Exemple #1
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 public PlayerDetectedState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_PlayerDetectedState stateData) : base(entity, stateMachine, animBoolName)
 {
     this.stateData = stateData;
 }
 public GoblinArcher_PlayerDetectedState(FiniteStateMachine finiteStateMachine, Enemy entity, string animationBoolName, D_PlayerDetectedState stateData,
                                         GoblinArcher goblinArcher) : base(finiteStateMachine, entity, animationBoolName, stateData)
 {
     _goblinArcher = goblinArcher;
 }
 public Pink_PlayerDetectedState(Entity _entity, FiniteStateMachine _stateMachine, string _animBoolName, D_PlayerDetectedState _stateData, Pink _pink) : base(_entity, _stateMachine, _animBoolName, _stateData)
 {
     pink = _pink;
 }
 public Boar_PlayerDetectedState(FiniteStateMachine finiteStateMachine, Enemy entity, string animationBoolName, D_PlayerDetectedState stateData, Boar boar)
     : base(finiteStateMachine, entity, animationBoolName, stateData)
 {
     _boar = boar;
 }
 public Archer_PlayerDetectedState(EntityNPC entity, FiniteStateMachine stateMachine, string animBoolName, D_PlayerDetectedState stateData, EnemyArcher enemy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
 public PlayerDetectedState(FiniteStateMachine finiteStateMachine, Enemy enemy, string animationBoolName, D_PlayerDetectedState stateData)
     : base(finiteStateMachine, enemy, animationBoolName)
 {
     StateData = stateData;
 }
 public Archer_PlayerDetectedState(Entity _entity, FiniteStateMachine _stateMachine, string _animBoolName, D_PlayerDetectedState _stateData, Archer _archer) : base(_entity, _stateMachine, _animBoolName, _stateData)
 {
     archer = _archer;
 }
Exemple #8
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 public B_PlayerDetected(FiniteStateMachine stateMachine, Entity entity, string animBoolName, D_PlayerDetectedState stateData, Enemy3 enemy) : base(stateMachine, entity, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
Exemple #9
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 public F1_PlayerDetectedState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_PlayerDetectedState stateData, Flyer1 enemy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
Exemple #10
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 public E2_PlayerDetectedState(Entity etity, FiniteStateMachine stateMachine, string animBoolName, D_PlayerDetectedState stateData, Enemy2 enemy) : base(etity, stateMachine, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
 public Elf_PlayerDetectedState(Entity _entity, FiniteStateMachine _stateMachine, string _animBoolName, D_PlayerDetectedState _stateData, Elf _elf) : base(_entity, _stateMachine, _animBoolName, _stateData)
 {
     elf = _elf;
 }
Exemple #12
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 public Ogre_PlayerDetectedState(FiniteStateMachine finiteStateMachine, Enemy entity, string animationBoolName, D_PlayerDetectedState stateData, Ogre ogre)
     : base(finiteStateMachine, entity, animationBoolName, stateData)
 {
     _ogre = ogre;
 }
Exemple #13
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 public PlayerDetectedState(Entity _entity, FiniteStateMachine _stateMachine, string _animBoolName, D_PlayerDetectedState _stateData) : base(_entity, _stateMachine, _animBoolName)
 {
     stateData = _stateData;
 }
Exemple #14
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 public Slime_PlayerDetectedState(FiniteStateMachine finiteStateMachine, Enemy entity, string animationBoolName, D_PlayerDetectedState stateData, Slime slime)
     : base(finiteStateMachine, entity, animationBoolName, stateData)
 {
     _slime = slime;
 }