Exemple #1
0
 public override void Cleanup()
 {
     try
     {
         if (_overlayEngine != null)
         {
             _overlayEngine.Dispose();
             _overlayEngine = null;
         }
     }
     catch
     {
     }
 }
Exemple #2
0
        /// <summary>
        ///     Implementation of capturing from the render target of the Direct3D9 Device (or DeviceEx)
        /// </summary>
        /// <param name="device"></param>
        private void DoCaptureRenderTarget(Device device, string hook)
        {
            Frame();

            try
            {
                #region Screenshot Request

                // If we have issued the command to copy data to our render target, check if it is complete
                bool qryResult;
                if (_queryIssued && _requestCopy != null && _query.GetData(out qryResult, false))
                {
                    // The GPU has finished copying data to _renderTargetCopy, we can now lock
                    // the data and access it on another thread.

                    _queryIssued = false;

                    // Lock the render target
                    Rectangle rect;
                    var       lockedRect = LockRenderTarget(_renderTargetCopy, out rect);
                    _renderTargetCopyLocked = true;

                    // Copy the data from the render target
                    Task.Factory.StartNew(() =>
                    {
                        lock (_lockRenderTarget)
                        {
                            ProcessCapture(rect.Width, rect.Height, lockedRect.Pitch,
                                           _renderTargetCopy.Description.Format.ToPixelFormat(), lockedRect.DataPointer,
                                           _requestCopy);
                        }
                    });
                }

                // Single frame capture request
                if (Request != null)
                {
                    var start = DateTime.Now;
                    try
                    {
                        using (var renderTarget = device.GetRenderTarget(0))
                        {
                            int width, height;

                            // If resizing of the captured image, determine correct dimensions
                            if (Request.Resize != null &&
                                (renderTarget.Description.Width > Request.Resize.Value.Width ||
                                 renderTarget.Description.Height > Request.Resize.Value.Height))
                            {
                                if (renderTarget.Description.Width > Request.Resize.Value.Width)
                                {
                                    width  = Request.Resize.Value.Width;
                                    height =
                                        (int)
                                        Math.Round((renderTarget.Description.Height *
                                                    (Request.Resize.Value.Width /
                                                     (double)renderTarget.Description.Width)));
                                }
                                else
                                {
                                    height = Request.Resize.Value.Height;
                                    width  =
                                        (int)
                                        Math.Round((renderTarget.Description.Width *
                                                    (Request.Resize.Value.Height /
                                                     (double)renderTarget.Description.Height)));
                                }
                            }
                            else
                            {
                                width  = renderTarget.Description.Width;
                                height = renderTarget.Description.Height;
                            }

                            // If existing _renderTargetCopy, ensure that it is the correct size and format
                            if (_renderTargetCopy != null &&
                                (_renderTargetCopy.Description.Width != width ||
                                 _renderTargetCopy.Description.Height != height ||
                                 _renderTargetCopy.Description.Format != renderTarget.Description.Format))
                            {
                                // Cleanup resources
                                Cleanup();
                            }

                            // Ensure that we have something to put the render target data into
                            if (!_resourcesInitialised || _renderTargetCopy == null)
                            {
                                CreateResources(device, width, height, renderTarget.Description.Format);
                            }

                            // Resize from render target Surface to resolvedSurface (also deals with resolving multi-sampling)
                            device.StretchRectangle(renderTarget, _resolvedTarget, TextureFilter.None);
                        }

                        // If the render target is locked from a previous request unlock it
                        if (_renderTargetCopyLocked)
                        {
                            // Wait for the the ProcessCapture thread to finish with it
                            lock (_lockRenderTarget)
                            {
                                if (_renderTargetCopyLocked)
                                {
                                    _renderTargetCopy.UnlockRectangle();
                                    _renderTargetCopyLocked = false;
                                }
                            }
                        }

                        // Copy data from resolved target to our render target copy
                        device.GetRenderTargetData(_resolvedTarget, _renderTargetCopy);

                        _requestCopy = Request.Clone();
                        _query.Issue(Issue.End);
                        _queryIssued = true;
                    }
                    finally
                    {
                        // We have completed the request - mark it as null so we do not continue to try to capture the same request
                        // Note: If you are after high frame rates, consider implementing buffers here to capture more frequently
                        //         and send back to the host application as needed. The IPC overhead significantly slows down
                        //         the whole process if sending frame by frame.
                        Request = null;
                    }
                    var end = DateTime.Now;
                    DebugMessage(hook + ": Capture time: " + (end - start));
                }

                #endregion

                if (Config.ShowOverlay)
                {
                    #region Draw Overlay

                    // Check if overlay needs to be initialised
                    if (_overlayEngine == null ||
                        _overlayEngine.Device.NativePointer != device.NativePointer ||
                        IsOverlayUpdatePending)
                    {
                        // Cleanup if necessary
                        if (_overlayEngine != null)
                        {
                            _overlayEngine.Dispose();
                        }

                        _overlayEngine = ToDispose(new DXOverlayEngine());

                        // Create Overlay
                        _overlayEngine.Overlays.Add(new Overlay
                        {
                            Elements = OverlayElements
                        });

                        _overlayEngine.Initialise(device);

                        IsOverlayUpdatePending = false;
                    }
                    // Draw Overlay(s)
                    else if (_overlayEngine != null)
                    {
                        foreach (var overlay in _overlayEngine.Overlays)
                        {
                            overlay.Frame();
                        }
                        _overlayEngine.Draw();
                    }

                    #endregion
                }
            }
            catch (Exception e)
            {
                DebugMessage(e.ToString());
            }
        }