public void update() { this.backGround.update(); if ((this.m_person != null) && !this.m_person.dying) { if (this.m_person.person.state != this.lastState) { this.backGround.updateTravelButton(this.homeVillageButton, this.m_person.person.homeVillageID); this.backGround.updateTravelButton(this.targetVillageButton, this.m_person.person.targetVillageID); this.lastState = this.m_person.person.state; if (this.lastState == 0) { InterfaceMgr.Instance.closePersonInfoPanel(); return; } if (((this.lastState == 1) || (this.lastState == 11)) || (((this.lastState == 0x15) || (this.lastState == 0x1f)) || (this.lastState == 0x4b))) { this.travelDirection.Image = (Image)GFXLibrary.mrhp_travelling_arrows[0]; } else if (this.lastState == 50) { this.travelDirection.Image = (Image)GFXLibrary.mrhp_travelling_arrows[1]; } } double num = DXTimer.GetCurrentMilliseconds() / 1000.0; double num2 = this.m_person.localEndTime - num; string subHeading = VillageMap.createBuildTimeString((int)num2); this.backGround.updateSubHeading(subHeading); } else { InterfaceMgr.Instance.closePersonInfoPanel(); } }
public void update() { this.backGround.update(); if (this.m_trader != null) { if (this.m_trader.trader.traderState != this.lastState) { this.lastState = this.m_trader.trader.traderState; this.backGround.updateTravelButton(this.homeVillageButton, this.m_trader.trader.homeVillageID); this.backGround.updateTravelButton(this.targetVillageButton, this.m_trader.trader.targetVillageID); this.resourceImage.Visible = false; this.resourceAmountLabel.Visible = false; if (this.lastState == 0) { InterfaceMgr.Instance.closeTraderInfoPanel(); return; } if (((this.lastState == 1) || (this.lastState == 3)) || (this.lastState == 6)) { this.backGround.updatePanelText(SK.Text("SelectArmyPanel_Trading", "Trading")); if (GameEngine.Instance.World.isUserVillage(this.m_trader.trader.homeVillageID)) { this.resourceImage.Image = (Image)GFXLibrary.getCommodity32DSImage(this.m_trader.trader.resource); this.resourceImage.Visible = true; NumberFormatInfo nFI = GameEngine.NFI; this.resourceAmountLabel.TextDiffOnly = GameEngine.Instance.World.getTradingAmount(this.m_trader.traderID).ToString("N", nFI); this.resourceAmountLabel.Visible = true; } if (this.lastState == 6) { this.travelDirection.Image = (Image)GFXLibrary.mrhp_travelling_arrows[1]; } else { this.travelDirection.Image = (Image)GFXLibrary.mrhp_travelling_arrows[0]; } } else if ((this.lastState == 2) || (this.lastState == 4)) { this.backGround.updatePanelText(SK.Text("SelectArmyPanel_Returning", "Returning")); this.travelDirection.Image = (Image)GFXLibrary.mrhp_travelling_arrows[1]; } else if (this.lastState == 5) { this.backGround.updatePanelText(SK.Text("SelectArmyPanel_Collecting", "Collecting")); this.travelDirection.Image = (Image)GFXLibrary.mrhp_travelling_arrows[0]; } } double num2 = DXTimer.GetCurrentMilliseconds() / 1000.0; double num3 = this.m_trader.localEndTime - num2; if (num3 < 0.0) { num3 = 0.0; } string subHeading = VillageMap.createBuildTimeString((int)num3); this.backGround.updateSubHeading(subHeading); } }
public void update() { double localTime = DXTimer.GetCurrentMilliseconds() / 1000.0; foreach (QuestLine line in this.lineList) { line.update(localTime); } }
