public void DrawRectangle(int x, int y, int width, int height, DTColor color, bool fill) { int red = color.R; int green = color.G; int blue = color.B; int alpha = color.Alpha; var javascriptCode = "DTSudokuBridgeDisplayJavascript.drawRectangle(" + BridgeDisplayUtil.IntToString(x) + ", " + BridgeDisplayUtil.IntToString(y) + ", " + BridgeDisplayUtil.IntToString(width) + ", " + BridgeDisplayUtil.IntToString(height) + ", " + BridgeDisplayUtil.IntToString(red) + ", " + BridgeDisplayUtil.IntToString(green) + ", " + BridgeDisplayUtil.IntToString(blue) + ", " + BridgeDisplayUtil.IntToString(alpha) + ", " + (fill ? "true" : "false") + ")"; Script.Eval(javascriptCode); }
public void Render(IDisplay <IDTSudokuAssets> display) { if (this.sudokuBoardFrameSection != null) { TranslatedDTSudokuDisplay translatedDisplay = new TranslatedDTSudokuDisplay(display, 25, 25); this.sudokuBoardFrameSection.Render(translatedDisplay); if (this.sudokuBoardFrameSection.IsSolved()) { display.GetAssets().DrawImage(DTSudokuImage.SolvedText, 25, 25 + 450 + 15); } } TranslatedDTSudokuDisplay translatedDisplay2 = new TranslatedDTSudokuDisplay(display, 25, 555); this.sudokuDifficultySelectionFrameSection.Render(translatedDisplay2); TranslatedDTSudokuDisplay translatedDisplay3 = new TranslatedDTSudokuDisplay(display, 125, 620); this.sudokuNewGameButtonFrameSection.Render(translatedDisplay3); if (this.sudokuLoadingBoardFrameSection != null) { DTColor semiTransparentGray = new DTColor(0, 0, 0, 100); display.DrawRectangle(25, 25, 450, 450, semiTransparentGray, true); display.DrawRectangle(25, 555, 451, 51, semiTransparentGray, true); display.DrawRectangle(125, 620, 251, 51, semiTransparentGray, true); display.GetAssets().DrawImage(DTSudokuImage.LoadingText, 25, 25); } }
public void Render(TranslatedDTSudokuDisplay display) { DTColor black = new DTColor(0, 0, 0); display.DrawImage(DTSudokuImage.DifficultyText, 0, 0); display.DrawImage(DTSudokuImage.EasyText, 151, 1); display.DrawImage(DTSudokuImage.NormalText, 251, 1); display.DrawImage(DTSudokuImage.HardText, 351, 1); if (this.currentlySelectedDifficultyValue == DTSudokuDifficultyValue.Easy) { display.DrawImage(DTSudokuImage.HighlightedDifficulty, 151, 1); } else if (this.currentlySelectedDifficultyValue == DTSudokuDifficultyValue.Normal) { display.DrawImage(DTSudokuImage.HighlightedDifficulty, 251, 1); } else if (this.currentlySelectedDifficultyValue == DTSudokuDifficultyValue.Hard) { display.DrawImage(DTSudokuImage.HighlightedDifficulty, 351, 1); } else { throw new Exception(); } display.DrawRectangle(150, 0, 101, 51, black, false); display.DrawRectangle(250, 0, 101, 51, black, false); display.DrawRectangle(350, 0, 101, 51, black, false); }
public void Render(TranslatedDTSudokuDisplay display) { DTColor black = new DTColor(0, 0, 0); display.DrawImage(DTSudokuImage.NewGameText, 1, 1); if (this.isHoveringOverNewGame) { display.DrawImage(DTSudokuImage.HighlightedNewGame, 1, 1); } display.DrawRectangle(0, 0, 251, 51, black, false); }
public void DrawRectangle(int x, int y, int width, int height, DTColor color, bool fill) { Color agateLibColor = Color.FromArgb(color.Alpha, color.R, color.G, color.B); if (fill) { Display.FillRect(x, y, width, height, agateLibColor); } else { // Unclear why the "- 1" are necessary, but it seems to make the display render better. Display.DrawRect(x, y, width - 1, height - 1, agateLibColor); } }
public void Render(TranslatedDTSudokuDisplay display) { DTColor black = new DTColor(0, 0, 0); for (int i = 0; i < 9; i++) { for (int j = 0; j < 9; j++) { if (this.currentBoard[i, j] != 0) { CellStatus cellStatus = CellStatus.Given; if (this.currentBoard[i, j] != this.initialBoard[i, j]) { cellStatus = CellStatus.Correct; } if (this.currentBoard[i, j] != this.solvedBoard[i, j]) { cellStatus = CellStatus.Wrong; } this.DrawNumber(this.currentBoard[i, j], cellStatus, WIDTH * i + 1, WIDTH * j + 1, display); } } } if (this.selectedCell != null) { int x = this.selectedCell.Item1; int y = this.selectedCell.Item2; display.DrawImage(DTSudokuImage.HighlightedCell, WIDTH * x + 1, WIDTH * y + 1); } for (int i = 0; i < 9; i++) { for (int j = 0; j < 9; j++) { display.DrawRectangle(WIDTH * i, WIDTH * j, WIDTH + 1, WIDTH + 1, black, false); } } for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { int xOffset = i * WIDTH * 3; int yOffset = j * WIDTH * 3; display.DrawThickRectangle(xOffset, yOffset, WIDTH * 3 + 1, WIDTH * 3 + 1, 2, black, false); } } }
public static void DrawThickRectangle <T>(this IDisplay <T> display, int x, int y, int width, int height, int additionalThickness, DTColor color, bool fill) where T : IAssets { display.DrawRectangle(x - additionalThickness, y - additionalThickness, width + additionalThickness * 2, 1 + additionalThickness * 2, color, true); display.DrawRectangle(x - additionalThickness, height - 1 + y - additionalThickness, width + additionalThickness * 2, 1 + additionalThickness * 2, color, true); display.DrawRectangle(x - additionalThickness, y - additionalThickness, 1 + additionalThickness * 2, height + additionalThickness * 2, color, true); display.DrawRectangle(width - 1 + x - additionalThickness, y - additionalThickness, 1 + additionalThickness * 2, height + additionalThickness * 2, color, true); if (fill) { display.DrawRectangle(x, y, width, height, color, true); } }
public void DrawThickRectangle(int x, int y, int width, int height, int additionalThickness, DTColor color, bool fill) { this.display.DrawThickRectangle(x + this.xOffset, y + this.yOffset, width, height, additionalThickness, color, fill); }
public void DrawRectangle(int x, int y, int width, int height, DTColor color, bool fill) { this.display.DrawRectangle(x + this.xOffset, y + this.yOffset, width, height, color, fill); }