// Update is called once per frame void Update() { if (device == 'A') { vector3 = gameObject.transform.position; DATA sendData = new DATA(vector3); udpSystem.Send(sendData.ToByte(), 99); } if (device == 'B') { gameObject.transform.position = vector3; } text.text = "(" + vector3.x + "," + vector3.y + "," + vector3.z + ")"; }