public SoundData(DRSound dRSound, DRAssetsPath dRAssetsPath, SoundGroupData soundGroup, SoundPlayParamData soundPlayParam) { this.dRSound = dRSound; this.dRAssetsPath = dRAssetsPath; this.SoundGroupData = soundGroup; this.SoundPlayParam = soundPlayParam; }
public void ParseDataRow(string dataRowText) { DRSound model = GameUtility.DeserializeObject <DRSound>(dataRowText); Id = model.Id; Name = model.Name; Asset = model.Asset; }
/// <summary> /// 场景物体音效 /// </summary> /// <param name="soundComponent"></param> /// <param name="soundId"></param> /// <param name="bindingEntity"></param> /// <param name="userData"></param> /// <returns></returns> public static int?PlaySound(this SoundComponent soundComponent, int soundId, StarForce.Entity bindingEntity = null, object userData = null) { IDataTable <DRSound> dtSound = GameEntry.DataTable.GetDataTable <DRSound>(); DRSound drSound = dtSound.GetDataRow(soundId); if (drSound == null) { Log.Warning("Can not load sound '{0}' from data table.", soundId.ToString()); return(null); } PlaySoundParams playSoundParams = PlaySoundParams.Create(); playSoundParams.Priority = drSound.Priority; playSoundParams.Loop = drSound.Loop; playSoundParams.VolumeInSoundGroup = drSound.Volume; playSoundParams.SpatialBlend = drSound.SpatialBlend; return(soundComponent.PlaySound(AssetUtility.GetSoundAsset(drSound.AssetName), "Sound", Constant.AssetPriority.SoundAsset, playSoundParams, bindingEntity != null ? bindingEntity.Entity : null, userData)); }