private void updateSearch() { if ((this.lastUpdateTime != 0.0) && ((DXTimer.GetCurrentMilliseconds() - this.lastUpdateTime) > 2000.0)) { this.lastUpdateTime = 0.0; if (this.textBoxNewRecipient.Text.Length > 2) { RemoteServices.Instance.GetMailUserSearch(this.textBoxNewRecipient.Text); } } }
private void textBoxNewRecipient_KeyUp(object sender, KeyEventArgs e) { this.lastUpdateTime = DXTimer.GetCurrentMilliseconds(); if (this.textBoxNewRecipient.Text.Length == 0) { this.btnSearch.Enabled = false; } else { this.btnSearch.Enabled = true; } }
public void rebuild() { int[] numArray = GameEngine.Instance.World.getActiveQuests(); this.outgoingScrollArea.clearControls(); int y = 0; this.lineList.Clear(); double num1 = DXTimer.GetCurrentMilliseconds() / 1000.0; for (int i = 0; i < numArray.Length; i++) { int quest = numArray[i]; int completeState = 0; if ((this.completedActiveQuests != null) && (i < this.completedActiveQuests.Length)) { if (this.completedActiveQuests[i]) { completeState = 2; } else { completeState = 1; } } QuestLine control = new QuestLine(); if (y != 0) { y += 5; } control.Position = new Point(0, y); control.init(quest, this, completeState, i); this.outgoingScrollArea.addControl(control); y += control.Height; this.lineList.Add(control); } this.outgoingScrollArea.Size = new Size(this.outgoingScrollArea.Width, y); if (y < this.outgoingScrollBar.Height) { this.outgoingScrollBar.Visible = false; } else { this.outgoingScrollBar.Visible = true; this.outgoingScrollBar.NumVisibleLines = this.outgoingScrollBar.Height; this.outgoingScrollBar.Max = y - this.outgoingScrollBar.Height; } this.outgoingScrollArea.invalidate(); this.outgoingScrollBar.invalidate(); this.backgroundImage.invalidate(); this.update(); }
private void updateSearch() { string textInput = ""; bool flag = false; if (this.tbPlayerInput.Visible) { textInput = this.tbPlayerInput.Text; } else if (this.tbRegionInput.Visible) { flag = true; textInput = this.tbRegionInput.Text; } if (this.lastUpdateTime != 0.0) { double currentMilliseconds = DXTimer.GetCurrentMilliseconds(); if ((currentMilliseconds - this.lastUpdateTime) > 1000.0) { if (textInput.Length == 0) { this.lastUpdateTime = 0.0; } else if ((((textInput.Length == 1) || (textInput.Length == 2)) && ((currentMilliseconds - this.lastUpdateTime) > 2000.0)) || (textInput.Length > 2)) { this.lastUpdateTime = 0.0; if (this.customPanel != null) { if (flag) { this.customPanel.searchRegionUpdateCallback(textInput); } else { this.customPanel.searchPlayerUpdateCallback(textInput); } } } } } }
private void cancelClick() { if (this.m_army != null) { double num = DXTimer.GetCurrentMilliseconds() / 1000.0; double localEndTime = this.m_army.localEndTime; if (((this.m_army.localStartTime + (GameEngine.Instance.LocalWorldData.AttackCancelDuration * 60)) >= num) && (this.m_army.lootType < 0)) { RemoteServices.Instance.set_CancelCastleAttack_UserCallBack(new RemoteServices.CancelCastleAttack_UserCallBack(this.cancelCastleAttackCallBack)); RemoteServices.Instance.CancelCastleAttack(this.m_army.armyID); this.btnCancel.Visible = false; } else { this.btnCancel.Visible = false; if (this.m_parent != null) { this.m_parent.init(false); } } } }
public void update() { bool flag = false; double localTime = DXTimer.GetCurrentMilliseconds() / 1000.0; foreach (ArmyLine line in this.lineList) { if (!line.update(localTime)) { flag = true; } } foreach (ArmyLine line2 in this.lineList2) { if (!line2.update(localTime)) { flag = true; } } if (flag) { this.init(false); } }
