public void Update(DX11RenderContext context) { if (this.dispatcher == null) { this.dispatcher = new DX11BufferDispatcher(); this.geometry = new DX11NullGeometry(context, this.dispatcher); } if (!this.FOutLayer[0].Contains(context)) { this.FOutLayer[0][context] = new DX11Layer(); this.FOutLayer[0][context].Render = this.Render; } }
public void Update(IPluginIO pin, DX11RenderContext context) { if (this.dispatcher == null) { this.dispatcher = new DX11BufferDispatcher(); this.geometry = new DX11NullGeometry(context, this.dispatcher); } if (!this.FOutLayer[0].Contains(context)) { this.FOutLayer[0][context] = new DX11Layer(); this.FOutLayer[0][context].Render = this.Render; } }