private static DazFigurePlatform DiscoverFigurePlatform(DTU dtu) { var token = dtu.AssetID.ToLower(); foreach (DazFigurePlatform dfp in Enum.GetValues(typeof(DazFigurePlatform))) { if (token.Contains(dfp.ToString().ToLower())) { return(dfp); } } return(DazFigurePlatform.Genesis8);//default }
private static IEnumerator ImportRoutine(string dtuPath, string fbxPath) { Daz3DBridge.CurrentToolbarMode = Daz3DBridge.ToolbarMode.History;//force into history mode during import Daz3DBridge.Progress = .03f; yield return(new WaitForEndOfFrame()); _map = new MaterialMap(dtuPath); while (!IrayShadersReady()) { yield return(new WaitForEndOfFrame()); } var dtu = new DTU(); var routine = ImportDTURoutine(dtuPath, (d => dtu = d), .8f); while (routine.MoveNext()) { yield return(new WaitForEndOfFrame()); } //ImportDTU(dtuPath); DazFigurePlatform platform = DiscoverFigurePlatform(dtu); Daz3DBridge.Progress = .9f; yield return(new WaitForEndOfFrame()); if (GenerateUnityPrefab) { GeneratePrefabFromFBX(fbxPath, platform); } Daz3DBridge.Progress = 1f; yield return(new WaitForEndOfFrame()); _map = null; Daz3DBridge.Progress = 0; yield break; }