public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); serVertices = new SerializeData(); serVertices.Parse(buffer); Field2 = new DT_VARIABLEARRAY(); Field2.Parse(buffer); Field3 = buffer.ReadInt(32); serTriangles = new SerializeData(); serTriangles.Parse(buffer); Field5 = new DT_VARIABLEARRAY(); Field5.Parse(buffer); Field6 = buffer.ReadInt(32); serPlanes = new SerializeData(); serPlanes.Parse(buffer); Field8 = new DT_VARIABLEARRAY(); Field8.Parse(buffer); Field9 = new Matrix3x3(); Field9.Parse(buffer); Field10 = new Vector3D(); Field10.Parse(buffer); Field11 = buffer.ReadFloat32(); Field12 = buffer.ReadFloat32(); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(4); snoAppearance = buffer.ReadInt(32); snoPhysMesh = buffer.ReadInt(32); Field4 = new AxialCylinder(); Field4.Parse(buffer); Field5 = new Sphere(); Field5.Parse(buffer); aabbBounds = new AABB(); aabbBounds.Parse(buffer); serTagMap = new SerializeData(); serTagMap.Parse(buffer); hTagMap = new DT_TAGMAP(); hTagMap.Parse(buffer); snoAnimSet = buffer.ReadInt(32); snoMonster = buffer.ReadInt(32); serMsgTriggeredEvents = new SerializeData(); serMsgTriggeredEvents.Parse(buffer); Field12 = buffer.ReadInt(32); Field13 = new DT_VARIABLEARRAY(); Field13.Parse(buffer); Field14 = new Vector3D(); Field14.Parse(buffer); Field15 = new WeightedLook[8]; for(int i = 0;i < _Field15.Length;i++) { _Field15[i] = new WeightedLook(); _Field15[i].Parse(buffer); } snoPhysics = buffer.ReadInt(32); Field17 = buffer.ReadInt(32); Field18 = buffer.ReadInt(32); Field19 = buffer.ReadFloat32(); Field20 = buffer.ReadFloat32(); Field21 = buffer.ReadFloat32(); Field22 = new ActorCollisionData(); Field22.Parse(buffer); Field23 = new InventoryImages[5]; for(int i = 0;i < _Field23.Length;i++) { _Field23[i] = new InventoryImages(); _Field23[i].Parse(buffer); } Field24 = buffer.ReadInt(32); Field25 = new DT_CSTRING(); Field25.Parse(buffer); serVOCastingNotes = new SerializeData(); serVOCastingNotes.Parse(buffer); Field27 = new DT_CSTRING(); Field27.Parse(buffer); serVORole = new SerializeData(); serVORole.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); serVertices = new SerializeData(); serVertices.Parse(buffer); Field2 = new DT_VARIABLEARRAY(); Field2.Parse(buffer); Field3 = buffer.ReadInt(32); serFaces = new SerializeData(); serFaces.Parse(buffer); Field5 = new DT_VARIABLEARRAY(); Field5.Parse(buffer); Field6 = buffer.ReadInt(32); serStaples = new SerializeData(); serStaples.Parse(buffer); Field8 = new DT_VARIABLEARRAY(); Field8.Parse(buffer); Field9 = buffer.ReadInt(32); serDistanceConstraints = new SerializeData(); serDistanceConstraints.Parse(buffer); Field11 = new DT_VARIABLEARRAY(); Field11.Parse(buffer); Field12 = buffer.ReadInt(32); serBendingConstraints = new SerializeData(); serBendingConstraints.Parse(buffer); Field14 = new DT_VARIABLEARRAY(); Field14.Parse(buffer); Field15 = buffer.ReadInt(32); Field16 = buffer.ReadFloat32(); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(64); Field1 = buffer.ReadInt(32); Field2 = new AABB(); Field2.Parse(buffer); wsBounds = new Sphere(); wsBounds.Parse(buffer); Field4 = new PRSTransform(); Field4.Parse(buffer); Field5 = new PRSTransform(); Field5.Parse(buffer); Field6 = new PRSTransform(); Field6.Parse(buffer); Field7 = buffer.ReadInt(32); serShapes = new SerializeData(); serShapes.Parse(buffer); Field9 = new DT_VARIABLEARRAY(); Field9.Parse(buffer); serConstraint = new SerializeData(); serConstraint.Parse(buffer); Field11 = new DT_VARIABLEARRAY(); Field11.Parse(buffer); snoParticleSystem = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = new Structure(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); serAppearanceMaterials = new SerializeData(); serAppearanceMaterials.Parse(buffer); Field4 = new DT_VARIABLEARRAY(); Field4.Parse(buffer); serAppearanceLooks = new SerializeData(); serAppearanceLooks.Parse(buffer); Field6 = new DT_VARIABLEARRAY(); Field6.Parse(buffer); nStaticLightCount = buffer.ReadInt(32); serStaticLights = new SerializeData(); serStaticLights.Parse(buffer); Field9 = new DT_VARIABLEARRAY(); Field9.Parse(buffer); Field10 = buffer.ReadInt(32); Field11 = buffer.ReadInt(32); Field12 = buffer.ReadInt(32); Field13 = buffer.ReadInt(32); Field14 = buffer.ReadInt(32); Field15 = buffer.ReadInt(32); Field16 = buffer.ReadInt(32); Field17 = buffer.ReadFloat32(); Field18 = buffer.ReadInt(32); Field19 = buffer.ReadInt(32); Field20 = buffer.ReadInt64(64); Field21 = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { nMaxNodes = buffer.ReadInt(32); nMaxLeaves = buffer.ReadInt(32); nMaxPrimitives = buffer.ReadInt(32); nNodeCount = buffer.ReadInt(32); nLeafCount = buffer.ReadInt(32); nPrimitiveCount = buffer.ReadInt(32); serNodes = new SerializeData(); serNodes.Parse(buffer); Field7 = new DT_VARIABLEARRAY(); Field7.Parse(buffer); serLeaves = new SerializeData(); serLeaves.Parse(buffer); Field9 = new DT_VARIABLEARRAY(); Field9.Parse(buffer); serPrimitives = new SerializeData(); serPrimitives.Parse(buffer); Field11 = new DT_VARIABLEARRAY(); Field11.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { serSoundSamples = new SerializeData(); serSoundSamples.Parse(buffer); Field1 = buffer.ReadInt(32); Field2 = new DT_VARIABLEARRAY(); Field2.Parse(buffer); serSampleTimestamps = new SerializeData(); serSampleTimestamps.Parse(buffer); Field4 = new DT_VARIABLEARRAY(); Field4.Parse(buffer); Field5 = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); serStringElements = new SerializeData(); serStringElements.Parse(buffer); Field2 = new DT_VARIABLEARRAY(); Field2.Parse(buffer); Field3 = buffer.ReadInt(32); serInt32Elements = new SerializeData(); serInt32Elements.Parse(buffer); Field5 = new DT_VARIABLEARRAY(); Field5.Parse(buffer); Field6 = buffer.ReadInt(32); serFloat32Elements = new SerializeData(); serFloat32Elements.Parse(buffer); Field8 = new DT_VARIABLEARRAY(); Field8.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = new DT_VARIABLEARRAY(); Field2.Parse(buffer); serStepObjectiveSets = new SerializeData(); serStepObjectiveSets.Parse(buffer); Field4 = new DT_VARIABLEARRAY(); Field4.Parse(buffer); serStepFailureConditionSets = new SerializeData(); serStepFailureConditionSets.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(2); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadInt(32); Field6 = buffer.ReadInt(32); Field7 = new QuestUnassignedStep(); Field7.Parse(buffer); Field8 = new DT_VARIABLEARRAY(); Field8.Parse(buffer); serQuestSteps = new SerializeData(); serQuestSteps.Parse(buffer); Field10 = new DT_VARIABLEARRAY(); Field10.Parse(buffer); serQuestCompletionSteps = new SerializeData(); serQuestCompletionSteps.Parse(buffer); Field12 = new QuestLevelRange(); Field12.Parse(buffer); Field13 = new QuestLevelRange(); Field13.Parse(buffer); Field14 = new QuestLevelRange(); Field14.Parse(buffer); Field15 = new QuestLevelRange(); Field15.