Exemple #1
0
        protected internal virtual void DrawControl()
        {
            if (!DrawControlTexture)
            {
                return;
            }

            if (!TextureValid)
            {
                CreateTexture();
            }

            if (ControlTexture == null || ControlTexture.IsDisposed)
            {
                return;
            }

            float oldOpacity = DXManager.Opacity;

            DXManager.SetOpacity(Opacity);
            DXManager.Sprite.Draw(ControlTexture, SharpDX.Color.White, new RawRectangle(0, 0, Size.Width, Size.Height), null, new RawVector3(DisplayLocation.X, DisplayLocation.Y, 0.0f));
            DXManager.SetOpacity(oldOpacity);

            CleanTime = CMain.Time + Settings.CleanDelay;
        }
Exemple #2
0
        protected internal virtual void DrawControl()
        {
            if (!DrawControlTexture)
            {
                return;
            }

            if (!TextureValid)
            {
                CreateTexture();
            }

            if (ControlTexture == null || ControlTexture.Disposed)
            {
                return;
            }

            float oldOpacity = DXManager.Opacity;

            DXManager.SetOpacity(Opacity);
            DXManager.Sprite.Draw2D(ControlTexture, Point.Empty, 0F, DisplayLocation, Color.White);
            DXManager.SetOpacity(oldOpacity);

            CleanTime = CMain.Time + Settings.CleanDelay;
        }
Exemple #3
0
        public void DrawShadow2(int l, int t, int r, int b)
        {
            MirImage image = BodyLibrary?.GetImage(ArmourFrame);

            if (image == null)
            {
                return;
            }

            int w = (DrawX + image.OffSetX) - l;
            int h = (DrawY + image.OffSetY) - t;

            Matrix m = Matrix.Scaling(1F, 0.5f, 0);

            m.M21 = -0.50F;
            DXManager.Sprite.Transform = m * Matrix.Translation(DrawX + image.ShadowOffSetX - w + (image.Height) / 2 + h / 2, DrawY + image.ShadowOffSetY - h / 2, 0);

            DXManager.Device.SetSamplerState(0, SamplerState.MinFilter, TextureFilter.None);

            float oldOpacity = DXManager.Opacity;

            if (oldOpacity != 0.5F)
            {
                DXManager.SetOpacity(0.5F);
            }
            DXManager.Sprite.Draw(DXManager.ScratchTexture, Rectangle.FromLTRB(l, t, r, b), Vector3.Zero, Vector3.Zero, Color.Black);

            DXManager.Sprite.Transform = Matrix.Identity;
            DXManager.Device.SetSamplerState(0, SamplerState.MinFilter, TextureFilter.Point);

            if (0.5F != oldOpacity)
            {
                DXManager.SetOpacity(oldOpacity);
            }
        }
Exemple #4
0
        protected internal virtual void DrawControl()
        {
            if (!DrawControlTexture)
            {
                return;
            }

            if (!TextureValid)
            {
                CreateTexture();
            }

            if (ControlTexture == null || ControlTexture.Disposed)
            {
                return;
            }

            float oldOpacity = DXManager.Opacity;

            DXManager.SetOpacity(Opacity);
            DXManager.Sprite.Draw(ControlTexture, new Rectangle(0, 0, Size.Width, Size.Height), Vector3.Zero, new Vector3?(new Vector3((float)(DisplayLocation.X), (float)(DisplayLocation.Y), 0.0f)), Color.White);
            CMain.DPSCounter++;
            DXManager.SetOpacity(oldOpacity);

            CleanTime = CMain.Time + Settings.CleanDelay;
        }
Exemple #5
0
        protected virtual void DrawControl()
        {
            if (!DrawControlTexture)
            {
                return;
            }

            if (!TextureValid || ControlTexture == null || ControlTexture.Disposed)
            {
                if (!CreateTexture())
                {
                    return;
                }
            }

            float OldOpacity = DXManager.Opacity;

            DXManager.SetOpacity(Opacity);
            DXManager.Sprite.Draw2D(ControlTexture, Point.Empty, 0F, DisplayLocation, Color.White);
            DXManager.SetOpacity(OldOpacity);
        }
Exemple #6
0
        public void DrawBody(bool shadow)
        {
            Surface oldSurface = DXManager.CurrentSurface;

            DXManager.SetSurface(DXManager.ScratchSurface);
            DXManager.Device.Clear(ClearFlags.Target, 0, 0, 0);
            DXManager.Sprite.Flush();

            int l = int.MaxValue, t = int.MaxValue, r = int.MinValue, b = int.MinValue;


            MirImage image;

            switch (Direction)
            {
            case MirDirection.Up:
            case MirDirection.DownLeft:
            case MirDirection.Left:
            case MirDirection.UpLeft:
                if (!DrawWeapon)
                {
                    break;
                }
                image = WeaponLibrary1?.GetImage(WeaponFrame);
                if (image == null)
                {
                    break;
                }

