// Use this for initialization void Start() { // Log at the Info level (Equal). DLogger.Log("script2 - Started. Note the prefix should be what you configured."); // Log at the Debug Level (Less). DLogger.Debug("script2 - In script1 we set log level to Info, this should not display"); }
public void Init(int _seed = 0) { if (!init) { DLogger.Log("DRandom::Initializing RNG - Seed = " + _seed); init = true; seed = _seed; random = new Random(seed); } }
void Awake() { // Configure the logger as normal. DLogger.Configure("My Game", DLogger.LogLevels.Info); DLogger.Log("Logs."); // Some check to see if we should not be logging. if (this.isProduction) { DLogger.TurnOff(); } DLogger.Log("Does not log."); }
// Use this for initialization void Awake() { // Configure the Logger with your desired prefix and log level. DLogger.Configure("My Game", DLogger.LogLevels.Debug); // Log at the Debug Log Level (Equal). DLogger.Debug("This debug message will be recorded."); // Log at the Trace Log Level (Lower). DLogger.Trace("This trace message will not be recorded."); // Log at the Info Log Level (Higher). DLogger.Info("This info message will be recored."); // Log at the Info Log Level (Higher). DLogger.Log("This general log (info) message will be recorded."); }
void Start() { DLogger.Log("script1 - started."); }
void Awake() { // You can opt to use the default prefix and log level (info). DLogger.Log("using defaults, this will show."); DLogger.Debug("using defaults, this will not show."); }