public PlayerProgress() { Flags = new DSFlags(); Score = new DSPlayerScore(); Stats = new DSUnitStats(); Skills = new DSPlayerSkills(); Equipment = new DSPlayerEquipment(); Squad = new DSPlayerSquad(); Level = new LevelInfo(); }
public void ApplyLoadedData(object data) { var d = data as DSPlayerSkills; if (d == null) { d = new DSPlayerSkills(); } firstSkill.ApplyLoadedData(d.firstSkill); secondSkill.ApplyLoadedData(d.secondSkill); skills = d.skills; }