public void Initialize(string utopiaPath) { if (_engine == null) { _utopiaFolder = utopiaPath; ClientSettings.PathRoot = _utopiaFolder; ClientSettings.EffectPack = Path.Combine(_utopiaFolder, @"EffectsPacks\Default\"); ClientSettings.TexturePack = Path.Combine(_utopiaFolder, @"TexturesPacks\Default\"); _engine = new D3DEngine(); DXStates.CreateStates(_engine); } var modelsStorage = new ModelSQLiteStorage(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "Realms", "Common", "models.db")); var voxelMeshFactory = new VoxelMeshFactory(_engine); _modelManager = new VoxelModelManager(); _modelManager.VoxelModelStorage = modelsStorage; _modelManager.VoxelMeshFactory = voxelMeshFactory; _modelManager.Initialize(); _visualWorldParameters = new VisualWorldParameters(); _textureManager = new CubeTexturesManager(_engine); _textureManager.Initialization(_engine.ImmediateContext, FilterFlags.Point); _cubeTextureView = _textureManager.CubeArrayTexture; _visualWorldParameters.CubeTextureManager = _textureManager; _iconFactory = new IconFactory(_engine, _modelManager, _visualWorldParameters); //ArrayTexture.CreateTexture2DFromFiles(_engine.Device, _engine.ImmediateContext, // Path.Combine(ClientSettings.TexturePack, @"Terran\"), @"ct*.png", // FilterFlags.Point, "ArrayTexture_DefaultEntityRenderer", // out _cubeTextureView); }
public override void Initialize() { _inputManager.MouseManager.IsRunning = true; //Start Mosue pooling _inputManager.EnableComponent(); DXStates.CreateStates(Engine); //Init the TexturePack State value, after the Sampling states have been initialized TexturePackConfig.Current.Settings.ParseSamplingFilter(TexturePackConfig.Current.Settings.SamplingFilter); base.Initialize(); }
public override void Initialize() { DXStates.CreateStates(this.D3dEngine); //UtopiaSaveManager.Start("s33m3's World"); //DebugInit(); NormalInit(); //Display the pluggins that have been loaded ! ========================= for (int i = 0; i < WorldPlugins.Plugins.WorldPlugins.Length; i++) { GameConsole.Write("Pluggin Loaded : " + WorldPlugins.Plugins.WorldPlugins[i].PluginName + " v" + WorldPlugins.Plugins.WorldPlugins[i].PluginVersion); WorldPlugins.Plugins.WorldPlugins[i].Initialize(_universe); } //====================================================================== #if DEBUG GameConsole.Write("DX11 main engine started and initialized with feature level : " + D3dEngine.GraphicsDevice.FeatureLevel); #endif base.Initialize(); }
public LtreeRender(Size startingWindowsSize, string WindowsCaption, Size ResolutionSize = default(Size)) : base(startingWindowsSize, WindowsCaption, new SharpDX.DXGI.SampleDescription(1, 0), ResolutionSize) { DXStates.CreateStates(Engine); _camera = new FirstPersonCamera(base.Engine, 0.5f, 100.0f); _inputManager = new InputsManager(base.Engine, typeof(Actions)); _inputManager.MouseManager.IsRunning = true; _inputManager.EnableComponent(); _inputManager.ActionsManager.AddActions(new MouseTriggeredAction() { ActionId = Actions.Move_Forward, TriggerType = MouseTriggerMode.ScrollWheelForward, Binding = MouseButton.ScrollWheel }); _inputManager.ActionsManager.AddActions(new MouseTriggeredAction() { ActionId = Actions.Move_Backward, TriggerType = MouseTriggerMode.ScrollWheelBackWard, Binding = MouseButton.ScrollWheel }); _inputManager.ActionsManager.AddActions(new KeyboardTriggeredAction() { ActionId = Actions.Move_Up, TriggerType = KeyboardTriggerMode.KeyDown, Binding = new KeyWithModifier() { MainKey = Keys.Z } }); _inputManager.ActionsManager.AddActions(new KeyboardTriggeredAction() { ActionId = Actions.Move_Down, TriggerType = KeyboardTriggerMode.KeyDown, Binding = new KeyWithModifier() { MainKey = Keys.S } }); _cameraMnger = ToDispose(new CameraManager <ICamera>(_inputManager, null)); ((CameraManager <ICamera>)_cameraMnger).RegisterNewCamera(_camera); _cameraMnger.EnableComponent(); _cameraEntity = ToDispose(new Entity(new S33M3Resources.Structs.Vector3D(0, 3, -20), Quaternion.RotationAxis(Vector3.UnitY, 0.0f))); _cameraEntity.EnableComponent(); _camera.CameraPlugin = (ICameraPlugin)_cameraEntity; _gamecomp = new LTreeVisu(Engine, (CameraManager <ICamera>)_cameraMnger, _inputManager); _gamecomp.EnableComponent(); //Register Here all components base.GameComponents.Add(_cameraMnger); base.GameComponents.Add(_gamecomp); base.GameComponents.Add(_inputManager); base.GameComponents.Add(_cameraEntity); }