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(4) + (-1); Field4 = buffer.ReadInt(4) + (-1); Field5 = buffer.ReadInt(32); Field6 = buffer.ReadInt(32); Field7 = buffer.ReadInt(32); Field8 = new ConvLocaleDisplayTimes[18]; for(int i = 0;i < _Field8.Length;i++) { _Field8[i] = new ConvLocaleDisplayTimes(); _Field8[i].Parse(buffer); } Field9 = new DT_CSTRING(); Field9.Parse(buffer); serComment = new SerializeData(); serComment.Parse(buffer); Field11 = buffer.ReadInt(32); Field12 = new DT_VARIABLEARRAY(); Field12.Parse(buffer); serTrueNodes = new SerializeData(); serTrueNodes.Parse(buffer); Field14 = new DT_VARIABLEARRAY(); Field14.Parse(buffer); serFalseNodes = new SerializeData(); serFalseNodes.Parse(buffer); Field16 = new DT_VARIABLEARRAY(); Field16.Parse(buffer); serChildNodes = new SerializeData(); serChildNodes.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(4); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); snoQuest = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadInt(32); snoConvPiggyback = buffer.ReadInt(32); snoConvUnlock = buffer.ReadInt(32); Field8 = buffer.ReadInt(32); Field9 = buffer.ReadCharArray(128); snoPrimaryNpc = buffer.ReadInt(32); snoAltNpc1 = buffer.ReadInt(32); snoAltNpc2 = buffer.ReadInt(32); snoAltNpc3 = buffer.ReadInt(32); snoAltNpc4 = buffer.ReadInt(32); Field15 = buffer.ReadInt(32); Field16 = new DT_VARIABLEARRAY(); Field16.Parse(buffer); serRootTreeNodes = new SerializeData(); serRootTreeNodes.Parse(buffer); Field18 = buffer.ReadCharArray(256); Field19 = buffer.ReadInt(32); Field20 = new DT_VARIABLEARRAY(); Field20.Parse(buffer); serCompiledScript = new SerializeData(); serCompiledScript.Parse(buffer); snoBossEncounter = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { serMarkers = new SerializeData(); serMarkers.Parse(buffer); Field1 = new DT_VARIABLEARRAY(); Field1.Parse(buffer); serNoSpawns = new SerializeData(); serNoSpawns.Parse(buffer); Field3 = new DT_VARIABLEARRAY(); Field3.Parse(buffer); Field4 = new AABB(); Field4.Parse(buffer); Field5 = buffer.ReadInt(32); Field6 = buffer.ReadCharArray(256); nLabel = buffer.ReadInt(32); nSpecialIndexCount = buffer.ReadInt(32); serSpecialIndexList = new SerializeData(); serSpecialIndexList.Parse(buffer); Field10 = new DT_VARIABLEARRAY(); Field10.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(64); Field1 = new PowerDef(); Field1.Parse(buffer); Field2 = buffer.ReadBool(); Field3 = buffer.ReadBool(); Field4 = buffer.ReadCharArray(256); Field5 = buffer.ReadInt(32); serScriptFormulaDetails = new SerializeData(); serScriptFormulaDetails.Parse(buffer); Field7 = new DT_VARIABLEARRAY(); Field7.Parse(buffer); Field8 = buffer.ReadInt(32); Field9 = new DT_VARIABLEARRAY(); Field9.Parse(buffer); serCompiledScript = new SerializeData(); serCompiledScript.Parse(buffer); snoQuestMetaData = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadCharArray(65); Field2 = buffer.ReadFloat32(); Field3 = buffer.ReadFloat32(); Field4 = buffer.ReadFloat32(); Field5 = buffer.ReadFloat32(); Field6 = buffer.ReadFloat32(); Field7 = buffer.ReadInt(32); Field8 = buffer.ReadInt(32); Field9 = buffer.ReadInt(32); Field10 = buffer.ReadFloat32(); Field11 = buffer.ReadFloat32(); Field12 = buffer.ReadFloat32(); Field13 = buffer.ReadFloat32(); Field14 = buffer.ReadInt(32); serBoneNames = new SerializeData(); serBoneNames.Parse(buffer); Field16 = new DT_VARIABLEARRAY(); Field16.Parse(buffer); Field17 = buffer.ReadInt(32); serTranslationCurves = new SerializeData(); serTranslationCurves.Parse(buffer); Field19 = new