public static Game QueryGame(int?gameID = null, bool useCacheIfAvailable = false) { Debug.WriteLine(string.Format("GameState: Query Game id={0}", gameID)); if (useCacheIfAvailable) { if (GameID != null) { return(Game); } } if (gameID == null || gameID == -1) { if (GameID == null) { return(null); } else { gameID = GameID.Value; } } DB_games db_game = Database.Session.Query <DB_games>() .Where(x => x.id == gameID) .First(); Game game = new Game(db_game); GameState.Set(game); return(game); }
public Game(DB_games game) { Info = game; QueryAllPlayers(); QueryGameStatistics(); QueryAndConnectCivilizations(); QueryAndConnectSector(); }
public ActionResult New(GameForm form) { Debug.WriteLine(string.Format("POST: Game Controller: New Game")); DB_users user = Auth.User; DB_games newGame = new DB_games(); newGame.name = form.Name; newGame.description = form.Description; newGame.turn_number = 0; newGame.opened_to_public = form.OpenedToPublic; Database.Session.Save(newGame); DB_game_users gameUser = new DB_game_users(); gameUser.user_id = user.id; gameUser.game_id = newGame.id; gameUser.is_gm = true; Database.Session.Save(gameUser); Database.Session.Flush(); return(RedirectToRoute("home")); }