Exemple #1
0
        void RefreshSpellsList()
        {
            // Clear existing list
            spellsListBox.ClearItems();

            // Add spells based on mode
            if (buyMode)
            {
                // Load spells for sale
                offeredSpells.Clear();
                List <SpellRecord.SpellRecordData> standardSpells = DaggerfallSpellReader.ReadSpellsFile(Path.Combine(DaggerfallUnity.Arena2Path, spellsFilename));
                if (standardSpells == null || standardSpells.Count == 0)
                {
                    Debug.LogError("Failed to load SPELLS.STD for spellbook in buy mode.");
                    return;
                }

                for (int i = 0; i < standardSpells.Count; i++)
                {
                    // Filter internal spells starting with exclamation point '!'
                    if (standardSpells[i].spellName.StartsWith("!"))
                    {
                        continue;
                    }

                    // NOTE: Classic allows purchase of duplicate spells
                    // If ever changing this, must ensure spell is an *exact* duplicate (i.e. not a custom spell with same name)
                    // Just allowing duplicates for now as per classic and let user manage preference

                    // Get effect bundle settings from classic spell
                    EffectBundleSettings bundle;
                    if (!GameManager.Instance.EntityEffectBroker.ClassicSpellRecordDataToEffectBundleSettings(standardSpells[i], BundleTypes.Spell, out bundle))
                    {
                        continue;
                    }

                    // Store offered spell and add to list box
                    offeredSpells.Add(bundle);
                    spellsListBox.AddItem(standardSpells[i].spellName);
                }
            }
            else
            {
                // Add player spells to list
                EffectBundleSettings[] spellbook = GameManager.Instance.PlayerEntity.GetSpells();
                if (spellbook != null)
                {
                    for (int i = 0; i < spellbook.Length; i++)
                    {
                        // Show spell name and cost
                        // Costs can change based on player skills and stats so must be calculated each time
                        int goldCost, spellPointCost;
                        FormulaHelper.CalculateTotalEffectCosts(spellbook[i].Effects, spellbook[i].TargetType, out goldCost, out spellPointCost);
                        spellsListBox.AddItem(string.Format("{0} - {1}", spellPointCost, spellbook[i].Name));
                    }
                }
            }
        }
        public void ReadNativeSpellData()
        {
            if (recordType != RecordTypes.Spell)
            {
                return;
            }
            if (RecordData == null)
            {
                return;
            }

            DaggerfallSpellReader.ReadSpellData(RecordData, out parsedData);
        }
Exemple #3
0
        /// <summary>
        /// Rebuilds dictionary of classic spells by re-reading SPELLS.STD.
        /// </summary>
        void RebuildClassicSpellsDict()
        {
            classicSpells.Clear();

            List <SpellRecord.SpellRecordData> spells = DaggerfallSpellReader.ReadSpellsFile(Path.Combine(DaggerfallUnity.Instance.Arena2Path, DaggerfallSpellReader.DEFAULT_FILENAME));

            foreach (SpellRecord.SpellRecordData spell in spells)
            {
                // "Holy Touch" and "Holy Word" have same ID but different properties
                // Not sure of best way to handle - just ignoring duplicate for now
                if (classicSpells.ContainsKey(spell.index))
                {
                    //Debug.LogErrorFormat("RebuildClassicSpellsDict found duplicate key {0} for spell {1}. Existing spell={2}", spell.index, spell.spellName, classicSpells[spell.index].spellName);
                    continue;
                }

                classicSpells.Add(spell.index, spell);
            }
        }
        private void LoadSpellsForSale()
        {
            // Load spells for sale
            offeredSpells.Clear();
            List <SpellRecord.SpellRecordData> standardSpells = DaggerfallSpellReader.ReadSpellsFile(Path.Combine(DaggerfallUnity.Arena2Path, spellsFilename));

            if (standardSpells == null || standardSpells.Count == 0)
            {
                Debug.LogError("Failed to load SPELLS.STD for spellbook in buy mode.");
                return;
            }

            // Add standard spell bundles to offer
            for (int i = 0; i < standardSpells.Count; i++)
            {
                // Filter internal spells starting with exclamation point '!'
                if (standardSpells[i].spellName.StartsWith("!"))
                {
                    continue;
                }

                // NOTE: Classic allows purchase of duplicate spells
                // If ever changing this, must ensure spell is an *exact* duplicate (i.e. not a custom spell with same name)
                // Just allowing duplicates for now as per classic and let user manage preference

                // Get effect bundle settings from classic spell
                EffectBundleSettings bundle;
                if (!GameManager.Instance.EntityEffectBroker.ClassicSpellRecordDataToEffectBundleSettings(standardSpells[i], BundleTypes.Spell, out bundle))
                {
                    continue;
                }

                // Store offered spell and add to list box
                offeredSpells.Add(bundle);
            }

            // Add custom spells for sale bundles to list of offered spells
            offeredSpells.AddRange(GameManager.Instance.EntityEffectBroker.GetCustomSpellBundles(EntityEffectBroker.CustomSpellBundleOfferUsage.SpellsForSale));

