Exemple #1
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 public EHeavySentry_MoveState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_MoveState stateData, Enermy_HeavySentry enermy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enermy = enermy;
 }
Exemple #2
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 public MoveState(FiniteStateMachine finiteStateMachine, Entity entity, string animationBoolName, D_MoveState stateData)
     : base(finiteStateMachine, entity, animationBoolName)
 {
     this.stateData = stateData;
 }
Exemple #3
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 public EWanderingHusk_MoveState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_MoveState stateData, Enermy_WanderingHusk enermy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enermy = enermy;
 }
Exemple #4
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 public Blob_MoveState(Entity _entity, FiniteStateMachine _stateMachine, string _animBoolName, D_MoveState _stateData, Blob _enemy) : base(_entity, _stateMachine, _animBoolName, _stateData)
 {
     enemy = _enemy;
 }
Exemple #5
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 public EHuskWarrior_MoveState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_MoveState stateData, Enermy_HuskWarrior enermy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enermy = enermy;
 }
Exemple #6
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 public Elf_MoveState(Entity _entity, FiniteStateMachine _stateMachine, string _animBoolName, D_MoveState _stateData, Elf _elf) : base(_entity, _stateMachine, _animBoolName, _stateData)
 {
     elf = _elf;
 }
 public Martial_MoveState(EntityNPC entity, FiniteStateMachine stateMachine, string animBoolName, D_MoveState stateData, AllyMartial ally) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.ally = ally;
 }
Exemple #8
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 public ECrawlid_MoveState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_MoveState stateData, Enermy_Crawlid enermy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enermy = enermy;
 }
Exemple #9
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    private Pink pink;//reference on a type of enemy

    public Pink_MoveState(Entity _entity, FiniteStateMachine _stateMachine, string _animBoolName, D_MoveState _stateData, Pink _pink) : base(_entity, _stateMachine, _animBoolName, _stateData)
    {
        pink = _pink;
    }
 public GoblinArcher_MoveState(FiniteStateMachine finiteStateMachine, Enemy entity, string animationBoolName, D_MoveState stateData, GoblinArcher goblinArcher)
     : base(finiteStateMachine, entity, animationBoolName, stateData)
 {
     _goblinArcher = goblinArcher;
 }
Exemple #11
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 public Boar_MoveState(FiniteStateMachine finiteStateMachine, Entity entity, string animationBoolName, D_MoveState stateData, Boar boar) : base(finiteStateMachine, entity, animationBoolName, stateData)
 {
     this.boar = boar;
 }
Exemple #12
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 public MoveState(Entity _entity, FiniteStateMachine _stateMachine, string _animBoolName, D_MoveState _stateData) : base(_entity, _stateMachine, _animBoolName)
 {
     stateData = _stateData;
 }
 public Skeleton_MoveState(Entity entity1, FiniteStateMachine stateMachine, string animBoolName, D_MoveState stateData, Skeleton enemy) : base(entity1, stateMachine, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
 public Samurai_MoveState(EntityNPC entity, FiniteStateMachine stateMachine, string animBoolName, D_MoveState stateData, EnemySamurai enemy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
Exemple #15
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 public E2_MoveState(FiniteStateMachine stateMachine, Entity entity, string animBoolName, D_MoveState stateData, Enemy2 enemy) : base(stateMachine, entity, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
Exemple #16
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 public Archer_MoveState(Entity _entity, FiniteStateMachine _stateMachine, string _animBoolName, D_MoveState _stateData, Archer _archer) : base(_entity, _stateMachine, _animBoolName, _stateData)
 {
     archer = _archer;
 }
Exemple #17
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 public MoveState(Entity entity1, FiniteStateMachine stateMachine, string animBoolName, D_MoveState stateData) : base(entity1, stateMachine, animBoolName)
 {
     this.stateData = stateData;
 }
Exemple #18
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 public EVengefly_ChaseState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_MoveState stateData, Enermy_Vengefly enermy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enermy = enermy;
 }
Exemple #19
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 public E1_MoveState(Entity etity, FiniteStateMachine stateMachine, string animBoolName, D_MoveState stateData, Enemy1 enemy) : base(etity, stateMachine, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
Exemple #20
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 public Ogre_MoveState(FiniteStateMachine finiteStateMachine, Enemy entity, string animationBoolName, D_MoveState stateData, Ogre ogre)
     : base(finiteStateMachine, entity, animationBoolName, stateData)
 {
     _ogre = ogre;
 }