public static void addKongTiles(DKKongTileType kongTileLetter) { switch (kongTileLetter) { case DKKongTileType.K: kongTiles[0] = true; break; case DKKongTileType.O: kongTiles[1] = true; break; case DKKongTileType.N: kongTiles[2] = true; break; case DKKongTileType.G: kongTiles[3] = true; break; } bool getExtraLife = true; foreach (bool tileCollected in kongTiles) { if (tileCollected == false) { getExtraLife = false; break; } } if (getExtraLife) { lives++; clearKongTiles(); } }