private void tbFindInput_TextChanged(object sender, EventArgs e) { this.lastUpdateTime = DXTimer.GetCurrentMilliseconds(); }
private void tbFindInput_KeyUp(object sender, KeyEventArgs e) { this.lastUpdateTime = DXTimer.GetCurrentMilliseconds(); }
public bool updateConstructionGFX(double localBaseTime, DateTime serverBaseTime, bool initialUpdate, VillageMap vm) { if (this.baseSprite != null) { if (this.serverDeleting) { double num = (DXTimer.GetCurrentMilliseconds() - localBaseTime) / 1000.0; num -= 1.5; DateTime time = serverBaseTime.AddSeconds(num); if (!this.complete && (time.CompareTo(this.completionTime) >= 0)) { this.complete = true; } TimeSpan span = (TimeSpan)(this.deletionTime - time); int secsLeft = (int)(span.TotalSeconds - 0.5); if (span.TotalDays > 10.0) { secsLeft = 0x98967f; } if ((secsLeft > 0) && (secsLeft < 0x989680)) { if (!vm.ViewOnly) { string text = VillageMap.createBuildTimeString(secsLeft); this.baseSprite.attachText(text, new Point(0, -50), ARGBColors.White, true, true); } } else { this.baseSprite.clearText(); this.baseSprite.clearSecondText(); if (secsLeft <= 0) { return(true); } } this.baseSprite.ColorToUse = Color.FromArgb(0xff, 0xff, 0x80, 0x80); if (this.animSprite != null) { this.animSprite.ColorToUse = this.baseSprite.ColorToUse; } if (this.extraAnimSprite1 != null) { this.extraAnimSprite1.ColorToUse = this.baseSprite.ColorToUse; } if (this.extraAnimSprite2 != null) { this.extraAnimSprite2.ColorToUse = this.baseSprite.ColorToUse; } return(false); } if (this.complete) { return(false); } bool flag = false; double num3 = (DXTimer.GetCurrentMilliseconds() - localBaseTime) / 1000.0; if (initialUpdate) { num3 = 0.0; } num3 -= 3.0; DateTime time2 = serverBaseTime.AddSeconds(num3); if (time2.CompareTo(this.completionTime) < 0) { flag = true; } if (this.buildingType == 0) { flag = false; } if (flag) { if (!this.highlighted) { this.baseSprite.ColorToUse = Color.FromArgb(0x80, 0x80, 0x80, 0x80); if (this.animSprite != null) { this.animSprite.ColorToUse = Color.FromArgb(0x80, 0x80, 0x80, 0x80); } if (this.extraAnimSprite1 != null) { this.extraAnimSprite1.ColorToUse = Color.FromArgb(0x80, 0x80, 0x80, 0x80); } if (this.extraAnimSprite2 != null) { this.extraAnimSprite2.ColorToUse = Color.FromArgb(0x80, 0x80, 0x80, 0x80); } } TimeSpan span2 = (TimeSpan)(this.completionTime - time2); int num4 = (int)(span2.TotalSeconds - 0.5); if ((num4 > 0) && (num4 < 0x989680)) { int num6; int num5 = num4; num4 = vm.updateConstructionDisplayTime(num4, this.completionTime, out num6); Color col = (num6 == 1) ? ARGBColors.White : ARGBColors.WhiteSmoke; if (!vm.ViewOnly) { string str2 = VillageMap.createBuildTimeString(num4); if ((num4 != num5) && this.showFullConstructionText) { this.showFullConstructionText = false; string str3 = str2; str2 = str3 + Environment.NewLine + "(" + VillageMap.createBuildTimeString(num5) + ")"; } this.baseSprite.attachText(str2, new Point(0, -40), ARGBColors.White, true, true); if (num6 > 0) { this.baseSprite.attachSecondText(num6.ToString(), new Point(0, -55), col, true, true); } else { this.baseSprite.clearSecondText(); } } } else { this.baseSprite.clearText(); this.baseSprite.clearSecondText(); } } else { Color white = ARGBColors.White; this.baseSprite.ColorToUse = white; if (this.animSprite != null) { this.animSprite.ColorToUse = white; } if (this.extraAnimSprite1 != null) { this.extraAnimSprite1.ColorToUse = white; } if (this.extraAnimSprite2 != null) { this.extraAnimSprite2.ColorToUse = white; } this.complete = true; if (!initialUpdate) { this.localComplete = false; return(true); } this.baseSprite.clearText(); this.baseSprite.clearSecondText(); } } return(false); }
public void update() { this.backGround.update(); this.m_reinforcements = GameEngine.Instance.World.getReinforcement(this.selectedReinforcementID); if (this.m_reinforcements != null) { if (this.m_reinforcements.dead) { this.m_reinforcements = null; InterfaceMgr.Instance.closeReinforcementSelectedPanel(); } else { if (this.m_reinforcements.attackType != this.lastState) { this.backGround.updateTravelButton(this.homeVillageButton, this.m_reinforcements.homeVillageID); this.backGround.updateTravelButton(this.targetVillageButton, this.m_reinforcements.targetVillageID); this.fromVillageID = this.m_reinforcements.homeVillageID; this.toVillageID = this.m_reinforcements.targetVillageID; this.lastState = this.m_reinforcements.attackType; if (this.lastState == 20) { this.travelDirection.Image = (Image)GFXLibrary.mrhp_travelling_arrows[0]; if (GameEngine.Instance.World.isUserVillage(this.m_reinforcements.homeVillageID)) { this.returnButton.Visible = true; } else { this.returnButton.Visible = false; } if (GameEngine.Instance.World.isUserVillage(this.m_reinforcements.homeVillageID)) { this.returnButton.Text.TextDiffOnly = SK.Text("SelectArmyPanel_Retrieve", "Retrieve"); } else { this.returnButton.Text.TextDiffOnly = SK.Text("SelectArmyPanel_Return", "Return"); } } else { this.travelDirection.Image = (Image)GFXLibrary.mrhp_travelling_arrows[1]; this.returnButton.Visible = false; } } double num = DXTimer.GetCurrentMilliseconds() / 1000.0; double num2 = this.m_reinforcements.localEndTime - num; if (num2 < 0.0) { this.backGround.updateSubHeading(""); } else { string subHeading = VillageMap.createBuildTimeString((int)num2); this.backGround.updateSubHeading(subHeading); } } } else { InterfaceMgr.Instance.closeReinforcementSelectedPanel(); } }
public void update() { this.backGround.update(); this.m_army = GameEngine.Instance.World.getArmy(this.selectedArmyID); if (this.m_army == null) { InterfaceMgr.Instance.closeArmySelectedPanel(); } else if (this.m_army.dead) { this.m_army = null; InterfaceMgr.Instance.closeArmySelectedPanel(); } else { double num = DXTimer.GetCurrentMilliseconds() / 1000.0; double num2 = this.m_army.localEndTime - num; if (num2 < 0.0) { num2 = 0.0; } string subHeading = VillageMap.createBuildTimeString((int)num2); if ((!GameEngine.Instance.World.isUserVillage(this.m_army.homeVillageID) || ((((this.m_army.localStartTime + (GameEngine.Instance.LocalWorldData.AttackCancelDuration * 60)) < num) && !this.m_army.isScouts()) && !this.targetIsAI(this.m_army.targetVillageID))) || ((this.m_army.lootType >= 0) || this.forceReturnOff)) { this.returnButton.Visible = false; } else { this.returnButton.Visible = true; } if (this.m_army.lootType != this.lastState) { bool flag = false; if ((this.m_army.attackType == 30) || (this.m_army.attackType == 