static int _m_LoadAsync(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                DCETRuntime.AssetBundleLoaderAsync gen_to_be_invoked = (DCETRuntime.AssetBundleLoaderAsync)translator.FastGetCSObj(L, 1);



                {
                    string _path = LuaAPI.lua_tostring(L, 2);

                    System.Threading.Tasks.Task <UnityEngine.AssetBundle> gen_ret = gen_to_be_invoked.LoadAsync(
                        _path);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    DCETRuntime.AssetBundleLoaderAsync gen_ret = new DCETRuntime.AssetBundleLoaderAsync();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to DCETRuntime.AssetBundleLoaderAsync constructor!"));
        }
        static int _m_Dispose(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                DCETRuntime.AssetBundleLoaderAsync gen_to_be_invoked = (DCETRuntime.AssetBundleLoaderAsync)translator.FastGetCSObj(L, 1);



                {
                    gen_to_be_invoked.Dispose(  );



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }