public override void MakingPanel(Panel panel, DAdd del) { MakingAlcoPanel(panel, 184, 181); delToAdd = del; MakingCognacPanelPart(panel); save.MouseClick += new MouseEventHandler(MakingObject); }
public override void MakingPanel(Panel panel, DAdd del) { delToAdd = del; MakingAlcoPanel(panel, 105, 100); MakingYealdPanel(panel); save.MouseClick += MakingObject; }
public override void MakingPanel(Panel panel, DAdd del) { MakingTemplate(panel); delToAdd = del; MakingMilkPanelPart(panel); save.MouseClick += new MouseEventHandler(MakingObject); }
public override void MakingPanel(Panel panel, DAdd del) { delToAdd = del; MakingTemplate(panel); MakingYealdPanel(panel); save.MouseClick += MakingObject; }
/// <summary> /// 생성 메소드 /// </summary> /// <param name="initial">초기값</param> /// <param name="adder">덧셈 연산</param> /// <param name="multiplier">실수와의 곱셈 연산</param> /// <param name="time">변하는데 걸리는 시간(초)(마지막 To()로부터)</param> /// <returns>객체</returns> public static StateStruct <T> Init(T initial, DAdd <T> adder, DMultiply <T> multiplier, float time = 1.0f) { StateStruct <T> ret = new StateStruct <T> { add = adder, multiply = multiplier, Start = initial, Target = initial, Now = initial, Timer = time }; ret.Running = false; runningQueue.Add(ret); if (!runner.IsAlive) { runner = new Thread(new ThreadStart(ThreadRun)); } runner.Start(); return(ret); }
public virtual void MakingPanel(Panel panel, DAdd del) { }
protected void AdditingToList(Drinks template, DAdd del) { del.Invoke(template); }