            // Sort spells for easier finding
            offeredSpells = offeredSpells.OrderBy(x => x.Name).ToList();
        }
            public override TextFile.Token[] MagicPowers(TextFile.Formatting format)
            {   // %mpw
                if (parent.IsArtifact)
                {
                    // Use appropriate artifact description message. (8700-8721)
                    try {
                        ArtifactsSubTypes artifactType = ItemHelper.GetArtifactSubType(parent.shortName);
                        return(DaggerfallUnity.Instance.TextProvider.GetRSCTokens(8700 + (int)artifactType));
                    } catch (KeyNotFoundException e) {
                        Debug.Log(e.Message);
                        return(null);
                    }
                }
                else if (!parent.IsIdentified)
                {
                    // Powers unknown.
                    TextFile.Token nopowersToken = TextFile.CreateTextToken(HardStrings.powersUnknown);
                    return(new TextFile.Token[] { nopowersToken });
                }
                else
                {
                    // List item powers.
                    List <TextFile.Token> magicPowersTokens = new List <TextFile.Token>();
                    for (int i = 0; i < parent.legacyMagic.Length; i++)
                    {
                        // Also 65535 to handle saves from when the type was read as an unsigned value
                        if (parent.legacyMagic[i].type == EnchantmentTypes.None || (int)parent.legacyMagic[i].type == 65535)
                        {
                            break;
                        }

                        string firstPart = HardStrings.itemPowers[(int)parent.legacyMagic[i].type] + " ";

                        if (parent.legacyMagic[i].type == EnchantmentTypes.SoulBound && parent.legacyMagic[i].param != -1)
                        {
                            magicPowersTokens.Add(TextFile.CreateTextToken(firstPart + HardStrings.enemyNames[parent.legacyMagic[i].param]));
                        }
                        else if (parent.legacyMagic[i].type == EnchantmentTypes.ExtraSpellPts)
                        {
                            magicPowersTokens.Add(TextFile.CreateTextToken(firstPart + HardStrings.extraSpellPtsTimes[parent.legacyMagic[i].param]));
                        }
                        else if (parent.legacyMagic[i].type == EnchantmentTypes.PotentVs || parent.legacyMagic[i].type == EnchantmentTypes.LowDamageVs)
                        {
                            magicPowersTokens.Add(TextFile.CreateTextToken(firstPart + HardStrings.enemyGroupNames[parent.legacyMagic[i].param]));
                        }
                        else if (parent.legacyMagic[i].type == EnchantmentTypes.RegensHealth)
                        {
                            magicPowersTokens.Add(TextFile.CreateTextToken(firstPart + HardStrings.regensHealthTimes[parent.legacyMagic[i].param]));
                        }
                        else if (parent.legacyMagic[i].type == EnchantmentTypes.VampiricEffect)
                        {
                            magicPowersTokens.Add(TextFile.CreateTextToken(firstPart + HardStrings.vampiricEffectRanges[parent.legacyMagic[i].param]));
                        }
                        else if (parent.legacyMagic[i].type == EnchantmentTypes.IncreasedWeightAllowance)
                        {
                            magicPowersTokens.Add(TextFile.CreateTextToken(firstPart + HardStrings.increasedWeightAllowances[parent.legacyMagic[i].param]));
                        }
                        else if (parent.legacyMagic[i].type == EnchantmentTypes.EnhancesSkill)
                        {
                            magicPowersTokens.Add(TextFile.CreateTextToken(firstPart + DaggerfallUnity.Instance.TextProvider.GetSkillName((DaggerfallConnect.DFCareer.Skills)parent.legacyMagic[i].param)));
                        }
                        else if (parent.legacyMagic[i].type == EnchantmentTypes.ImprovesTalents)
                        {
                            magicPowersTokens.Add(TextFile.CreateTextToken(firstPart + HardStrings.improvedTalents[parent.legacyMagic[i].param]));
                        }
                        else if (parent.legacyMagic[i].type == EnchantmentTypes.GoodRepWith || parent.legacyMagic[i].type == EnchantmentTypes.BadRepWith)
                        {
                            magicPowersTokens.Add(TextFile.CreateTextToken(firstPart + HardStrings.repWithGroups[parent.legacyMagic[i].param]));
                        }
                        else if (parent.legacyMagic[i].type == EnchantmentTypes.ItemDeteriorates)
                        {
                            magicPowersTokens.Add(TextFile.CreateTextToken(firstPart + HardStrings.itemDeteriorateLocations[parent.legacyMagic[i].param]));
                        }
                        else if (parent.legacyMagic[i].type == EnchantmentTypes.UserTakesDamage)
                        {
                            magicPowersTokens.Add(TextFile.CreateTextToken(firstPart + HardStrings.userTakesDamageLocations[parent.legacyMagic[i].param]));
                        }
                        else if (parent.legacyMagic[i].type == EnchantmentTypes.HealthLeech)
                        {
                            magicPowersTokens.Add(TextFile.CreateTextToken(firstPart + HardStrings.healthLeechStopConditions[parent.legacyMagic[i].param]));
                        }
                        else if (parent.legacyMagic[i].type == EnchantmentTypes.BadReactionsFrom)
                        {
                            magicPowersTokens.Add(TextFile.CreateTextToken(firstPart + HardStrings.badReactionFromEnemyGroups[parent.legacyMagic[i].param]));
                        }
                        else if (parent.legacyMagic[i].type <= EnchantmentTypes.CastWhenStrikes)
                        {
                            List <DaggerfallConnect.Save.SpellRecord.SpellRecordData> spells = DaggerfallSpellReader.ReadSpellsFile();
                            bool found = false;

