public override Dictionary <string, string> GetCharacterDisplayCalculationValues()
        {
            Dictionary <string, string> dictValues = new Dictionary <string, string>();

            dictValues.Add("Overall Points", OverallPoints.ToString());
            dictValues.Add("DPS Points", DPSPoints.ToString());
            dictValues.Add("Survivability Points", SurvivabilityPoints.ToString());

            float baseMiss        = StatConversion.WHITE_MISS_CHANCE_CAP_DW[TargetLevel - 80] - BasicStats.PhysicalHit;
            float baseYellowMiss  = StatConversion.YELLOW_MISS_CHANCE_CAP[TargetLevel - 80] - BasicStats.PhysicalHit;
            float basePoisonMiss  = StatConversion.GetSpellMiss(80 - TargetLevel, false) - BasicStats.SpellHit;
            float baseDodge       = StatConversion.WHITE_DODGE_CHANCE_CAP[TargetLevel - 80] - StatConversion.GetDodgeParryReducFromExpertise(BasicStats.Expertise);
            float baseParry       = 0f;// StatConversion.WHITE_PARRY_CHANCE_CAP[TargetLevel - 80] - StatConversion.GetDodgeParryReducFromExpertise(BasicStats.Expertise);
            float baseWhiteMHCrit = CritChanceMHTotal;
            float baseWhiteOHCrit = CritChanceOHTotal;
            float capMiss         = (float)Math.Ceiling(baseMiss * 100f * 32.78998947f);
            float capYellowMiss   = (float)Math.Ceiling(baseYellowMiss * 100f * 32.78998947f);
            float capPoisonMiss   = (float)Math.Ceiling(basePoisonMiss * 100f * 26.23f);
            float capDodge        = (float)Math.Ceiling(baseDodge * 100f * 32.78998947f);
            float capParry        = (float)Math.Ceiling(baseParry * 100f * 32.78998947f); // TODO: Check this value
            float capWhiteMHCrit  = 100 - StatConversion.WHITE_GLANCE_CHANCE_CAP[TargetLevel - 80] * 100 - MissedWhiteAttacks - DodgedMHAttacks;
            float capWhiteOHCrit  = 100 - StatConversion.WHITE_GLANCE_CHANCE_CAP[TargetLevel - 80] * 100 - MissedWhiteAttacks - DodgedOHAttacks;

            string tipMiss = "*White: ";

            if (BasicStats.HitRating > capMiss)
            {
                tipMiss += string.Format("Over the cap by {0} Hit Rating", BasicStats.HitRating - capMiss);
            }
            else if (BasicStats.HitRating < capMiss)
            {
                tipMiss += string.Format("Under the cap by {0} Hit Rating", capMiss - BasicStats.HitRating);
            }
            else
            {
                tipMiss += "Exactly at the cap";
            }

            tipMiss += "\r\nYellow: ";
            if (BasicStats.HitRating > capYellowMiss)
            {
                tipMiss += string.Format("Over the cap by {0} Hit Rating", BasicStats.HitRating - capYellowMiss);
            }
            else if (BasicStats.HitRating < capYellowMiss)
            {
                tipMiss += string.Format("Under the cap by {0} Hit Rating", capYellowMiss - BasicStats.HitRating);
            }
            else
            {
                tipMiss += "Exactly at the cap";
            }

            tipMiss += "\r\nPoison: ";
            if (BasicStats.HitRating > capPoisonMiss)
            {
                tipMiss += string.Format("Over the cap by {0} Hit Rating", BasicStats.HitRating - capPoisonMiss);
            }
            else if (BasicStats.HitRating < capPoisonMiss)
            {
                tipMiss += string.Format("Under the cap by {0} Hit Rating", capPoisonMiss - BasicStats.HitRating);
            }
            else
            {
                tipMiss += "Exactly at the cap";
            }

            string tipDodge = string.Empty;

            if (BasicStats.ExpertiseRating > capDodge)
            {
                tipDodge = string.Format("*Over the cap by {0} Expertise Rating", BasicStats.ExpertiseRating - capDodge);
            }
            else if (BasicStats.ExpertiseRating < capDodge)
            {
                tipDodge = string.Format("*Under the cap by {0} Expertise Rating", capDodge - BasicStats.ExpertiseRating);
            }
            else
            {
                tipDodge = "*Exactly at the cap";
            }

            string tipCrit = string.Format("Mainhand: {0}, ", CritChanceMH);