0x1f)) { this.backGround.updateHeading(SK.Text("SelectArmyPanel_Troops", "Troops")); this.backGround.updatePanelType(0x3e8); } else if (this.m_army.attackType == 0x11) { this.backGround.updateHeading(SK.Text("GENERIC_Invasion", "Invasion")); this.backGround.updatePanelType(0x3e8); } else if (!this.m_army.isScouts()) { this.backGround.updateHeading(SK.Text("SelectArmyPanel_Army", "Army")); this.backGround.updatePanelType(0x3e8); } else { flag = true; this.backGround.updatePanelType(0x3ea); this.backGround.updateHeading(SK.Text("SelectArmyPanel_Scouts", "Scouts")); } this.lastState = this.m_army.lootType; if (this.lastState >= 0) { this.travelDirection.Image = (Image)GFXLibrary.mrhp_travelling_arrows[1]; this.backGround.updatePanelText(SK.Text("SelectArmyPanel_Returning", "Returning")); if (this.m_army.attackType != 13) { this.backGround.updateTravelButton(this.homeVillageButton, this.m_army.travelFromVillageID); } else { this.backGround.updateTravelButton(this.homeVillageButton, SK.Text("SelectArmyPanel_Tutorial", "Tutorial")); } this.backGround.updateTravelButton(this.targetVillageButton, this.m_army.targetVillageID); if (flag && (this.homeVillageButton.Text.Text.Length == 0)) { this.backGround.updateTravelButton(this.targetVillageButton, SK.Text("GENERIC_Unknown", "Unknown")); } this.fromVillageID = this.m_army.travelFromVillageID; this.toVillageID = this.m_army.targetVillageID; this.returnButton.Visible = false; } else { this.travelDirection.Image = (Image)GFXLibrary.mrhp_travelling_arrows[0]; if ((this.m_army.attackType == 30) || (this.m_army.attackType == 0x1f)) { this.backGround.updatePanelText(SK.Text("SelectArmyPanel_Stationing", "Stationing")); } else if (flag) { this.backGround.updatePanelText(SK.Text("SelectArmyPanel_Scouting", "Scouting")); } else if (!GameEngine.Instance.LocalWorldData.AIWorld || (this.m_army.attackType != 0x11)) { this.backGround.updatePanelText(SK.Text("GENERIC_Attacking", "Attacking")); } else { bool flag2 = false; int special = GameEngine.Instance.World.getVillageData(this.m_army.travelFromVillageID).special; int num4 = GameEngine.Instance.World.getVillageData(this.m_army.targetVillageID).special; if (special == 30) { switch (num4) { case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 14: this.backGround.updatePanelText(SK.Text("BARRACKS_Reinforcing", "Reinforcing")); flag2 = true; break; } } if (!flag2) { this.backGround.updatePanelText(SK.Text("GENERIC_Attacking", "Attacking")); } } if (this.m_army.attackType != 13) { this.backGround.updateTravelButton(this.homeVillageButton, this.m_army.travelFromVillageID); } else { this.backGround.updateTravelButton(this.homeVillageButton, SK.Text("SelectArmyPanel_Tutorial", "Tutorial")); } this.backGround.updateTravelButton(this.targetVillageButton, this.m_army.targetVillageID); if (flag && (this.homeVillageButton.Text.Text.Length == 0)) { this.backGround.updateTravelButton(this.targetVillageButton, SK.Text("GENERIC_Unknown", "Unknown")); } this.fromVillageID = this.m_army.travelFromVillageID; this.toVillageID = this.m_army.targetVillageID; } } this.backGround.updateSubHeading(subHeading); } }