DT_VARIABLEARRAY(); Field19.Parse(buffer); serRotationCurves = new SerializeData(); serRotationCurves.Parse(buffer); Field21 = new DT_VARIABLEARRAY(); Field21.Parse(buffer); serScaleCurves = new SerializeData(); serScaleCurves.Parse(buffer); Field23 = new DT_VARIABLEARRAY(); Field23.Parse(buffer); Field24 = buffer.ReadFloat32(); Field25 = buffer.ReadFloat32(); Field26 = buffer.ReadFloat32(); Field27 = buffer.ReadFloat32(); Field28 = new Vector3D(); Field28.Parse(buffer); Field29 = new Vector3D(); Field29.Parse(buffer); Field30 = new Vector3D(); Field30.Parse(buffer); Field31 = new Vector3D(); Field31.Parse(buffer); Field32 = buffer.ReadFloat32(); serKeyedAttachments = new SerializeData(); serKeyedAttachments.Parse(buffer); Field34 = buffer.ReadInt(32); Field35 = new DT_VARIABLEARRAY(); Field35.Parse(buffer); serKeyframePosList = new SerializeData(); serKeyframePosList.Parse(buffer); Field37 = new DT_VARIABLEARRAY(); Field37.Parse(buffer); serNonlinearOffset = new SerializeData(); serNonlinearOffset.Parse(buffer); Field39 = new DT_VARIABLEARRAY(); Field39.Parse(buffer); Field40 = new VelocityVector3D(); Field40.Parse(buffer); Field41 = new HardpointLink(); Field41.Parse(buffer); Field42 = buffer.ReadCharArray(256); Field43 = buffer.ReadCharArray(256); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); serPasses = new SerializeData(); serPasses.Parse(buffer); Field3 = new DT_VARIABLEARRAY(); Field3.Parse(buffer); Field4 = buffer.ReadCharArray(256); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(256); Field1 = buffer.ReadCharArray(256); Field2 = buffer.ReadInt(32); dwNumControls = buffer.ReadInt(32); serControlList = new SerializeData(); serControlList.Parse(buffer); Field5 = new DT_VARIABLEARRAY(); Field5.Parse(buffer); dwNumStyles = buffer.ReadInt(32); serStyleList = new SerializeData(); serStyleList.Parse(buffer); Field8 = new DT_VARIABLEARRAY(); Field8.Parse(buffer); Field9 = new DataElements(); Field9.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(64); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = new int[4]; for(int i = 0;i < _Field3.Length;i++) _Field3[i] = buffer.ReadInt(32); Field4 = buffer.ReadInt(2); snoRewardRecipe = new int[5]; for(int i = 0;i < _snoRewardRecipe.Length;i++) _snoRewardRecipe[i] = buffer.ReadInt(32); snoRewardTreasureClass = buffer.ReadInt(32); Field7 = buffer.ReadInt(32); Field8 = buffer.ReadInt(32); Field9 = buffer.ReadInt(2); snoReplayRewardRecipe = new int[5]; for(int i = 0;i < _snoReplayRewardRecipe.Length;i++) _snoReplayRewardRecipe[i] = buffer.ReadInt(32); snoReplayRewardTreasureClass = buffer.ReadInt(32); Field12 = buffer.ReadInt(32); Field13 = buffer.ReadInt(32); snoPowerGranted = buffer.ReadInt(32); snoWaypointLevelAreas = new int[2]; for(int i = 0;i < _snoWaypointLevelAreas.Length;i++) _snoWaypointLevelAreas[i] = buffer.ReadInt(32); Field16 = new DT_VARIABLEARRAY(); Field16.Parse(buffer); serStepObjectiveSets = new SerializeData(); serStepObjectiveSets.Parse(buffer); Field18 = new DT_VARIABLEARRAY(); Field18.Parse(buffer); serStepBonusObjectiveSets = new SerializeData(); serStepBonusObjectiveSets.Parse(buffer); Field20 = new DT_VARIABLEARRAY(); Field20.Parse(buffer); serStepFailureConditionSets = new SerializeData(); serStepFailureConditionSets.