public GRAPHICS graphics_stop(DRV_GRAPHICS layer) { return(graphics.Stop(layer)); }
public GRAPHICS graphics_start(DRV_GRAPHICS layer) { return(graphics.Start(layer)); }
internal GRAPHICS Stop(DRV_GRAPHICS layer) { return(layers[(int)layer].Stop()); }
public GRAPHICS graphics_read_setting(DRV_GRAPHICS layer, IntPtr framebuff, uint fb_stride, DRV_GRAPHICS_FORMAT gr_format, DRV_WR_RD wr_rd_swa, ref drv_rect_t gr_rect, byte[] clut, int clut_count) { return(graphics.ReadSetting(layer, framebuff, fb_stride, gr_format, wr_rd_swa, ref gr_rect, clut, clut_count)); }
internal GRAPHICS ReadSetting(DRV_GRAPHICS layer, IntPtr framebuff, uint fb_stride, DRV_GRAPHICS_FORMAT gr_format, DRV_WR_RD wr_rd_swa, ref drv_rect_t gr_rect, byte[] clut, int clut_count) { return(layers[(int)layer].ReadSetting(framebuff, fb_stride, gr_format, wr_rd_swa, ref gr_rect, clut, clut_count)); }