void Awake() { //取得 main_Camera = GameObject.FindWithTag("MainCamera"); camera_Position = main_Camera.transform.position.x; //代入 back_Grounds[0] = left; back_Grounds[1] = center; back_Grounds[2] = right; SPEED_RATE = speed_Rate; for (int i = 0; i < 3; i++) { dequeue.Add_Last(back_Grounds[i]); } }