public PlayerDetectedState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_PlayerDetectedState stateData) : base(entity, stateMachine, animBoolName) { this.stateData = stateData; }
public GoblinArcher_PlayerDetectedState(FiniteStateMachine finiteStateMachine, Enemy entity, string animationBoolName, D_PlayerDetectedState stateData, GoblinArcher goblinArcher) : base(finiteStateMachine, entity, animationBoolName, stateData) { _goblinArcher = goblinArcher; }
public Pink_PlayerDetectedState(Entity _entity, FiniteStateMachine _stateMachine, string _animBoolName, D_PlayerDetectedState _stateData, Pink _pink) : base(_entity, _stateMachine, _animBoolName, _stateData) { pink = _pink; }
public Boar_PlayerDetectedState(FiniteStateMachine finiteStateMachine, Enemy entity, string animationBoolName, D_PlayerDetectedState stateData, Boar boar) : base(finiteStateMachine, entity, animationBoolName, stateData) { _boar = boar; }
public Archer_PlayerDetectedState(EntityNPC entity, FiniteStateMachine stateMachine, string animBoolName, D_PlayerDetectedState stateData, EnemyArcher enemy) : base(entity, stateMachine, animBoolName, stateData) { this.enemy = enemy; }
public PlayerDetectedState(FiniteStateMachine finiteStateMachine, Enemy enemy, string animationBoolName, D_PlayerDetectedState stateData) : base(finiteStateMachine, enemy, animationBoolName) { StateData = stateData; }
public Archer_PlayerDetectedState(Entity _entity, FiniteStateMachine _stateMachine, string _animBoolName, D_PlayerDetectedState _stateData, Archer _archer) : base(_entity, _stateMachine, _animBoolName, _stateData) { archer = _archer; }
public B_PlayerDetected(FiniteStateMachine stateMachine, Entity entity, string animBoolName, D_PlayerDetectedState stateData, Enemy3 enemy) : base(stateMachine, entity, animBoolName, stateData) { this.enemy = enemy; }
public F1_PlayerDetectedState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_PlayerDetectedState stateData, Flyer1 enemy) : base(entity, stateMachine, animBoolName, stateData) { this.enemy = enemy; }
public E2_PlayerDetectedState(Entity etity, FiniteStateMachine stateMachine, string animBoolName, D_PlayerDetectedState stateData, Enemy2 enemy) : base(etity, stateMachine, animBoolName, stateData) { this.enemy = enemy; }
public Elf_PlayerDetectedState(Entity _entity, FiniteStateMachine _stateMachine, string _animBoolName, D_PlayerDetectedState _stateData, Elf _elf) : base(_entity, _stateMachine, _animBoolName, _stateData) { elf = _elf; }
public Ogre_PlayerDetectedState(FiniteStateMachine finiteStateMachine, Enemy entity, string animationBoolName, D_PlayerDetectedState stateData, Ogre ogre) : base(finiteStateMachine, entity, animationBoolName, stateData) { _ogre = ogre; }
public PlayerDetectedState(Entity _entity, FiniteStateMachine _stateMachine, string _animBoolName, D_PlayerDetectedState _stateData) : base(_entity, _stateMachine, _animBoolName) { stateData = _stateData; }
public Slime_PlayerDetectedState(FiniteStateMachine finiteStateMachine, Enemy entity, string animationBoolName, D_PlayerDetectedState stateData, Slime slime) : base(finiteStateMachine, entity, animationBoolName, stateData) { _slime = slime; }