                            foreach (DaggerfallConnect.Save.SpellRecord.SpellRecordData spell in spells)
                            {
                                if (spell.index == parent.legacyMagic[i].param)
                                {
                                    magicPowersTokens.Add(TextFile.CreateTextToken(firstPart + spell.spellName));
                                    found = true;
                                    break;
                                }
                            }

                            if (!found)
                            {
                                magicPowersTokens.Add(TextFile.CreateTextToken(firstPart + "ERROR"));
                            }
                        }
                        else
                        {
                            magicPowersTokens.Add(TextFile.CreateTextToken(firstPart));
                        }

                        magicPowersTokens.Add(TextFile.CreateFormatToken(format));
                    }
                    return(magicPowersTokens.ToArray());
                }
            }
Exemple #6
0
        static void CreateStartingSpellsJSON(string fallExePath, string outputPath)
        {
            const int recordLength      = 6;                   // Length of starting spells record per career
            const int casterRecordCount = 7;                   // Number of caster career spell records

            const long startingSpellsOffset = 0x1B064F;        // Offset into FALL.EXE for starting spell data (can be different based on .EXE version)

            /*
             * Alternate offset: 0x1B513F
             * Offset data in FALL.EXE should start like so (credit to Allofich for information)
             *  01 25 02 61 08 FF  // Mage
             *  08 2C 25 FF FF FF  // Spellsword / Custom class (if any of the primary or major skills is a magic skill)
             *  08 02 25 FF FF FF  // Battlemage
             *  01 25 02 61 08 FF  // Sorcerer
             *  61 02 01 25 FF FF  // Healer
             *  2C 02 FF FF FF FF  // Nightblade
             *  25 FF FF FF FF FF  // Bard
             *  ...
             */

            // Read all CLASS*.CFG files
            List <DFCareer> classList = new List <DFCareer>();

            string[] files = Directory.GetFiles(DaggerfallUnity.Instance.Arena2Path, "CLASS*.CFG");
            if (files != null && files.Length > 0)
            {
                for (int i = 0; i < files.Length - 1; i++)
                {
                    ClassFile classFile = new ClassFile(files[i]);
                    classList.Add(classFile.Career);
                }
            }

            // Get list of spells
            List <SpellRecord.SpellRecordData> standardSpells = DaggerfallSpellReader.ReadSpellsFile(Path.Combine(DaggerfallUnity.Instance.Arena2Path, spellsStd));

            // Read starting spell records for these classes
            byte[]       record;
            FileProxy    exeFile = new FileProxy(fallExePath, FileUsage.UseDisk, true);
            BinaryReader reader  = exeFile.GetReader(startingSpellsOffset);
            List <CareerStartingSpells> careerList = new List <CareerStartingSpells>();

            for (int i = 0; i < casterRecordCount; i++)
            {
                CareerStartingSpells careerItem = new CareerStartingSpells()
                {
                    CareerIndex = i,
                    CareerName  = classList[i].Name,
                };

                List <StartingSpell> spellsList = new List <StartingSpell>();
                record = reader.ReadBytes(recordLength);
                for (int j = 0; j < recordLength; j++)
                {
                    if (record[j] == 0xff)
                    {
                        continue;
                    }

                    // Get spell record data
                    // Some careers reference spells that don't exist in SPELLS.STD - skipping over these
                    SpellRecord.SpellRecordData spellRecordData;
                    if (!FindSpellByID(record[j], standardSpells, out spellRecordData))
                    {
                        //Debug.LogErrorFormat("Spell ID {0} not found while reading career '{1}'", record[j], careerItem.CareerName);
                        continue;
                    }

                    // Barbarian has !Nux Vomica (a poison) in their starting spell list? - skipping for now
                    if (spellRecordData.spellName.StartsWith("!"))
                    {
                        continue;
                    }

                    StartingSpell spellItem = new StartingSpell()
                    {
                        SpellID   = record[j],
                        SpellName = spellRecordData.spellName,
                    };
                    spellsList.Add(spellItem);
                }
                careerItem.SpellsList = spellsList.ToArray();
                careerList.Add(careerItem);
            }

            // Output JSON file
            string json = SaveLoadManager.Serialize(careerList.GetType(), careerList);

            File.WriteAllText(outputPath, json);
        }