            if (CritChanceMHTotal > capWhiteMHCrit)
            {
                tipCrit += string.Format("over the Crit cap by {0}%", CritChanceMHTotal - capWhiteMHCrit);
            }
            else if (CritChanceMHTotal < capWhiteMHCrit)
            {
                tipCrit += string.Format("under the Crit cap by {0}%", capWhiteMHCrit - CritChanceMHTotal);
            }
            else
            {
                tipCrit += "exactly at the Crit cap";
            }

            tipCrit += string.Format("\nOffhand: {0}, ", CritChanceOH);
            if (CritChanceOHTotal > capWhiteOHCrit)
            {
                tipCrit += string.Format("over the Crit cap by {0}%", CritChanceOHTotal - capWhiteOHCrit);
            }
            else if (CritChanceOHTotal < capWhiteOHCrit)
            {
                tipCrit += string.Format("under the Crit cap by {0}%", capWhiteOHCrit - CritChanceOHTotal);
            }
            else
            {
                tipCrit += "exactly at the Crit cap";
            }

            dictValues.Add("Health", BasicStats.Health.ToString());
            dictValues.Add("Attack Power", BasicStats.AttackPower.ToString());
            dictValues.Add("Agility", BasicStats.Agility.ToString());
            dictValues.Add("Strength", BasicStats.Strength.ToString());
            dictValues.Add("Crit Rating", BasicStats.CritRating.ToString());
            dictValues.Add("Hit Rating", BasicStats.HitRating.ToString() + tipMiss);
            dictValues.Add("Expertise Rating", BasicStats.ExpertiseRating.ToString() + tipDodge);
            dictValues.Add("Haste Rating", BasicStats.HasteRating.ToString());
            dictValues.Add("Armor Penetration Rating", BasicStats.ArmorPenetrationRating.ToString());
            dictValues.Add("Weapon Damage", "+" + BasicStats.WeaponDamage.ToString());

            dictValues.Add("Avoided White Attacks", string.Format("{0}% / {1}%*Mainhand: {2}% Dodged, {3}% Missed\n   Offhand: {4}% Dodged, {3}% Missed", AvoidedWhiteMHAttacks, AvoidedWhiteOHAttacks, DodgedMHAttacks, MissedWhiteAttacks, DodgedOHAttacks));
            dictValues.Add("Avoided Yellow Attacks", string.Format("{0}%*{1}% Dodged, {2}% Missed", AvoidedAttacks, DodgedMHAttacks, MissedAttacks));
            dictValues.Add("Avoided Poison Attacks", string.Format("{0}%*{1}% Missed", AvoidedPoisonAttacks, MissedPoisonAttacks));
            dictValues.Add("Crit Chance", CritChanceYellow.ToString() + "%*" + tipCrit);
            dictValues.Add("MainHand Speed", MainHandSpeed.ToString() + "s");
            dictValues.Add("OffHand Speed", OffHandSpeed.ToString() + "s");
            dictValues.Add("Armor Mitigation MainHand", ArmorMitigationMH.ToString() + "%");
            dictValues.Add("Armor Mitigation OffHand", ArmorMitigationOH.ToString() + "%");

            dictValues.Add("Optimal Rotation", HighestDPSRotation.ToString());
            dictValues.Add("Optimal Rotation DPS", HighestDPSRotation.DPS.ToString());
            dictValues.Add("Custom Rotation DPS", CustomRotation.DPS.ToString());


            float chanceWhiteMHNonAvoided = 1f - (AvoidedWhiteMHAttacks / 100f);
            float chanceWhiteOHNonAvoided = 1f - (AvoidedWhiteOHAttacks / 100f);
            float chanceNonAvoided        = 1f - (AvoidedAttacks / 100f);
            float chancePoisonNonAvoided  = 1f - (AvoidedPoisonAttacks / 100f);

