// Start is called before the first frame update public override void Start() { base.Start(); playerCollider = GetComponent <CapsuleCollider>(); gameManager = GetComponentInParent <DDOL>(); uiManager = gameManager.GetComponentInChildren <UIManager>(); currentstamina = MaxStamina; Ground = gameManager.whatIsGround; WeaponHit = gameManager.whatIsEnemy; playerAudioSource = GetComponent <AudioSource>(); playerAudioSource.clip = gunshotAudio; gameManager.lastCheckpoint = transform.position; gunParticle = particleObject.GetComponent <ParticleSystem>(); gunFlashParticle = particleObject.GetComponentInChildren <ParticleSystem>(); Foot.isActive = false; Foot.force = KickVector; Foot.damage = KickDamage; }
void Awake() { if (DDOL.instance == null) { DontDestroyOnLoad(this.gameObject); instance = this; } else { Destroy(gameObject); } // if (objs.Contains(name)) // { // Destroy(gameObject); // } // else // { // objs.Add(name); // DontDestroyOnLoad(gameObject); // for (int i = 0; i < transform.childCount; i++) // { // transform.GetChild(i).gameObject.SetActive(true); // } // } }
void Awake() { if (GameManager.instance == null) { Instantiate(gameManager); } ddolIns = DDOL.GetInstance(); }
public void SetOnNextLevel() { DDOL dd = DDOL.GetInstance(); dd.change = false; points = dd.points; currentLevel = dd.level; lives = dd.lives; }
// Use this for initialization void Awake() { if (Instance == null) { DontDestroyOnLoad(this.gameObject); Instance = this; } else Destroy(this.gameObject); }
public override void Awake() { base.Awake(); ddol = GameObject.FindObjectOfType <DDOL>(); levelManager = GameObject.FindObjectOfType <LevelManager>(); gameManager = GameObject.FindObjectOfType <GameManager>(); commandMenu = GameObject.FindObjectOfType <CommandMenu>(); itemMenu = GameObject.FindObjectOfType <ItemMenu>(); spriteRenderer = GetComponent <SpriteRenderer>(); }
void InitGame() { Debug.Log("gm"); DDOL dd = DDOL.GetInstance(); gameType = "arkanoid"; MAX_LIVES = dd.lives; currentLevel = dd.level; points = dd.points; lives = dd.lives; }
void Start() { if (instance != null) { Destroy(this.gameObject); return; } instance = this; DontDestroyOnLoad(this.gameObject); }
void Awake() { if (instance != null) { Destroy(gameObject); } else { instance = this; DontDestroyOnLoad(gameObject); } }
private void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(this); } else { Destroy(gameObject); } }
// Use this for initialization void Awake() { if (Instance == null) { DontDestroyOnLoad(this.gameObject); Instance = this; } else { Destroy(this.gameObject); } }
public void Awake() { ddol = GameObject.FindObjectOfType <DDOL>(); playerObjectHolder = transform.Find("Players"); mobObjectHolder = transform.Find("Mobs"); tileObjectHolder = transform.Find("Tiles"); blockerObjectHolder = transform.Find("Blockers"); overlayObjectHolder = transform.Find("Overlays"); itemObjectHolder = transform.Find("Items"); tileMatrix = new Tile[width, height]; instance = this; }
void Awake() { if (instance != null && instance != this) { Destroy(gameObject); return; } else { instance = this; } DontDestroyOnLoad(transform.gameObject); }
private void Awake() { if (instance != null && instance != this) { //gameObject.SetActive(false); Destroy(gameObject); } else { instance = this; DontDestroyOnLoad(gameObject); } }
private void SetupSingleton() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } else if (instance != this) { gameObject.SetActive(false); Destroy(gameObject); } }
private void Awake() { if (staticDDOL == null) { staticDDOL = this; DontDestroyOnLoad(this); joint = GetComponent <SpringJoint>(); } else { Destroy(this.gameObject); } this.gameObject.SetActive(false); }
// Use this for initialization private void Awake() { if (_instance != null && _instance != this) { Destroy(gameObject); return; } _instance = this; if (gameObject.GetComponentInChildren <PlayerNetwork>() != null) { DontDestroyOnLoad(this); } }
private void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(this); } else { Debug.LogWarning("[DDOL]: More than one DDOL GameObject detected! Destroying GameObject..."); //Destroy(gameObject); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); } }
// Use this for initialization private void Awake() { if (Instance != null && Instance != this) { Destroy(this.gameObject); return; } else { Instance = this; DontDestroyOnLoad(this); } XRSettings.enabled = false; SceneManager.LoadScene(1); }
void Awake() { //si es la 1ra instancia, la conserva if (instance == null) { instance = this; } //si ya hay una instancia creada y es distinta a esta, la destruye (para que no haya repetidas) else if (instance != this) { Destroy(gameObject); } //no se destruye al cambiar de escena DontDestroyOnLoad(this); }
//Awake is always called before any Start functions void Awake() { //Check if instance already exists if (instance == null) { //if not, set instance to this instance = this; } //If instance already exists and it's not this: else if (instance != this) { //Then destroy this. This enforces our singleton pattern, meaning there can only ever be one instance of a GameManager. Destroy(gameObject); } //Sets this to not be destroyed when reloading scene DontDestroyOnLoad(gameObject); }
public void LoadNextLevel() { if (levelCounter[currentGame] == currentLevel && fruitCounter != 3 && easterBlocks != 5) { currentLevel = 1; points = 0; lives = MAX_LIVES; RecordScore(); SceneManager.LoadScene(0); return; } currentLevel++; Debug.Log(currentLevel); DDOL dd = DDOL.GetInstance(); dd.level = currentLevel; dd.lives = lives; dd.points = points; dd.change = true; if (fruitCounter == 3) { SceneManager.LoadScene("pacman4"); } if (IsSecretArkanoidLevelAllowed()) { easterBlocks = 0; } if (SceneManager.GetActiveScene().name == "arkanoid6") { SceneManager.LoadScene("pacman1"); return; } else { SceneManager.LoadScene(gameType + currentLevel); } }
private void Awake() { patrol = transform.parent.GetComponent <SimplePatrol>(); ddol = GameObject.Find("Manager").GetComponent <DDOL>(); player = GameObject.Find("Player"); rb2D = transform.parent.gameObject; rb = rb2D.GetComponent <Rigidbody2D>(); playerHp = player.GetComponent <HPmanager>(); source = GetComponent <AudioSource>(); enemy = GetComponent <GameObject>(); anim = GetComponent <Animator>(); constraints = GetComponent <ScaleConstraint>(); foreach (GameObject obj in ddol._ddolObjects) { if (obj.name == rb2D.name) { Debug.Log("ovo"); Destroy(rb2D); } } }
public void Awake() { user = gameObject.GetComponent <Entity>(); levelManager = GameObject.FindObjectOfType <LevelManager>(); ddol = GameObject.FindObjectOfType <DDOL>(); }
public void Awake() { ddol = GameObject.FindObjectOfType <DDOL>(); levelManager = GameObject.FindObjectOfType <LevelManager>(); }