                WeaponLibrary1.Draw(WeaponFrame, DrawX, DrawY, Color.White, true, 1F, ImageType.Image);

                l = Math.Min(l, DrawX + image.OffSetX);
                t = Math.Min(t, DrawY + image.OffSetY);
                r = Math.Max(r, image.Width + DrawX + image.OffSetX);
                b = Math.Max(b, image.Height + DrawY + image.OffSetY);
                break;

            default:
                if (!DrawWeapon)
                {
                    break;
                }
                image = WeaponLibrary2?.GetImage(WeaponFrame);
                if (image == null)
                {
                    break;
                }

                WeaponLibrary2.Draw(WeaponFrame, DrawX, DrawY, Color.White, true, 1F, ImageType.Image);

                l = Math.Min(l, DrawX + image.OffSetX);
                t = Math.Min(t, DrawY + image.OffSetY);
                r = Math.Max(r, image.Width + DrawX + image.OffSetX);
                b = Math.Max(b, image.Height + DrawY + image.OffSetY);
                break;
            }


            image = BodyLibrary?.GetImage(ArmourFrame);
            if (image != null)
            {
                BodyLibrary.Draw(ArmourFrame, DrawX, DrawY, Color.White, true, 1F, ImageType.Image);

                if (ArmourColour.ToArgb() != 0)
                {
                    BodyLibrary.Draw(ArmourFrame, DrawX, DrawY, ArmourColour, true, 1F, ImageType.Overlay);
                }

                l = Math.Min(l, DrawX + image.OffSetX);
                t = Math.Min(t, DrawY + image.OffSetY);
                r = Math.Max(r, image.Width + DrawX + image.OffSetX);
                b = Math.Max(b, image.Height + DrawY + image.OffSetY);
            }


            if (HelmetShape > 0)
            {
                image = HelmetLibrary?.GetImage(HelmetFrame);
                if (image != null)
                {
                    HelmetLibrary.Draw(HelmetFrame, DrawX, DrawY, Color.White, true, 1F, ImageType.Image);

                    l = Math.Min(l, DrawX + image.OffSetX);
                    t = Math.Min(t, DrawY + image.OffSetY);
                    r = Math.Max(r, image.Width + DrawX + image.OffSetX);
                    b = Math.Max(b, image.Height + DrawY + image.OffSetY);
                }
            }
            else
            {
                image = HairLibrary.GetImage(HairFrame);
                if (HairType > 0 && image != null)
                {
                    HairLibrary.Draw(HairFrame, DrawX, DrawY, HairColour, true, 1F, ImageType.Image);

                    l = Math.Min(l, DrawX + image.OffSetX);
                    t = Math.Min(t, DrawY + image.OffSetY);
                    r = Math.Max(r, image.Width + DrawX + image.OffSetX);
                    b = Math.Max(b, image.Height + DrawY + image.OffSetY);
                }
            }

            switch (Direction)
            {
            case MirDirection.UpRight:
            case MirDirection.Right:
            case MirDirection.DownRight:
            case MirDirection.Down:
                if (!DrawWeapon)
                {
                    break;
                }
                image = WeaponLibrary1?.GetImage(WeaponFrame);
                if (image == null)
                {
                    break;
                }

                WeaponLibrary1.Draw(WeaponFrame, DrawX, DrawY, Color.White, true, 1F, ImageType.Image);

                l = Math.Min(l, DrawX + image.OffSetX);
                t = Math.Min(t, DrawY + image.OffSetY);
                r = Math.Max(r, image.Width + DrawX + image.OffSetX);
                b = Math.Max(b, image.Height + DrawY + image.OffSetY);
                break;

            default:
                if (!DrawWeapon)
                {
                    break;
                }
                image = WeaponLibrary2?.GetImage(WeaponFrame);
                if (image == null)
                {
                    break;
                }

                WeaponLibrary2.Draw(WeaponFrame, DrawX, DrawY, Color.White, true, 1F, ImageType.Image);

                l = Math.Min(l, DrawX + image.OffSetX);
                t = Math.Min(t, DrawY + image.OffSetY);
                r = Math.Max(r, image.Width + DrawX + image.OffSetX);
                b = Math.Max(b, image.Height + DrawY + image.OffSetY);
                break;
            }