            dictValues.Add("MainHand", MainHandStats.GetStatsTexts(HighestDPSRotation.MainHandCount, 0, HighestDPSRotation.TotalDamage, chanceWhiteMHNonAvoided, Duration));
            dictValues.Add("OffHand", OffHandStats.GetStatsTexts(HighestDPSRotation.OffHandCount, 0, HighestDPSRotation.TotalDamage, chanceWhiteOHNonAvoided, Duration));
            dictValues.Add("Backstab", BackstabStats.GetStatsTexts(HighestDPSRotation.BackstabCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Hemorrhage", HemoStats.GetStatsTexts(HighestDPSRotation.HemoCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Sinister Strike", SStrikeStats.GetStatsTexts(HighestDPSRotation.SStrikeCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Mutilate", MutiStats.GetStatsTexts(HighestDPSRotation.MutiCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Rupture", RuptStats.GetStatsTexts(HighestDPSRotation.RuptCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Slice and Dice", SnDStats.GetStatsTexts(HighestDPSRotation.SnDCount, HighestDPSRotation.SnDCP, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Eviscerate", EvisStats.GetStatsTexts(HighestDPSRotation.EvisCount, Math.Max(HighestDPSRotation.EvisCP, HighestDPSRotation.EnvenomCP), HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Envenom", EnvenomStats.GetStatsTexts(HighestDPSRotation.EnvenomCount, Math.Max(HighestDPSRotation.EvisCP, HighestDPSRotation.EnvenomCP), HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Instant Poison", IPStats.GetStatsTexts(HighestDPSRotation.IPCount, 0, HighestDPSRotation.TotalDamage, chancePoisonNonAvoided, Duration));
            dictValues.Add("Deadly Poison", DPStats.GetStatsTexts(HighestDPSRotation.DPCount, 0, HighestDPSRotation.TotalDamage, chancePoisonNonAvoided, Duration));
            dictValues.Add("Wound Poison", WPStats.GetStatsTexts(HighestDPSRotation.WPCount, 0, HighestDPSRotation.TotalDamage, chancePoisonNonAvoided, Duration));
            dictValues.Add("Anesthetic Poison", APStats.GetStatsTexts(HighestDPSRotation.APCount, 0, HighestDPSRotation.TotalDamage, chancePoisonNonAvoided, Duration));

            return(dictValues);
        }
Exemple #2
0
        public override Dictionary <string, string> GetCharacterDisplayCalculationValues()
        {
            Dictionary <string, string> dictValues = new Dictionary <string, string>();

            dictValues.Add("Overall Points", OverallPoints.ToString());
            dictValues.Add("DPS Points", DPSPoints.ToString());
            dictValues.Add("Survivability Points", SurvivabilityPoints.ToString());

            float baseMiss        = StatConversion.WHITE_MISS_CHANCE_CAP_DW[TargetLevel - 85] - BasicStats.PhysicalHit;
            float baseYellowMiss  = StatConversion.WHITE_MISS_CHANCE_CAP[TargetLevel - 85] - BasicStats.PhysicalHit;
            float basePoisonMiss  = StatConversion.GetSpellMiss(85 - TargetLevel, false) - BasicStats.SpellHit;
            float baseDodge       = StatConversion.WHITE_DODGE_CHANCE_CAP[TargetLevel - 85] - StatConversion.GetDodgeParryReducFromExpertise(BasicStats.Expertise);
            float baseParry       = 0f;// StatConversion.WHITE_PARRY_CHANCE_CAP[TargetLevel - 85] - StatConversion.GetDodgeParryReducFromExpertise(BasicStats.Expertise);
            float baseWhiteMHCrit = CritChanceMHTotal;
            float baseWhiteOHCrit = CritChanceOHTotal;
            float capMiss         = (float)Math.Ceiling(baseMiss * StatConversion.RATING_PER_PHYSICALHIT);
            float capYellowMiss   = (float)Math.Ceiling(baseYellowMiss * StatConversion.RATING_PER_PHYSICALHIT);
            float capPoisonMiss   = (float)Math.Ceiling(basePoisonMiss * StatConversion.RATING_PER_SPELLHIT);
            float capDodge        = (float)Math.Ceiling(baseDodge * 100f * StatConversion.RATING_PER_EXPERTISE / (StatConversion.RATING_PER_DODGEPARRYREDUC * 100f));
            float capParry        = (float)Math.Ceiling(baseParry * 100f * 32.78998947f); // TODO: Check this value
            float capWhiteMHCrit  = 100 - StatConversion.WHITE_GLANCE_CHANCE_CAP[TargetLevel - 85] * 100 - MissedWhiteAttacks - DodgedMHAttacks;
            float capWhiteOHCrit  = 100 - StatConversion.WHITE_GLANCE_CHANCE_CAP[TargetLevel - 85] * 100 - MissedWhiteAttacks - DodgedOHAttacks;

            string tipMiss = "*White: ";

            if (BasicStats.HitRating > capMiss)
            {
                tipMiss += string.Format("Over the cap ({1}) by {0} Hit Rating", BasicStats.HitRating - capMiss, capMiss);
            }
            else if (BasicStats.HitRating < capMiss)
            {
                tipMiss += string.Format("Under the cap ({1}) by {0} Hit Rating", capMiss - BasicStats.HitRating, capMiss);
            }
            else
            {
                tipMiss += string.Format("Exactly at the cap ({0})", capMiss);
            }

            tipMiss += "\r\nYellow: ";
            if (BasicStats.HitRating > capYellowMiss)
            {
                tipMiss += string.Format("Over the cap ({1}) by {0} Hit Rating", BasicStats.HitRating - capYellowMiss, capYellowMiss);
            }
            else if (BasicStats.HitRating < capYellowMiss)
            {
                tipMiss += string.Format("Under the cap ({1}) by {0} Hit Rating", capYellowMiss - BasicStats.HitRating, capYellowMiss);
            }
            else
            {
                tipMiss += string.Format("Exactly at the cap ({0})", capYellowMiss);
            }

            tipMiss += "\r\nPoison: ";
            if (BasicStats.HitRating > capPoisonMiss)
            {
                tipMiss += string.Format("Over the cap ({1}) by {0} Hit Rating", BasicStats.HitRating - capPoisonMiss, capPoisonMiss);
            }
            else if (BasicStats.HitRating < capPoisonMiss)
            {
                tipMiss += string.Format("Under the cap ({1}) by {0} Hit Rating", capPoisonMiss - BasicStats.HitRating, capPoisonMiss);
            }
            else
            {
                tipMiss += string.Format("Exactly at the cap ({0})", capPoisonMiss);
            }

            string tipDodge = string.Empty;

            if (BasicStats.ExpertiseRating > capDodge)
            {
                tipDodge = string.Format("*Over the cap ({1}) by {0} Expertise Rating", BasicStats.ExpertiseRating - capDodge, capDodge);
            }
            else if (BasicStats.ExpertiseRating < capDodge)
            {
                tipDodge = string.Format("*Under the cap ({1}) by {0} Expertise Rating", capDodge - BasicStats.ExpertiseRating, capDodge);
            }
            else
            {
                tipDodge = string.Format("*Exactly at the cap ({0})", capDodge);
            }

            string tipCrit = string.Format("Mainhand: {0}, ", CritChanceMH);

            if (CritChanceMHTotal > capWhiteMHCrit)
            {
                tipCrit += string.Format("over the Crit cap ({1}) by {0}%", CritChanceMHTotal - capWhiteMHCrit, capWhiteMHCrit);
            }
            else if (CritChanceMHTotal < capWhiteMHCrit)
            {
                tipCrit += string.Format("under the Crit cap ({1}) by {0}%", capWhiteMHCrit - CritChanceMHTotal, capWhiteMHCrit);
            }
            else
            {
                tipCrit += string.Format("exactly at the Crit cap ({0})", capWhiteMHCrit);
            }

            tipCrit += string.Format("\nOffhand: {0}, ", CritChanceOH);
            if (CritChanceOHTotal > capWhiteOHCrit)
            {
                tipCrit += string.Format("over the Crit cap ({1}) by {0}%", CritChanceOHTotal - capWhiteOHCrit, capWhiteOHCrit);
            }
            else if (CritChanceOHTotal < capWhiteOHCrit)
            {
                tipCrit += string.Format("under the Crit cap ({1}) by {0}%", capWhiteOHCrit - CritChanceOHTotal, capWhiteOHCrit);
            }
            else
            {
                tipCrit += string.Format("exactly at the Crit cap ({0})", capWhiteOHCrit);
            }

            string tipMastery = "*";

            if (Spec == 0)
            {
                tipMastery += String.Format("{0}% increased Poison damage", BasicStats.MasteryRating * RV.Mastery.PotentPoisonsDmgMultPerMast);
            }
            else if (Spec == 1)
            {
                tipMastery += String.Format("{0}% chance on an extra mainhand attack", BasicStats.MasteryRating * RV.Mastery.MainGauchePerMast);
            }
            else
            {
                tipMastery += String.Format("{0}% increased finishing move damage and Slice and Dice effectiveness", BasicStats.MasteryRating * RV.Mastery.ExecutionerPerMast);
            }

            dictValues.Add("Health", BasicStats.Health.ToString());
            dictValues.Add("Attack Power", BasicStats.AttackPower.ToString());
            dictValues.Add("Agility", BasicStats.Agility.ToString());
            dictValues.Add("Strength", BasicStats.Strength.ToString());
            dictValues.Add("Crit Rating", BasicStats.CritRating.ToString());
            dictValues.Add("Hit Rating", BasicStats.HitRating.ToString() + tipMiss);
            dictValues.Add("Expertise Rating", BasicStats.ExpertiseRating.ToString() + tipDodge);
            dictValues.Add("Haste Rating", BasicStats.HasteRating.ToString());
            dictValues.Add("Mastery Rating", BasicStats.MasteryRating.ToString() + tipMastery);
            dictValues.Add("Armor Penetration", BasicStats.ArmorPenetration.ToString());
            dictValues.Add("Weapon Damage", "+" + BasicStats.WeaponDamage.ToString());

