp - expRequired[currentLevel - 2]; } PlayerPrefs.SetInt("currentExp", currentExp); PlayerPrefs.SetInt("currentLevel", currentLevel); } dailyMission = gameObject.GetComponent <DailyMission>(); UpdateMoneyText(); UpdateExpText(); }
void YuanBaoTipBox() { int nTotalYuanBao = 0; for (int i = 0; i < DailyMissionData.MAX_DAILYMISSION_KINDS; i++) { DailyMission rMission = GameManager.gameManager.PlayerDataPool.DailyMissionData.GetDailyMissionByKind(i); if (rMission.MissionID < 0) { continue; } bool IsHaveMission = GameManager.gameManager.MissionManager.IsHaveMission(rMission.MissionID); if (IsHaveMission) { continue; } Tab_MissionBase MissionBase = TableManager.GetMissionBaseByID(rMission.MissionID, 0); if (MissionBase == null) { return; } Tab_DailyMission DailyMission = TableManager.GetDailyMissionByID(MissionBase.DalityMissionTabID, 0); if (DailyMission == null) { return; } nTotalYuanBao += DailyMission.ConsumeBangdedYuanBao; } string str = ""; str = StrDictionary.GetClientDictionaryString("#{1538}", nTotalYuanBao); MessageBoxLogic.OpenOKCancelBox(str, null, OnMessageOK, OnCancelClick); }
public void Build() { currentMission = missions[GetMissionID()]; bool completed = GetMissionCompleted(); transform.FindChild("Completed").gameObject.SetActive(completed); transform.FindChild("Normal").gameObject.SetActive(!completed); Debug.Log(currentMission.mission + " = " + GetParameter() + " / " + currentMission.value + " (" + Mathf.Min(GetParameter() / (float)currentMission.value, 1) + ")"); transform.FindChild("Normal").FindChild("Description").GetComponent<UILabel>().text = currentMission.Description; transform.FindChild("Normal").FindChild("reward").GetComponent<UILabel>().text = "+" + currentMission.reward.ToString(); transform.FindChild("Normal").FindChild("bg-green").GetComponent<UISprite>().fillAmount = Mathf.Min(GetParameter() / (float)currentMission.value, 1); }
public static DailyMissionModel convertEntityToModel(DailyMission mission) { DailyMissionModel model = new DailyMissionModel(); model.dailyId = mission.dailyId; model.detailDesc = mission.detailDesc; model.finished = mission.finished; model.missionDate = mission.missionDate; model.missionDesc = mission.missionDesc; model.missionId = mission.missionId; model.openId = mission.openId; model.score = mission.score; model.times = mission.times; return(model); }
void OnLoadItemList(GameObject DailyMissionItem) { if (null == DailyMissionItem) { return; } if (m_ItemGrid == null || m_ItemGrid.gameObject == null) { return; } m_ItemGrid.GetComponent <UITopGrid>().recenterTopNow = true; int nMaxKinds = DailyMissionData.MAX_DAILYMISSION_KINDS; for (int i = 0; i < nMaxKinds; i++) { DailyMission rDailyMission = GameManager.gameManager.PlayerDataPool.DailyMissionData.GetDailyMissionByKind(i); int nMissionID = rDailyMission.MissionID; byte yQuality = rDailyMission.Quality; Tab_MissionBase MissionBase = TableManager.GetMissionBaseByID(nMissionID, 0); if (MissionBase == null) { continue; } // 创建Item GameObject curItem = Utils.BindObjToParent(DailyMissionItem, m_ItemGrid.gameObject); if (curItem == null) { LogModule.DebugLog("AwardActivityItem create error"); continue; } curItem.name = i.ToString(); DailyMissionItemLogic AwardItem = curItem.GetComponent <DailyMissionItemLogic>(); if (AwardItem != null) { AwardItem.Init(i, nMissionID, yQuality); } UpdateMissionState(nMissionID); } m_ItemGrid.repositionNow = true; m_ItemGrid.sorted = true; }
public void Sort() { int id = (int)UnityEngine.Random.Range(0, missions.Count); currentMission = missions[id]; if(MissionNumber == 1) { Global.Mission1ID = id; Global.Mission1Completed = false; } else if(MissionNumber == 2) { Global.Mission2ID = id; Global.Mission2Completed = false; } else if(MissionNumber == 3) { Global.Mission3ID = id; Global.Mission3Completed = false; } }
public void UpdateMissionItemByKind(int nKind) { DailyMissionItemLogic[] Item = m_ItemGrid.GetComponentsInChildren <DailyMissionItemLogic>(); for (int i = 0; i < Item.Length; ++i) { if (Item[i].Kind == nKind) { DailyMission missionItem = GameManager.gameManager.PlayerDataPool.DailyMissionData.GetDailyMissionByKind(nKind); if (missionItem.MissionID <= Games.GlobeDefine.GlobeVar.INVALID_ID) { Item[i].gameObject.SetActive(false); break; } Item[i].Init(nKind, missionItem.MissionID, missionItem.Quality); return; } if (m_ItemGrid) { m_ItemGrid.repositionNow = true; } } }