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); serInt32Elements = new SerializeData(); serInt32Elements.Parse(buffer); Field2 = new DT_VARIABLEARRAY(); Field2.Parse(buffer); Field3 = buffer.ReadInt(32); serFloatElements = new SerializeData(); serFloatElements.Parse(buffer); Field5 = new DT_VARIABLEARRAY(); Field5.Parse(buffer); Field6 = buffer.ReadInt(32); serVector2DElements = new SerializeData(); serVector2DElements.Parse(buffer); Field8 = new DT_VARIABLEARRAY(); Field8.Parse(buffer); Field9 = buffer.ReadInt(32); serAnimationDescriptions = new SerializeData(); serAnimationDescriptions.Parse(buffer); Field11 = new DT_VARIABLEARRAY(); Field11.Parse(buffer); Field12 = buffer.ReadInt(32); serAnimationBindings = new SerializeData(); serAnimationBindings.Parse(buffer); Field14 = new DT_VARIABLEARRAY(); Field14.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = new DT_VARIABLEARRAY(); Field0.Parse(buffer); serTraitEntries = new SerializeData(); serTraitEntries.Parse(buffer); Field2 = new DT_VARIABLEARRAY(); Field2.Parse(buffer); serActiveSkillEntries = new SerializeData(); serActiveSkillEntries.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadFloat32(); Field3 = buffer.ReadFloat32(); Field4 = buffer.ReadFloat32(); Field5 = buffer.ReadInt(32); Field6 = buffer.ReadFloat32(); Field7 = buffer.ReadFloat32(); Field8 = buffer.ReadFloat32(); Field9 = buffer.ReadFloat32(); Field10 = buffer.ReadFloat32(); Field11 = buffer.ReadFloat32(); Field12 = buffer.ReadFloat32(); serPermutations = new SerializeData(); serPermutations.Parse(buffer); Field14 = buffer.ReadInt(32); Field15 = new DT_VARIABLEARRAY(); Field15.Parse(buffer); Field16 = buffer.ReadInt(32); Field17 = buffer.ReadInt(32); Field18 = new DT_VARIABLEARRAY(); Field18.Parse(buffer); serDspEffects = new SerializeData(); serDspEffects.Parse(buffer); Field20 = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = new DT_VARIABLEARRAY(); Field0.Parse(buffer); Field1 = new DT_VARIABLEARRAY(); Field1.Parse(buffer); Field2 = new DT_VARIABLEARRAY(); Field2.Parse(buffer); Field3 = new DT_VARIABLEARRAY(); Field3.Parse(buffer); Field4 = new dmFloat3(); Field4.Parse(buffer); Field5 = buffer.ReadInt(32); Field6 = buffer.ReadInt(32); Field7 = buffer.ReadInt(32); Field8 = buffer.ReadFloat32(); Field9 = buffer.ReadFloat32(); serVertices = new SerializeData(); serVertices.Parse(buffer); serPlanes = new SerializeData(); serPlanes.Parse(buffer); serSubEdges = new SerializeData(); serSubEdges.Parse(buffer); serFaceSubEdges = new SerializeData(); serFaceSubEdges.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadFloat32(); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(32); serPlaylistEntries = new SerializeData(); serPlaylistEntries.Parse(buffer); Field5 = buffer.ReadInt(32); Field6 = new DT_VARIABLEARRAY(); Field6.Parse(buffer); Field7 = new RandomMusicSoundParams[2]; for(int i = 0;i < _Field7.Length;i++) { _Field7[i] = new RandomMusicSoundParams(); _Field7[i].Parse(buffer); } }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); snoActor = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(4) + (-1); Field4 = buffer.ReadInt(4) + (-1); Field5 = buffer.ReadInt(4) + (-1); Field6 = new Monster(); Field6.Parse(buffer); Field7 = buffer.ReadInt(3); Field8 = buffer.ReadInt(32); Field9 = buffer.ReadInt(32); Field10 = new int[4]; for(int i = 0;i < _Field10.Length;i++) _Field10[i] = buffer.ReadInt(32); ... something to fix here :D GenerateFixedArrayParseBitBuffer(D3TypeDescriptor.DT_FIXEDARRAY) Field12 = buffer.ReadFloat32(); Field13 = buffer.ReadFloat32(); Field14 = buffer.ReadFloat32(); Field15 = buffer.ReadFloat32(); Field16 = buffer.ReadFloat32(); Field17 = buffer.ReadFloat32(); Field18 = buffer.ReadInt(32); Field19 = new HealthDropInfo(); Field19.Parse(buffer); Field20 = new HealthDropInfo(); Field20.Parse(buffer); Field21 = new HealthDropInfo(); Field21.Parse(buffer); Field22 = new HealthDropInfo(); Field22.Parse(buffer); snoSkillKit = buffer.ReadInt(32); Field24 = new SkillDeclaration[8]; for(int i = 0;i < _Field24.Length;i++) { _Field24[i] = new SkillDeclaration(); _Field24[i].Parse(buffer); } Field25 = new MonsterSkillDeclaration[8]; for(int i = 0;i < _Field25.Length;i++) { _Field25[i] = new MonsterSkillDeclaration(); _Field25[i].Parse(buffer); } snoTreasureClassFirstKill = buffer.ReadInt(32); snoTreasureClass = buffer.ReadInt(32); snoTreasureClassRare = buffer.ReadInt(32); snoTreasureClassChampion = buffer.ReadInt(32); snoTreasureClassChampionLight = buffer.ReadInt(32); Field31 = buffer.ReadFloat32(); Field32 = buffer.ReadFloat32(); Field33 = buffer.ReadFloat32(); Field34 = buffer.ReadFloat32(); Field35 = buffer.ReadInt(32); Field36 = buffer.ReadFloat32(); Field37 = buffer.ReadInt(32); Field38 = buffer.ReadInt(32); snoInventory = buffer.ReadInt(32); snoSecondaryInventory = buffer.ReadInt(32); snoLore = buffer.ReadInt(32); arAIBehaviors = new int[6]; for(int i = 0;i < _arAIBehaviors.Length;i++) _arAIBehaviors[i] = buffer.ReadInt(32); Field43 = new int[8]; for(int i = 0;i < _Field43.Length;i++) _Field43[i] = buffer.ReadInt(32); snoSummonActor = new int[6]; for(int i = 0;i < _snoSummonActor.Length;i++) _snoSummonActor[i] = buffer.ReadInt(32); Field45 = new int[4]; for(int i = 0;i < _Field45.Length;i++) _Field45[i] = buffer.ReadInt(32); Field46 = new int[6]; for(int i = 0;i < _Field46.Length;i++) _Field46[i] = buffer.ReadInt(32); Field47 = buffer.ReadInt(32); Field48 = buffer.ReadInt(32); Field49 = buffer.ReadInt(32); Field50 = buffer.ReadInt(3); serTagMap = new SerializeData(); serTagMap.Parse(buffer); hTagMap = new DT_TAGMAP(); hTagMap.Parse(buffer); Field53 = buffer.ReadInt(32); Field54 = new DT_VARIABLEARRAY(); Field54.Parse(buffer); serSpawnGroups = new SerializeData(); serSpawnGroups.Parse(buffer); Field56 = buffer.ReadCharArray(128); }
public void Parse(GameBitBuffer buffer) { dwFlags = buffer.ReadInt(32); nBoneCount = buffer.ReadInt(32); serBoneStructure = new SerializeData(); serBoneStructure.Parse(buffer); Field3 = new DT_VARIABLEARRAY(); Field3.Parse(buffer); Field4 = new LookAtData(); Field4.Parse(buffer); Field5 = buffer.ReadInt(32); Field6 = new DT_VARIABLEARRAY(); Field6.Parse(buffer); serBonePulses = new SerializeData(); serBonePulses.Parse(buffer); Field8 = new GeoSet[2]; for(int i = 0;i < _Field8.Length;i++) { _Field8[i] = new GeoSet(); _Field8[i].Parse(buffer); } Field9 = new Sphere(); Field9.Parse(buffer); nCollisionCapsuleCount = buffer.ReadInt(32); serCollisionCapsules = new SerializeData(); serCollisionCapsules.Parse(buffer); Field12 = new DT_VARIABLEARRAY(); Field12.Parse(buffer); nHardpointCount = buffer.ReadInt(32); serHardpoints = new SerializeData(); serHardpoints.Parse(buffer); Field15 = new DT_VARIABLEARRAY(); Field15.Parse(buffer); Field16 = new Vector3D(); Field16.Parse(buffer); tOctreeVisualMesh = new Octree(); tOctreeVisualMesh.Parse(buffer); aabbBounds = new AABB(); aabbBounds.Parse(buffer); nLoopConstraintCount = buffer.ReadInt(32); serLoopConstraints = new SerializeData(); serLoopConstraints.Parse(buffer); Field21 = new DT_VARIABLEARRAY(); Field21.Parse(buffer); uRagdollDegrade = buffer.ReadInt(32); Field23 = buffer.ReadCharArray(256); Field24 = buffer.ReadCharArray(256); Field25 = buffer.ReadCharArray(256); Field26 = buffer.ReadCharArray(256); Field27 = buffer.ReadInt(32); Field28 = buffer.ReadFloat32(); Field29 = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { serQuests = new SerializeData(); serQuests.Parse(buffer); Field1 = new DT_VARIABLEARRAY(); Field1.Parse(buffer); Field2 = new WaypointInfo[25]; for(int i = 0;i < _Field2.Length;i++) { _Field2[i] = new WaypointInfo(); _Field2[i].Parse(buffer); } Field3 = new ResolvedPortalDestination(); Field3.Parse(buffer); Field4 = new ActStartLocOverride[6]; for(int i = 0;i < _Field4.Length;i++) { _Field4[i] = new ActStartLocOverride(); _Field4[i].Parse(buffer); } }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); nVertCount = buffer.ReadInt(32); serVertList = new SerializeData(); serVertList.Parse(buffer); Field3 = new DT_VARIABLEARRAY(); Field3.Parse(buffer); serInfluenceList = new SerializeData(); serInfluenceList.Parse(buffer); Field5 = new DT_VARIABLEARRAY(); Field5.Parse(buffer); nIndexCount = buffer.ReadInt(32); serIndexList = new SerializeData(); serIndexList.Parse(buffer); Field8 = new DT_VARIABLEARRAY(); Field8.Parse(buffer); serClothStructure = new SerializeData(); serClothStructure.Parse(buffer); Field10 = new DT_VARIABLEARRAY(); Field10.Parse(buffer); snoSurface = buffer.ReadInt(32); Field12 = buffer.ReadInt(32); Field13 = buffer.ReadFloat32(); Field14 = buffer.ReadCharArray(128); Field15 = buffer.ReadCharArray(128); aabbBounds = new AABB(); aabbBounds.Parse(buffer); nShapeCount = buffer.ReadInt(32); serShapes = new SerializeData(); serShapes.Parse(buffer); Field19 = new DT_VARIABLEARRAY(); Field19.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); dwWidth = buffer.ReadInt(32); dwHeight = buffer.ReadInt(32); dwFaceCount = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); dwMipMapLevelMax = buffer.ReadInt(32); Field6 = new SerializeData[60]; for(int i = 0;i < _Field6.Length;i++) { _Field6[i] = new SerializeData(); _Field6[i].Parse(buffer); } Field7 = buffer.ReadInt(32); serFrame = new SerializeData(); serFrame.Parse(buffer); Field9 = new DT_VARIABLEARRAY(); Field9.Parse(buffer); Field10 = new IVector2D(); Field10.Parse(buffer); Field11 = buffer.ReadInt(32); Field12 = buffer.ReadInt(32); Field13 = buffer.ReadInt(32); Field14 = buffer.ReadInt64(64); Field15 = buffer.ReadInt(32); Field16 = (byte)buffer.ReadInt(8); Field17 = (byte)buffer.ReadInt(8); Field18 = (byte)buffer.ReadInt(8); Field19 = buffer.ReadCharArray(256); Field20 = new DT_VARIABLEARRAY(); Field20.Parse(buffer); serImageFileIDs = new SerializeData(); serImageFileIDs.Parse(buffer); Field22 = buffer.ReadInt(32); Field23 = buffer.ReadInt(32); Field24 = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = new DT_VARIABLEARRAY(); Field0.Parse(buffer); serEntry = new SerializeData(); serEntry.Parse(buffer); Field2 = buffer.ReadCharArray(80); Field3 = buffer.ReadCharArray(256); }
public void Parse(GameBitBuffer buffer) { serTiles = new SerializeData(); serTiles.Parse(buffer); Field1 = new DT_VARIABLEARRAY(); Field1.Parse(buffer); Field2 = buffer.ReadInt(32); serCommands = new SerializeData(); serCommands.Parse(buffer); Field4 = new DT_VARIABLEARRAY(); Field4.Parse(buffer); serParentIndices = new SerializeData(); serParentIndices.Parse(buffer); Field6 = new DT_VARIABLEARRAY(); Field6.Parse(buffer); serDRLGTagMap = new SerializeData(); serDRLGTagMap.Parse(buffer); hDRLGTagMap = new DT_TAGMAP(); hDRLGTagMap.Parse(buffer); }