void BuildDecisionTree() { idle = new DT_Action(ActionInit_Idle, ActionUpdate_Idle, ActionEnd_Idle); inspect = new DT_Action(ActionInit_Inspect, ActionUpdate_Inspect, ActionEnd_Inspect); attack = new DT_Action(ActionInit_Attack, ActionUpdate_Attack, ActionEnd_Attack); //TODO: YOUR CODE HERE (Q1) DT_Decision dtNode_InAttackRange = new DT_Decision(IsInAttackRange, attack, inspect); dtNode_Root = new DT_Decision(CanSeePlayer, dtNode_InAttackRange, idle); dt_LastAction = null; }
public override DT_Node MakeDecision() { DT_Node branch = GetBranch(); return(branch.MakeDecision()); }
public DT_Decision(DT_Decision_Func decisionFunction, DT_Node trueNode, DT_Node falseNode) { this.decisionFunction = decisionFunction; this.trueNode = trueNode; this.falseNode = falseNode; }