static int _s_set_TurnTime(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); DCET.Model.TurnComponent gen_to_be_invoked = (DCET.Model.TurnComponent)translator.FastGetCSObj(L, 1); gen_to_be_invoked.TurnTime = (float)LuaAPI.lua_tonumber(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_t(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); DCET.Model.TurnComponent gen_to_be_invoked = (DCET.Model.TurnComponent)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.t); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _g_get_From(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); DCET.Model.TurnComponent gen_to_be_invoked = (DCET.Model.TurnComponent)translator.FastGetCSObj(L, 1); translator.PushUnityEngineQuaternion(L, gen_to_be_invoked.From); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_From(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); DCET.Model.TurnComponent gen_to_be_invoked = (DCET.Model.TurnComponent)translator.FastGetCSObj(L, 1); UnityEngine.Quaternion gen_value; translator.Get(L, 2, out gen_value); gen_to_be_invoked.From = gen_value; } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _m_TurnImmediately(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); DCET.Model.TurnComponent gen_to_be_invoked = (DCET.Model.TurnComponent)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { float _angle = (float)LuaAPI.lua_tonumber(L, 2); gen_to_be_invoked.TurnImmediately(_angle); return(0); } if (gen_param_count == 2 && translator.Assignable <UnityEngine.Quaternion>(L, 2)) { UnityEngine.Quaternion _quaternion; translator.Get(L, 2, out _quaternion); gen_to_be_invoked.TurnImmediately(_quaternion); return(0); } if (gen_param_count == 2 && translator.Assignable <UnityEngine.Vector3>(L, 2)) { UnityEngine.Vector3 _target; translator.Get(L, 2, out _target); gen_to_be_invoked.TurnImmediately(_target); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to DCET.Model.TurnComponent.TurnImmediately!")); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { DCET.Model.TurnComponent gen_ret = new DCET.Model.TurnComponent(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to DCET.Model.TurnComponent constructor!")); }
static int _m_Update(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); DCET.Model.TurnComponent gen_to_be_invoked = (DCET.Model.TurnComponent)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Update( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }