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C# (CSharp) DGTPacket.UpdateUnitRequest Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
DGTPacket
Méthode/Fonction:
UpdateUnitRequest
Exemples au hotexamples.com:
1
C# (CSharp) DGTPacket.UpdateUnitRequest - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
DGTPacket.UpdateUnitRequest
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
Disconnect(4)
Connect(3)
RequestPing(2)
ProcessEvents(2)
RequestSendCheckin(1)
RequestPlayerChangeMap(1)
RequestPlayersInfo(1)
RequestProjectileHit(1)
RequestRegister(1)
RequestRegisterFacebookData(1)
RequestRespawn(1)
RequestSendAcceptQuest(1)
RequestSendBulletInfo(1)
RequestSendChat(1)
BuildRequest(1)
RequestSendFloat(1)
RequestMovementPlayer(1)
RequestSendPlayerData(1)
RequestSendPlayerStatus(1)
RequestSendSuccesQuest(1)
RequestSendUpdateQuest(1)
RequestUpdatePlayerData(1)
SendFindMatch(1)
SendPlay(1)
SpawnUnitRequest(1)
RequestSendMonsterHurt(1)
RequestInventoryUpdateMoney(1)
RequestLogin(1)
RequestChangeEquipment(1)
ChangeDirectionRequest(1)
CreateRoom(1)
Hide(1)
Login(1)
Ready(1)
RequestAnswer(1)
RequestAuthentication(1)
RequestAuthenticationWithFacebook(1)
RequestBoard(1)
RequestCheckName(1)
CancelRoom(1)
RequestCreateCharacter(1)
RequestEnterWorld(1)
RequestExitWorld(1)
RequestGetItem(1)
RequestInputAxes(1)
RequestInventoryAdd(1)
RequestInventoryDecrease(1)
RequestInventoryIncrease(1)
RequestInventoryRemove(1)
UpdateUnitRequest(1)
Méthodes fréquemment utilisées
Disconnect (4)
Connect (3)
RequestPing (2)
ProcessEvents (2)
RequestSendCheckin (1)
RequestPlayerChangeMap (1)
RequestPlayersInfo (1)
RequestProjectileHit (1)
RequestRegister (1)
RequestRegisterFacebookData (1)
Méthodes fréquemment utilisées
RequestRespawn (1)
RequestSendAcceptQuest (1)
RequestSendBulletInfo (1)
RequestSendChat (1)
BuildRequest (1)
RequestSendFloat (1)
RequestMovementPlayer (1)
RequestSendPlayerData (1)
RequestSendPlayerStatus (1)
RequestSendSuccesQuest (1)
RequestSendUpdateQuest (1)
RequestUpdatePlayerData (1)
SendFindMatch (1)
SendPlay (1)
SpawnUnitRequest (1)
RequestSendMonsterHurt (1)
RequestInventoryUpdateMoney (1)
RequestLogin (1)
RequestChangeEquipment (1)
ChangeDirectionRequest (1)
Méthodes fréquemment utilisées
RequestSendUpdateQuest (1)
RequestUpdatePlayerData (1)
SendFindMatch (1)
SendPlay (1)
SpawnUnitRequest (1)
RequestSendMonsterHurt (1)
RequestInventoryUpdateMoney (1)
RequestLogin (1)
RequestChangeEquipment (1)
ChangeDirectionRequest (1)
CreateRoom (1)
Hide (1)
Login (1)
Ready (1)
RequestAnswer (1)
RequestAuthentication (1)
RequestAuthenticationWithFacebook (1)
RequestBoard (1)
RequestCheckName (1)
CancelRoom (1)
RequestCreateCharacter (1)
RequestEnterWorld (1)
RequestExitWorld (1)
RequestGetItem (1)
RequestInputAxes (1)
RequestInventoryAdd (1)
RequestInventoryDecrease (1)
RequestInventoryIncrease (1)
RequestInventoryRemove (1)
UpdateUnitRequest (1)
Méthodes fréquemment utilisées
CreateRoom (1)
Hide (1)
Login (1)
Ready (1)
RequestAnswer (1)
RequestAuthentication (1)
RequestAuthenticationWithFacebook (1)
RequestBoard (1)
RequestCheckName (1)
CancelRoom (1)
RequestCreateCharacter (1)
RequestEnterWorld (1)
RequestExitWorld (1)
RequestGetItem (1)
RequestInputAxes (1)
RequestInventoryAdd (1)
RequestInventoryDecrease (1)
RequestInventoryIncrease (1)
RequestInventoryRemove (1)
UpdateUnitRequest (1)
Exemple #1
0
Afficher le fichier
Fichier :
DGTProxyRemote.cs
Projet :
WarKu-Project/WarKu-Isometric-Edition
public void RequestUpdateUnit(int x, int y) { packet.UpdateUnitRequest(x, y); }
x