public void Reset(DE_Item de) { base.Reset(de, 0); }
public new void Reset(DE_Item de, short num) { base.Reset(de, num); }
public void Reset(DE_Item itemDe, DE_ConsumableData consDe, short num) { base.Reset(itemDe, num); m_consumableDe = consDe; }
protected void Reset(DE_Item de, short num) { m_realId = -1; m_itemDe = de; m_num = num; }
public void Initialize(DEM_Item dem, E_Item resItem, DE_Item de, short num) { ((E_EnchantmentItem)resItem).Reset(de); }
public void Initialize(DEM_Item dem, E_Item resItem, DE_Item de, short num) { var gemDe = dem.GetGemById(de.m_id); ((E_GemItem)resItem).Reset(de, gemDe); }
public void Initialize(DEM_Item dem, E_Item resItem, DE_Item de, short num) { var eqDe = dem.GetEquipmentById(de.m_id); ((E_EquipmentItem)resItem).Reset(de, eqDe); }
public void Initialize(DEM_Item dem, E_Item resItem, DE_Item de, short num) { var conDe = dem.GetConsumableById(de.m_id); ((E_ConsumableItem)resItem).Reset(de, conDe, num); }
public void Initialize(DEM_Item dem, E_Item resItem, DE_Item de, short num) { ((E_MaterialItem)resItem).Reset(de, num); }