Exemple #1
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 public MeleeAttackState(FiniteStateMachine stateMachine, Entity entity, string animBoolName, Transform attackPosition, D_MeleeAttack stateData) : base(stateMachine, entity, animBoolName, attackPosition)
 {
     this.stateData = stateData;
 }
Exemple #2
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 public EHuskDandy_MeleeAttackState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_MeleeAttack stateData, Enermy_HuskDandy enermy) : base(entity, stateMachine, animBoolName, attackPosition, stateData)
 {
     this.enermy = enermy;
 }
 public MeleeAttackState(Entity _entity, FiniteStateMachine _stateMachine, string _animBoolName, Transform _attackPosition, D_MeleeAttack _stateData) : base(_entity, _stateMachine, _animBoolName, _attackPosition)
 {
     stateData = _stateData;
 }
 public Slime_MeleeAttackState(Entity entity1, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_MeleeAttack stateData, Slime enemy) : base(entity1, stateMachine, animBoolName, attackPosition, stateData)
 {
     this.enemy = enemy;
 }
 public Golem_MeleeAttackState(Entity _entity, FiniteStateMachine _stateMachine, string _animBoolName, Transform _attackPosition, D_MeleeAttack _stateData, Golem _enemy) : base(_entity, _stateMachine, _animBoolName, _attackPosition, _stateData)
 {
     enemy = _enemy;
 }
Exemple #6
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 public E1_MeleeAttackState(FiniteStateMachine stateMachine, Entity entity, string animBoolName, Transform attackPosition, D_MeleeAttack stateData, Enemy1 enemy) : base(stateMachine, entity, animBoolName, attackPosition, stateData)
 {
     this.enemy = enemy;
 }