private void Start() { playerMovement = GetComponent <DMovement>(); rigid = GetComponent <Rigidbody2D>(); camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <DCamera>(); GameObject joystickObj = GameObject.FindGameObjectWithTag("Joystick"); joystick = joystickObj.GetComponent <Joystick>(); camera.target = this.gameObject; }
private void Start() { playerMovement = GetComponent <DMovement>(); rigid = GetComponent <Rigidbody2D>(); if (isActiveAndEnabled && isLocalPlayer) { GameObject joystickObj = GameObject.FindGameObjectWithTag("Joystick"); joystick = joystickObj.GetComponent <Joystick>(); transform.position = DGameSystem.mapGenerator.PLAYER_START_PÓSITION; DGameSystem.cameraMain.GetComponent <DCamera>().target = this.gameObject; DGameSystem.RegistPlayer(this.gameObject); } }
private void Start() { movement = GetComponent <DMovement>(); }