            DXManager.SetSurface(oldSurface);
            float oldOpacity = DXManager.Opacity;

            if (shadow)
            {
                switch (CurrentAnimation)
                {
                case MirAnimation.HorseStanding:
                case MirAnimation.HorseWalking:
                case MirAnimation.HorseRunning:
                case MirAnimation.HorseStruck:
                    HorseLibrary?.Draw(HorseFrame, DrawX, DrawY, Color.Black, true, 0.5F, ImageType.Shadow);
                    break;

                default:
                    DrawShadow2(l, t, r, b);
                    break;
                }
            }

            if (oldOpacity != Opacity && !DXManager.Blending)
            {
                DXManager.SetOpacity(Opacity);
            }


            switch (CurrentAnimation)
            {
            case MirAnimation.HorseStanding:
            case MirAnimation.HorseWalking:
            case MirAnimation.HorseRunning:
            case MirAnimation.HorseStruck:

                switch (HorseShape)
                {
                case 0:
                    HorseLibrary?.Draw(HorseFrame, DrawX, DrawY, Color.White, true, Opacity, ImageType.Image);
                    break;

                case 1:
                case 2:
                case 3:
                    HorseShapeLibrary?.Draw(HorseFrame, DrawX, DrawY, Color.White, true, Opacity, ImageType.Image);
                    break;

                case 4:
                    HorseShapeLibrary?.Draw(DrawFrame, DrawX, DrawY, Color.White, true, Opacity, ImageType.Image);
                    break;

                case 5:
                    HorseShapeLibrary?.Draw(DrawFrame, DrawX, DrawY, Color.White, true, Opacity, ImageType.Image);
                    if (shadow)
                    {
                        HorseShapeLibrary2?.DrawBlend(DrawFrame, DrawX, DrawY, Color.White, true, Opacity, ImageType.Image);
                    }
                    break;
                }

                break;
            }



            DXManager.Sprite.Draw(DXManager.ScratchTexture, Rectangle.FromLTRB(l, t, r, b), Vector3.Zero, new Vector3(l, t, 0), DrawColour);
            CEnvir.DPSCounter++;
            if (oldOpacity != Opacity && !DXManager.Blending)
            {
                DXManager.SetOpacity(oldOpacity);
            }
        }
Exemple #7
0
        private static void RenderObjects()
        {
            int  ImageIndex, FileIndex;
            byte AnimationFrame, AnimationTick;
            Size S; Point P;

            List <MapObject> DrawList = new List <MapObject>();

            #region Objects
            for (int Y = MapObject.User.Location.Y - ViewRangeY; Y <= MapObject.User.Location.Y + ViewRangeY + 25; Y++)
            {
                if (Y < 0)
                {
                    continue;
                }
                if (Y >= MapSize.Height)
                {
                    break;
                }
                for (int X = MapObject.User.Location.X - ViewRangeX; X < MapObject.User.Location.X + ViewRangeX; X++)
                {
                    if (X < 0)
                    {
                        continue;
                    }
                    if (X >= MapSize.Width)
                    {
                        break;
                    }
                    ImageIndex = M2CellInfo[X, Y].FrontImage & 0x7FFF;
                    if (ImageIndex-- > 0)
                    {
                        AnimationFrame = (byte)(M2CellInfo[X, Y].AnimationFrame & 0x7F);
                        if (AnimationFrame > 0)
                        {
                            AnimationTick = M2CellInfo[X, Y].AnimationTick;
                            ImageIndex   += (AnimationCount % (AnimationFrame + (AnimationFrame * AnimationTick))) / (1 + AnimationTick);
                        }

                        FileIndex = M2CellInfo[X, Y].FileIndex;
                        S         = Libraries.Objects[FileIndex].GetSize(ImageIndex);

                        if (S.Width == Globals.CellWidth && S.Height == Globals.CellHeight)
                        {
                            continue;
                        }

                        P = new Point((X + Settings.PlayerOffSet.X - MapObject.User.MovePoint.X) * Globals.CellWidth + MapObject.User.MovingOffSet.X, (Y + Settings.PlayerOffSet.Y - MapObject.User.MovePoint.Y) * Globals.CellHeight + MapObject.User.MovingOffSet.Y + 32 - S.Height);

                        if (AnimationFrame > 0)
                        {
                            P.Offset(Libraries.Objects[FileIndex].GetOffSet(ImageIndex));
                        }

                        if (P.Y <= Settings.ScreenSize.Height)
                        {
                            if (AnimationFrame > 0)
                            {
                                Libraries.Objects[FileIndex].DrawBlend(ImageIndex, P, Color.White, false);
                            }
                            else
                            {
                                Libraries.Objects[FileIndex].Draw(ImageIndex, P, Color.White, 1F, false);
                            }
                        }
                    }
                }
                for (int I = 0; I < ObjectList.Count; I++)
                {
                    MapObject Ob = ObjectList[I];
                    if (Ob.DrawLocation.Y - Y == 0)
                    {
                        Ob.Draw();
                    }
                }
            }
            #endregion


            float OldOpacity = DXManager.Opacity;

            DXManager.SetOpacity(0.5F);
            MapObject.User.DrawBody();
            MapObject.User.DrawHead();
            DXManager.SetOpacity(OldOpacity);

            if (MapObject.MouseObject != null)
            {
                MapObject.MouseObject.DrawBlend();
            }
        }