protected override void Start() { //base.Start(); Target = this.transform; DYLayoutGroup layoutGroup = this.GetComponent <DYLayoutGroup>(); if (null != layoutGroup) { Init(layoutGroup, true); } }
protected override void Reset() { base.Reset(); #if UNITY_EDITOR DYLayoutGroup layoutGroup = this.GetComponent <DYLayoutGroup>(); if (null != layoutGroup) { DOTweenSpring[] tempList = this.GetComponents <DOTweenSpring>(); if (null != tempList) { if (tempList.Length > 1) { UnityEditor.EditorUtility.DisplayDialog("Error", "Can not add two DOTweenSpring in one LayoutGroup", "I see"); GameObject.Destroy(this); } } } #endif }
public void Init(DYLayoutGroup layoutGroup, bool isController) { if (_layoutGroup != layoutGroup) { _layoutGroup = layoutGroup; } if (_isController != isController) { _isController = isController || null != this.GetComponent <DYLayoutGroup>(); } if (null == _layoutGroup) { return; } _springController = _layoutGroup.SpringController; if (this.transform.parent != _layoutGroup.transform && this.transform != _layoutGroup.transform) { Debug.LogWarningFormat("当前GameObject({0})不处于其管理的LayoutGrouop({1})下?!这将可能引起异常!", this.name, _layoutGroup.transform.name); } }