public MapObject CreateShooter(Vector3 logicPos)
    {
        MapObject shooter = CreatePlantToMap(GameDefine.Path.Shooter, logicPos);

        if (shooter == null)
        {
            return(null);
        }

        DailyMgr.RegisterDailyAction(shooter, new TriggerShooterDailyAction());

        return(shooter);
    }
    public override void Execute()
    {
        MapObjectAttribute mapOjectAttribute = Info.mapObject.GetAttribute <MapObjectAttribute>();

        if (mapOjectAttribute.Hp <= 0)
        {
            return;
        }

        DailyManager dailyManager = GlobalEnvironment.Instance.Get <DailyManager>();

        dailyManager.RegisterDailyAction(Info.mapObject, Info.dailyAction);
    }