public Task UpdateDailyMission(DailyMission mission) => Task.Run(async() => { var version = await _localDatabase.GetDailyMissionVersion(mission.DayNumber); await _localDatabase.UpdateDailyMission(mission, version); });
public IHttpActionResult GenerateDailyMissions() { Character character = db.Characters.Where(y => y.ApplicationUserID == User.Identity.Name).FirstOrDefault(); List <CharacterMission> characterMissions = db.CharacterMissions.Where(x => x.CharacterID == character.CharacterID).ToList(); List <CharacterMissionTask> characterMissionTasks = db.CharacterMissionTasks.Where(x => x.CharacterID == character.CharacterID).ToList(); foreach (var mission in db.DailyMissions) { foreach (var cm in characterMissions) { if (mission.MissionID == cm.MissionID) { foreach (var cmt in characterMissionTasks.Where(x => x.CharacterMissionTaskID == cm.CharacterMissionID).ToList()) { db.CharacterMissionTasks.Remove(cmt); } } } } db.SaveChanges(); foreach (var mission in db.DailyMissions) { foreach (var cm in characterMissions) { if (mission.MissionID == cm.MissionID) { if (cm.CharacterMissionTasks.Count == 0) { db.CharacterMissions.Remove(cm); } } } } db.SaveChanges(); Random rand = new Random(); List <DailyMission> dailyCollectMissions = new List <DailyMission>(); List <CollectMissionTask> dailyCollectMissionTasks = db.CollectMissionTasks.ToList(); foreach (var mission in db.DailyMissions) { foreach (var taskk in dailyCollectMissionTasks) { if (taskk.MissionID == mission.MissionID) { dailyCollectMissions.Add(mission); } } } int missionIndex = rand.Next(0, dailyCollectMissions.Count()); DailyMission selectedMission = dailyCollectMissions.ElementAt <DailyMission>(missionIndex); selectedMission.MissionTasks = db.MissionTasks.Where(x => x.MissionID == selectedMission.MissionID).ToList(); CharacterMission charMiss = new CharacterMission { CharacterID = character.CharacterID, MissionID = selectedMission.MissionID, IsCompleted = false }; db.CharacterMissions.Add(charMiss); db.SaveChanges(); foreach (var m in selectedMission.MissionTasks) { CharacterMissionTask characterMissionTask = new CharacterMissionTask { CharacterID = character.CharacterID, MissionTaskID = m.MissionTaskID, CharacterMissionID = charMiss.CharacterMissionID, IsCompleted = false }; db.CharacterMissionTasks.Add(characterMissionTask); db.SaveChanges(); } selectedMission = db.DailyMissions.Find(27); selectedMission.MissionTasks = db.MissionTasks.Where(x => x.MissionID == selectedMission.MissionID).ToList(); charMiss = new CharacterMission { CharacterID = character.CharacterID, MissionID = selectedMission.MissionID, IsCompleted = false }; db.CharacterMissions.Add(charMiss); db.SaveChanges(); foreach (var m in selectedMission.MissionTasks) { CharacterMissionTask characterMissionTask = new CharacterMissionTask { CharacterID = character.CharacterID, MissionTaskID = m.MissionTaskID, CharacterMissionID = charMiss.CharacterMissionID, IsCompleted = false }; db.CharacterMissionTasks.Add(characterMissionTask); db.SaveChanges(); } selectedMission = db.DailyMissions.Find(28); selectedMission.MissionTasks = db.MissionTasks.Where(x => x.MissionID == selectedMission.MissionID).ToList(); charMiss = new CharacterMission { CharacterID = character.CharacterID, MissionID = selectedMission.MissionID, IsCompleted = false }; db.CharacterMissions.Add(charMiss); db.SaveChanges(); foreach (var m in selectedMission.MissionTasks) { CharacterMissionTask characterMissionTask = new CharacterMissionTask { CharacterID = character.CharacterID, MissionTaskID = m.MissionTaskID, CharacterMissionID = charMiss.CharacterMissionID, IsCompleted = false }; db.CharacterMissionTasks.Add(characterMissionTask); db.SaveChanges(); } selectedMission = db.DailyMissions.Find(29); selectedMission.MissionTasks = db.MissionTasks.Where(x => x.MissionID == selectedMission.MissionID).ToList(); charMiss = new CharacterMission { CharacterID = character.CharacterID, MissionID = selectedMission.MissionID, IsCompleted = false }; db.CharacterMissions.Add(charMiss); db.SaveChanges(); foreach (var m in selectedMission.MissionTasks) { CharacterMissionTask characterMissionTask = new CharacterMissionTask { CharacterID = character.CharacterID, MissionTaskID = m.MissionTaskID, CharacterMissionID = charMiss.CharacterMissionID, IsCompleted = false }; db.CharacterMissionTasks.Add(characterMissionTask); db.SaveChanges(); } character.DailyMissionDate = DateTime.Now; db.SaveChanges(); return(Ok()); }