public void addArmies() { this.outgoingScrollArea.clearControls(); this.incomingScrollArea.clearControls(); int y = 0; int num2 = 0; this.lineList.Clear(); this.lineList2.Clear(); int num3 = InterfaceMgr.Instance.getSelectedMenuVillage(); long highestArmyIDSeen = -1L; int position = 0; int num6 = 0; double num7 = DXTimer.GetCurrentMilliseconds() / 1000.0; foreach (WorldMap.LocalArmyData data in this.armyList) { if (data.travelFromVillageID == num3) { ArmyLine control = new ArmyLine(); if (y != 0) { y += 5; } control.Position = new Point(0, y); bool showButton = data.lootType < 0; if (data.localEndTime == 0.0) { showButton = false; } else { double localEndTime = data.localEndTime; if ((data.localStartTime + (GameEngine.Instance.LocalWorldData.AttackCancelDuration * 60)) < num7) { showButton = false; } } control.initSent(position, data.targetVillageID, data.numPeasants, data.numArchers, data.numPikemen, data.numSwordsmen, data.numCatapults, data.numScouts, data.serverEndTime, data.armyID, showButton, this, data.lootType >= 0); this.outgoingScrollArea.addControl(control); y += control.Height; this.lineList.Add(control); position++; } if ((data.targetVillageID == num3) && (data.lootType < 0)) { ArmyLine line2 = new ArmyLine(); if (num2 != 0) { num2 += 5; } if (data.armyID > highestArmyIDSeen) { highestArmyIDSeen = data.armyID; } line2.Position = new Point(0, num2); bool tutorial = false; if (data.attackType == 13) { tutorial = true; } line2.initIncoming(num6, data.travelFromVillageID, 0, 0, 0, 0, 0, 0, data.serverEndTime, data.armyID, false, this, false, tutorial, data.attackType); this.incomingScrollArea.addControl(line2); num2 += line2.Height; this.lineList2.Add(line2); num6++; } } if (highestArmyIDSeen > GameEngine.Instance.World.HighestArmyIDSeen) { GameEngine.Instance.World.HighestArmyIDSeen = highestArmyIDSeen; RemoteServices.Instance.SetHighestArmySeen(highestArmyIDSeen); } this.outgoingScrollArea.Size = new Size(this.outgoingScrollArea.Width, y); if (y < this.outgoingScrollBar.Height) { this.outgoingScrollBar.Visible = false; } else { this.outgoingScrollBar.Visible = true; this.outgoingScrollBar.NumVisibleLines = this.outgoingScrollBar.Height; this.outgoingScrollBar.Max = y - this.outgoingScrollBar.Height; } this.outgoingScrollArea.invalidate(); this.outgoingScrollBar.invalidate(); this.incomingScrollArea.Size = new Size(this.incomingScrollArea.Width, num2); if (num2 < this.incomingScrollBar.Height) { this.incomingScrollBar.Visible = false; } else { this.incomingScrollBar.Visible = true; this.incomingScrollBar.NumVisibleLines = this.incomingScrollBar.Height; this.incomingScrollBar.Max = num2 - this.incomingScrollBar.Height; } this.incomingScrollArea.invalidate(); this.incomingScrollBar.invalidate(); this.backgroundImage.invalidate(); this.update(); }
private void initText(int position, int villageID, int numPeasants, int numArchers, int numPikemen, int numSwordsmen, int numCatapults, int numScouts, DateTime arrivalTime, long armyID, bool showButton, VillageArmiesPanel2 parent, bool returning, bool showTroops, bool tutorial, int attackType) { this.m_parent = parent; this.m_position = position; this.ClipVisible = true; this.m_army = GameEngine.Instance.World.getArmy(armyID); this.m_origLoot = this.m_army.lootType; this.m_armyID = armyID; this.m_villageID = villageID; this.m_arrivalTime = arrivalTime; this.m_returning = returning; this.clearControls(); if ((position & 1) == 0) { this.backgroundImage.Image = (Image)GFXLibrary.brown_lineitem_strip_02_light; } else { this.backgroundImage.Image = (Image)GFXLibrary.brown_lineitem_strip_02_dark; } this.backgroundImage.Position = new Point(0, 0); base.addControl(this.backgroundImage); this.Size = this.backgroundImage.Size; if (!tutorial) { this.lblVillage.Text = GameEngine.Instance.World.getVillageNameOrType(villageID); } else { this.lblVillage.Text = SK.Text("GENERIC_TUTORIAL", "Tutorial"); } this.lblVillage.Color = ARGBColors.Black; this.lblVillage.RolloverColor = ARGBColors.White; this.lblVillage.Position = new Point(9, 0); this.lblVillage.Size = new Size(0xdf, this.backgroundImage.Height); this.lblVillage.Font = FontManager.GetFont("Arial", 8.25f, FontStyle.Regular); this.lblVillage.Alignment = CustomSelfDrawPanel.CSD_Text_Alignment.CENTER_LEFT; this.lblVillage.setClickDelegate(new CustomSelfDrawPanel.CSDControl.CSD_ClickDelegate(this.lblVillage_Click), "VillageArmiesPanel2_village"); this.backgroundImage.addControl(this.lblVillage); this.lblReturning.Text = SK.Text("VillageArmySentLine_Returning", "Returning"); this.lblReturning.Color = ARGBColors.Black; this.lblReturning.Position = new Point(0x335, 0); this.lblReturning.Size = new Size(110, this.backgroundImage.Height); this.lblReturning.Font = FontManager.GetFont("Arial", 8.25f, FontStyle.Regular); this.lblReturning.Alignment = CustomSelfDrawPanel.CSD_Text_Alignment.CENTER_LEFT; this.backgroundImage.addControl(this.lblReturning); this.lblReturning.Visible = !showButton; if (!showButton) { if (this.m_returning) { this.lblReturning.Text = SK.Text("VillageArmySentLine_Returning", "Returning"); } else { this.lblReturning.Text = SK.Text("GENERIC_Attacking", "Attacking"); } } this.leftVillageID = villageID; this.lblArrivalTime.Text = ""; this.lblArrivalTime.Color = ARGBColors.Black; this.lblArrivalTime.Position = new Point(0x2ab, 0); this.lblArrivalTime.Size = new Size(0x72, this.backgroundImage.Height); this.lblArrivalTime.Font = FontManager.GetFont("Arial", 8.25f, FontStyle.Regular); this.lblArrivalTime.Alignment = CustomSelfDrawPanel.CSD_Text_Alignment.CENTER_LEFT; this.backgroundImage.addControl(this.lblArrivalTime); if (showTroops) { this.lblPeasants.Text = numPeasants.ToString(); this.lblPeasants.Color = ARGBColors.Black; this.lblPeasants.Position = new Point(0x131, 0); this.lblPeasants.Size = new Size(0x37, this.backgroundImage.Height); this.lblPeasants.Font = FontManager.GetFont("Arial", 8.25f, FontStyle.Regular); this.lblPeasants.Alignment = CustomSelfDrawPanel.CSD_Text_Alignment.CENTER_CENTER; this.backgroundImage.addControl(this.lblPeasants); this.lblArchers.Text = numArchers.ToString(); this.lblArchers.Color = ARGBColors.Black; this.lblArchers.Position = new Point(0x16d, 0); this.lblArchers.Size = new Size(0x37, this.backgroundImage.Height); this.lblArchers.Font = FontManager.GetFont("Arial", 8.25f, FontStyle.Regular); this.lblArchers.Alignment = CustomSelfDrawPanel.CSD_Text_Alignment.CENTER_CENTER; this.backgroundImage.addControl(this.lblArchers); this.lblPikemen.Text = numPikemen.ToString(); this.lblPikemen.Color = ARGBColors.Black; this.lblPikemen.Position = new Point(0x1a9, 0); this.lblPikemen.Size = new Size(0x37, this.backgroundImage.Height); this.lblPikemen.Font = FontManager.GetFont("Arial", 8.25f, FontStyle.Regular); this.lblPikemen.Alignment = CustomSelfDrawPanel.CSD_Text_Alignment.CENTER_CENTER; this.backgroundImage.addControl(this.lblPikemen); this.lblSwordsmen.Text = numSwordsmen.ToString(); this.lblSwordsmen.Color = ARGBColors.Black; this.lblSwordsmen.Position = new Point(0x1e5, 0); this.lblSwordsmen.Size = new Size(0x37, this.backgroundImage.Height); this.lblSwordsmen.Font = FontManager.GetFont("Arial", 8.25f, FontStyle.Regular); this.lblSwordsmen.Alignment = CustomSelfDrawPanel.CSD_Text_Alignment.CENTER_CENTER; this.backgroundImage.addControl(this.lblSwordsmen); this.lblCatapults.Text = numCatapults.ToString(); this.lblCatapults.Color = ARGBColors.Black; this.lblCatapults.Position = new Point(0x221, 0); this.lblCatapults.Size = new Size(0x37, this.backgroundImage.Height); this.lblCatapults.Font = FontManager.GetFont("Arial", 8.25f, FontStyle.Regular); this.lblCatapults.Alignment = CustomSelfDrawPanel.CSD_Text_Alignment.CENTER_CENTER; this.backgroundImage.addControl(this.lblCatapults); this.lblScouts.Text = numScouts.ToString(); this.lblScouts.Color = ARGBColors.Black; this.lblScouts.Position = new Point(0x25d, 0); this.lblScouts.Size = new Size(0x37, this.backgroundImage.Height); this.lblScouts.Font = FontManager.GetFont("Arial", 8.25f, FontStyle.Regular); this.lblScouts.Alignment = CustomSelfDrawPanel.CSD_Text_Alignment.CENTER_CENTER; this.backgroundImage.addControl(this.lblScouts); } if (attackType == 30) { this.lblPeasants.Text = SK.Text("AllArmiesSentLine_Vassal_Support", "Vassal Support"); this.lblPeasants.Color = ARGBColors.Black; this.lblPeasants.Position = new Point(0x131, 0); this.lblPeasants.Size = new Size(250, this.backgroundImage.Height); this.lblPeasants.Font = FontManager.GetFont("Arial", 8.25f, FontStyle.Regular); this.lblPeasants.Alignment = CustomSelfDrawPanel.CSD_Text_Alignment.CENTER_LEFT; this.backgroundImage.addControl(this.lblPeasants); } if (attackType == 0x1f) { this.lblPeasants.Text = SK.Text("AllArmiesSentLine_Capital_Support", "Capital Support"); this.lblPeasants.Color = ARGBColors.Black; this.lblPeasants.Position = new Point(0x131, 0); this.lblPeasants.Size = new Size(250, this.backgroundImage.Height); this.lblPeasants.Font = FontManager.GetFont("Arial", 8.25f, FontStyle.Regular); this.lblPeasants.Alignment = CustomSelfDrawPanel.CSD_Text_Alignment.CENTER_LEFT; this.backgroundImage.addControl(this.lblPeasants); } if (showButton) { this.btnCancel.ImageNorm = (Image)GFXLibrary.brown_mail2_button_blue_141wide_normal; this.btnCancel.ImageOver = (Image)GFXLibrary.brown_mail2_button_blue_141wide_over; this.btnCancel.ImageClick = (Image)GFXLibrary.brown_mail2_button_blue_141wide_pushed; this.btnCancel.Position = new Point(760, 3); this.btnCancel.Text.Text = SK.Text("GENERIC_Cancel", "Cancel"); this.btnCancel.Text.Alignment = CustomSelfDrawPanel.CSD_Text_Alignment.CENTER_CENTER; this.btnCancel.Text.Font = FontManager.GetFont("Arial", 9f, FontStyle.Bold); this.btnCancel.TextYOffset = -3; this.btnCancel.Text.Color = ARGBColors.Black; this.btnCancel.setClickDelegate(new CustomSelfDrawPanel.CSDControl.CSD_ClickDelegate(this.cancelClick), "VillageArmiesPanel2_cancel"); this.backgroundImage.addControl(this.btnCancel); } if (!this.update(DXTimer.GetCurrentMilliseconds() / 1000.0)) { this.btnCancel.Visible = false; } base.invalidate(); }