internal static byte[] ExportToMizBytes(DCSMission mission) { Dictionary <string, byte[]> MizFileEntries = new Dictionary <string, byte[]>(); AddStringValueToEntries(MizFileEntries, "briefing.html", mission.Briefing.GetBriefingAsHTML(true)); AddStringValueToEntries(MizFileEntries, "credits.txt", "Generated with BriefingRoom for DCS World (https://akaagar.itch.io/briefing-room-for-dcs)"); AddLuaFileToEntries(MizFileEntries, "mission", "Mission.lua", mission); AddLuaFileToEntries(MizFileEntries, "options", "Options.lua", null); AddStringValueToEntries(MizFileEntries, "theatre", mission.GetValue("TheaterID")); AddLuaFileToEntries(MizFileEntries, "warehouses", "Warehouses.lua", mission); AddLuaFileToEntries(MizFileEntries, "l10n/DEFAULT/dictionary", "Dictionary.lua", null); AddLuaFileToEntries(MizFileEntries, "l10n/DEFAULT/mapResource", "MapResource.lua", mission); AddLuaFileToEntries(MizFileEntries, "l10n/DEFAULT/script.lua", "Script.lua", mission); foreach (string mediaFile in mission.GetMediaFileNames()) { byte[] fileBytes = mission.GetMediaFile(mediaFile); if (fileBytes == null) { continue; } MizFileEntries.Add(mediaFile, fileBytes); } return(Toolbox.ZipData(MizFileEntries)); }