public void ShouldNotEquate() { //arrange DieBase die1 = new D4Die(); DieBase die2 = new D6Die(); //assert die1.Should().NotBe(die2); }
public void ShouldMatchHitDie() { //arrange Wizard wizard = new Wizard(); IDie expecteDie = new D6Die(); //act IHitDie hitDie = wizard.HitDie(); //assert hitDie.Should().Be(expecteDie); }