void Start() { playerPosition = GameObject.Find("Sphere").transform; direction_UP = GameObject.Find("Sphere").GetComponent <UP_controller>(); //0 direction_RIGHT = GameObject.Find("Sphere").GetComponent <RIGHT_controller>(); //1 direction_DOWN = GameObject.Find("Sphere").GetComponent <DOWN_controller>(); //2 direction_LEFT = GameObject.Find("Sphere").GetComponent <LEFT_controller>(); //3 direction = transform.position - reference.transform.position; complete = true; }
void Start() { levelIndex = Application.loadedLevel; //Getting current level index for saving needs; //contadorDeColisoes = 0; rb = GetComponent <Rigidbody>(); playerPosition = GameObject.Find("Sphere").transform; //Acessa a variável integerToChange presente em MainCamera referenceScript = GameObject.FindWithTag("MainCamera").GetComponent <FollowingPlayer>(); referenceBool = GameObject.FindWithTag("MainCamera").GetComponent <FollowingPlayer>(); //Para acessar os scripts de controle anexados à esfera downReference = GameObject.Find("Sphere").GetComponent <DOWN_controller> (); upReference = GameObject.Find("Sphere").GetComponent <UP_controller> (); rightReference = GameObject.Find("Sphere").GetComponent <RIGHT_controller> (); leftReference = GameObject.Find("Sphere").GetComponent <LEFT_controller> (); pointLight1 = GameObject.Find("Point light").GetComponent <PointLight1> (); pointLight2 = GameObject.Find("Point light (1)").GetComponent <PointLight2> (); fiatLux1 = GameObject.FindWithTag("planetag").GetComponent <Fiat_Lux1> (); fiatLux2 = GameObject.FindWithTag("gem2").GetComponent <Fiat_Lux2> (); //lightningEmitter = GameObject.FindWithTag ("lightning_emitter"); lightningEmitter.SetActive(false); //show1Star.SetActive (false); //Mantem as estrelas apagadas até "timer=true" //show2Stars.SetActive (false); //show3Stars.SetActive (false); //Fade-in das estrelas / Seta cor transparente nos sprites //starColor = new Color (1, 1, 1, 0); //star1.color = starColor; //star2.color = starColor; //star3.color = starColor; source = GetComponent <AudioSource>(); }