public void Reset(DE_Item de)
 {
     base.Reset(de, 0);
 }
 public new void Reset(DE_Item de, short num)
 {
     base.Reset(de, num);
 }
 public void Reset(DE_Item itemDe, DE_ConsumableData consDe, short num)
 {
     base.Reset(itemDe, num);
     m_consumableDe = consDe;
 }
 protected void Reset(DE_Item de, short num)
 {
     m_realId = -1;
     m_itemDe = de;
     m_num    = num;
 }
Exemple #5
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 public void Initialize(DEM_Item dem, E_Item resItem, DE_Item de, short num)
 {
     ((E_EnchantmentItem)resItem).Reset(de);
 }
Exemple #6
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                public void Initialize(DEM_Item dem, E_Item resItem, DE_Item de, short num)
                {
                    var gemDe = dem.GetGemById(de.m_id);

                    ((E_GemItem)resItem).Reset(de, gemDe);
                }
Exemple #7
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                public void Initialize(DEM_Item dem, E_Item resItem, DE_Item de, short num)
                {
                    var eqDe = dem.GetEquipmentById(de.m_id);

                    ((E_EquipmentItem)resItem).Reset(de, eqDe);
                }
Exemple #8
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                public void Initialize(DEM_Item dem, E_Item resItem, DE_Item de, short num)
                {
                    var conDe = dem.GetConsumableById(de.m_id);

                    ((E_ConsumableItem)resItem).Reset(de, conDe, num);
                }
Exemple #9
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 public void Initialize(DEM_Item dem, E_Item resItem, DE_Item de, short num)
 {
     ((E_MaterialItem)resItem).Reset(de, num);
 }