            dictValues.Add("Avoided White Attacks", string.Format("{0}% / {1}%*Mainhand: {2}% Dodged, {3}% Missed\n   Offhand: {4}% Dodged, {3}% Missed", AvoidedWhiteMHAttacks, AvoidedWhiteOHAttacks, DodgedMHAttacks, MissedWhiteAttacks, DodgedOHAttacks));
            dictValues.Add("Avoided Yellow Attacks", string.Format("{0}%*{1}% Dodged, {2}% Missed", AvoidedAttacks, DodgedMHAttacks, MissedAttacks));
            dictValues.Add("Avoided Poison Attacks", string.Format("{0}%*{1}% Missed", AvoidedPoisonAttacks, MissedPoisonAttacks));
            dictValues.Add("Crit Chance", CritChanceYellow.ToString() + "%*" + tipCrit);
            dictValues.Add("MainHand Speed", MainHandSpeed.ToString() + "s");
            dictValues.Add("OffHand Speed", OffHandSpeed.ToString() + "s");
            dictValues.Add("Armor Mitigation", ArmorMitigation.ToString() + "%");

            dictValues.Add("Optimal Rotation", HighestDPSRotation.ToString());
            dictValues.Add("Optimal Rotation DPS", HighestDPSRotation.DPS.ToString());
            dictValues.Add("Custom Rotation DPS", CustomRotation.DPS.ToString());

            float chanceWhiteMHNonAvoided = 1f - (AvoidedWhiteMHAttacks / 100f);
            float chanceWhiteOHNonAvoided = 1f - (AvoidedWhiteOHAttacks / 100f);
            float chanceNonAvoided        = 1f - (AvoidedAttacks / 100f);
            float chancePoisonNonAvoided  = 1f - (AvoidedPoisonAttacks / 100f);

            dictValues.Add("MainHand", MainHandStats.GetStatsTexts(HighestDPSRotation.MainHandCount, 0, HighestDPSRotation.TotalDamage, chanceWhiteMHNonAvoided, Duration));
            dictValues.Add("OffHand", OffHandStats.GetStatsTexts(HighestDPSRotation.OffHandCount, 0, HighestDPSRotation.TotalDamage, chanceWhiteOHNonAvoided, Duration));
            dictValues.Add("Backstab", BackstabStats.GetStatsTexts(HighestDPSRotation.BackstabCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Hemorrhage", HemoStats.GetStatsTexts(HighestDPSRotation.HemoCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Sinister Strike", SStrikeStats.GetStatsTexts(HighestDPSRotation.SStrikeCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Mutilate", MutiStats.GetStatsTexts(HighestDPSRotation.MutiCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Revealing Strike", RStrikeStats.GetStatsTexts(HighestDPSRotation.RStrikeCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Rupture", RuptStats.GetStatsTexts(HighestDPSRotation.RuptCount, HighestDPSRotation.RuptCP, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Slice and Dice", SnDStats.GetStatsTexts(HighestDPSRotation.SnDCount, HighestDPSRotation.SnDCP, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Eviscerate", EvisStats.GetStatsTexts(HighestDPSRotation.EvisCount, Math.Max(HighestDPSRotation.EvisCP, HighestDPSRotation.EnvenomCP), HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Envenom", EnvenomStats.GetStatsTexts(HighestDPSRotation.EnvenomCount, Math.Max(HighestDPSRotation.EvisCP, HighestDPSRotation.EnvenomCP), HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Instant Poison", IPStats.GetStatsTexts(HighestDPSRotation.IPCount, 0, HighestDPSRotation.TotalDamage, chancePoisonNonAvoided, Duration));
            dictValues.Add("Deadly Poison", DPStats.GetStatsTexts(HighestDPSRotation.DPCount, 0, HighestDPSRotation.TotalDamage, chancePoisonNonAvoided, Duration));
            dictValues.Add("Wound Poison", WPStats.GetStatsTexts(HighestDPSRotation.WPCount, 0, HighestDPSRotation.TotalDamage, chancePoisonNonAvoided, Duration));
            dictValues.Add("Venomous Wounds", VenomousWoundsStats.GetStatsTexts(HighestDPSRotation.VenomousWoundsCount, 0, HighestDPSRotation.TotalDamage, 1f, Duration));
            dictValues.Add("Main Gauche", MainGaucheStats.GetStatsTexts(HighestDPSRotation.MGCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));

            return(dictValues);
        }