public void UpgradeEquipment() { if (textNeedPerCount.color == Color.red) { SimpleErrorPopupVC.Inst.UpdateErrorText("Not Enough Scroll"); return; } UserEquipmentData userEquipmentData = UserDataManager.Inst.GetEquipmentInfo(equipmentData.index); if (userEquipmentData == null) { DebugLog.Log(false, "Invalid Request Equipment ID : " + equipmentData.index); return; } if (userEquipmentData.state != 1) { DebugLog.Log(false, "Invalid Equipment State : " + userEquipmentData.state); return; } if (userEquipmentData.equipServantIndex != 0) { DebugLog.Log(false, "Invalid Equipment Already Equip Servant Index : " + userEquipmentData.equipServantIndex); return; } List <int> addItem = new List <int>(); DBEquipmentUpgradeData upgradeData = CSVData.Inst.GetEquipmentUpgradeData(equipmentData.grade, (int)equipmentData.equipmentType, equipmentData.upgrade); if (upgradeData == null) { DebugLog.Log(false, "Invalid Upgrade Data : " + equipmentData.grade + ", " + equipmentData.equipmentType + ", " + equipmentData.upgrade); return; } addItem.Add(upgradeData.needItemID); #if UNITY_EDITOR Cheat.Inst.RequestEquipmentUpgradeCheat(userEquipmentData.index); #else PacketManager.Inst.RequestEquipmentUpgrade(equipmentData.index, addItem); #endif }
void updateView() { //선택중인 오브젝트 정보 if (upgradeType == UPGRADE_TYPE.MONSTER) { FrameSelectedObject.sprite = CSVData.Inst.GetSpriteGrade(monsterData.gradeType); ImageSelectedObject.sprite = CSVData.Inst.GetMonsterData(monsterData.id).monsterIcon; textSelectedObjectUpgrade.text = string.Format("+{0}", monsterData.upgrade); } else { FrameSelectedObject.sprite = CSVData.Inst.GetSpriteGrade((GRADE_TYPE)equipmentData.grade); ImageSelectedObject.sprite = CSVData.Inst.GetEquipmentData(equipmentData.id).equipmentIcon; textSelectedObjectUpgrade.text = string.Format("+{0}", equipmentData.upgrade); } if (upgradeType == UPGRADE_TYPE.MONSTER)//강화에 사용될 오브젝트를 선택했을때 { if (inserted_object_idx > 0) { FrameInsertObject.gameObject.SetActive(true); FrameResultSlot.gameObject.SetActive(true); textUgt.gameObject.SetActive(true); //강화에 사용될 오브젝트 정보 UserMonsterData inserted_monster_data = UserDataManager.Inst.GetMonsterInfo(inserted_object_idx); if (inserted_monster_data == null) { DebugLog.Log(false, "Invalid Insert monster data by SubViewUpgrade"); return; } FrameInsertObject.sprite = CSVData.Inst.GetSpriteGrade(inserted_monster_data.gradeType); ImageInsertObject.sprite = CSVData.Inst.GetMonsterData(inserted_monster_data.id).monsterIcon; textInsertObjectUpgrade.text = string.Format("+{0}", inserted_monster_data.upgrade); textNeedPerCount.text = ""; DBMonsterUpgradeData upgradeData = CSVData.Inst.GetMonsterUpgradeData(monsterData.grade, monsterData.upgrade, inserted_monster_data.upgrade); if (upgradeData == null) { DebugLog.Log(false, "Invalid Upgrade Data : " + monsterData.grade + ", " + monsterData.upgrade + ", " + inserted_monster_data.upgrade); return; } //강화 비용, 성공률 textUgt.text = string.Format("{0}", (upgradeData.needUTGCount / 10000)); textSuccessPer.text = string.Format("{0}%", upgradeData.successPer); //강화 성공시 오브젝트 정보 FrameResultSlot.sprite = CSVData.Inst.GetSpriteGrade(monsterData.gradeType); imageResultSlot.sprite = CSVData.Inst.GetMonsterData(monsterData.id).monsterIcon; textResultUpgrade.text = string.Format("+{0}", monsterData.upgrade + 1); buttonUpgrade.interactable = true; } else { FrameInsertObject.gameObject.SetActive(false); textUgt.gameObject.SetActive(false); textSuccessPer.text = ""; FrameResultSlot.gameObject.SetActive(false); buttonUpgrade.interactable = false; } } else if (upgradeType == UPGRADE_TYPE.EQUIPMENT) { FrameInsertObject.gameObject.SetActive(true); FrameResultSlot.gameObject.SetActive(true); textUgt.gameObject.SetActive(true); DBEquipmentUpgradeData upgradeData = CSVData.Inst.GetEquipmentUpgradeData(equipmentData.grade, (int)equipmentData.equipmentType, equipmentData.upgrade); if (upgradeData == null) { DebugLog.Log(false, "Invalid Upgrade Data : " + equipmentData.grade + ", " + equipmentData.equipmentType + ", " + equipmentData.upgrade); return; } DBItemData scrollData = CSVData.Inst.GetItemData(upgradeData.needItemID); if (scrollData == null) { DebugLog.Log(false, "Invalid Scroll Data : " + upgradeData.needItemID); return; } FrameInsertObject.sprite = CSVData.Inst.GetSpriteGrade(GRADE_TYPE.COMMON); ImageInsertObject.sprite = scrollData.ItemIcon; //주문서는 업그레이드 표시 X textInsertObjectUpgrade.text = ""; int itemCount = UserDataManager.Inst.GetItemCount(scrollData.id); textNeedPerCount.text = upgradeData.needItemCount + "/" + itemCount; if (itemCount < upgradeData.needItemCount) { textNeedPerCount.color = Color.red; } else { textNeedPerCount.color = Color.white; } //강화 비용, 성공률 textUgt.text = string.Format("{0}", upgradeData.needUTGCount); textSuccessPer.text = string.Format("{0}%", upgradeData.successPer); //강화 성공시 오브젝트 정보 FrameResultSlot.sprite = CSVData.Inst.GetSpriteGrade((GRADE_TYPE)equipmentData.grade); imageResultSlot.sprite = CSVData.Inst.GetEquipmentData(equipmentData.id).equipmentIcon; textResultUpgrade.text = string.Format("+{0}", equipmentData.upgrade + 1); buttonUpgrade.interactable = true; } else { FrameInsertObject.gameObject.SetActive(false); textUgt.gameObject.SetActive(false); textSuccessPer.text = ""; FrameResultSlot.gameObject.SetActive(false); buttonUpgrade.interactable = false; } }