Exemple #1
0
 /// <summary>
 /// Try to close or delete a persistent queue opened at server side
 /// </summary>
 /// <param name="key">An ASCII string for identifying a queue at server side</param>
 /// <param name="c">A callback for tracking returning error code, which can be one of QUEUE_OK, QUEUE_DEQUEUING, and so on</param>
 /// <param name="discarded">a callback for tracking cancel or socket closed event</param>
 /// <param name="permanent">true for deleting a queue file, and false for closing a queue file</param>
 /// <returns>true for sending the request successfully, and false for failure</returns>
 public virtual bool CloseQueue(byte[] key, DClose c, DDiscarded discarded, bool permanent)
 {
     return(SendRequest(idClose, key, permanent, (ar) =>
     {
         if (c != null)
         {
             int errCode;
             ar.UQueue.Load(out errCode);
             c((CAsyncQueue)ar.AsyncServiceHandler, errCode);
         }
         else
         {
             ar.UQueue.SetSize(0);
         }
     }, discarded, (DOnExceptionFromServer)null));
 }
Exemple #2
0
 /// <summary>
 /// Try to close or delete a persistent queue opened at server side
 /// </summary>
 /// <param name="key">An ASCII string for identifying a queue at server side</param>
 /// <param name="c">A callback for tracking returning error code, which can be one of QUEUE_OK, QUEUE_DEQUEUING, and so on</param>
 /// <param name="permanent">true for deleting a queue file, and false for closing a queue file</param>
 /// <returns>true for sending the request successfully, and false for failure</returns>
 public bool CloseQueue(byte[] key, DClose c, bool permanent)
 {
     if (key == null)
         key = new byte[0];
     return SendRequest(idClose, key, permanent, (ar) =>
     {
         if (c != null)
         {
             int errCode;
             ar.Load(out errCode);
             c(errCode);
         }
         else
         {
             ar.UQueue.SetSize(0);
         }
     });
 }
Exemple #3
0
 /// <summary>
 /// Try to close or delete a persistent queue opened at server side
 /// </summary>
 /// <param name="key">An ASCII string for identifying a queue at server side</param>
 /// <param name="c">A callback for tracking returning error code, which can be one of QUEUE_OK, QUEUE_DEQUEUING, and so on</param>
 /// <param name="discarded">a callback for tracking cancel or socket closed event</param>
 /// <param name="permanent">true for deleting a queue file, and false for closing a queue file</param>
 /// <returns>true for sending the request successfully, and false for failure</returns>
 public virtual bool CloseQueue(byte[] key, DClose c, DDiscarded discarded, bool permanent)
 {
     if (key == null)
     {
         key = new byte[0];
     }
     return(SendRequest(idClose, key, permanent, (ar) =>
     {
         if (c != null)
         {
             int errCode;
             ar.Load(out errCode);
             c(errCode);
         }
         else
         {
             ar.UQueue.SetSize(0);
         }
     }, discarded, (DOnExceptionFromServer)null));
 }
Exemple #4
0
 /// <summary>
 /// Try to close a persistent queue opened at server side
 /// </summary>
 /// <param name="key">An ASCII string for identifying a queue at server side</param>
 /// <param name="c">A callback for tracking returning error code, which can be one of QUEUE_OK, QUEUE_DEQUEUING, and so on</param>
 /// <returns>true for sending the request successfully, and false for failure</returns>
 public bool CloseQueue(byte[] key, DClose c)
 {
     return CloseQueue(key, c, false);
 }
Exemple #5
0
 /// <summary>
 /// Try to close or delete a persistent queue opened at server side
 /// </summary>
 /// <param name="key">An ASCII string for identifying a queue at server side</param>
 /// <param name="c">A callback for tracking returning error code, which can be one of QUEUE_OK, QUEUE_DEQUEUING, and so on</param>
 /// <param name="discarded">a callback for tracking cancel or socket closed event</param>
 /// <returns>true for sending the request successfully, and false for failure</returns>
 public bool CloseQueue(byte[] key, DClose c, DDiscarded discarded)
 {
     return(CloseQueue(key, c, discarded, false));
 }
Exemple #6
0
 /// <summary>
 /// Try to close a persistent queue opened at server side
 /// </summary>
 /// <param name="key">An ASCII string for identifying a queue at server side</param>
 /// <param name="c">A callback for tracking returning error code, which can be one of QUEUE_OK, QUEUE_DEQUEUING, and so on</param>
 /// <returns>true for sending the request successfully, and false for failure</returns>
 public bool CloseQueue(byte[] key, DClose c)
 {
     return(CloseQueue(key, c, null, false));
 }