public Axe() { name = "Axe"; damage = new D6(); material = "Bone"; type = "Str"; }
public AbstractWeapon() { Power = new D6() { Count = 1, Add = 0 }; }
private void UnselectAllDices() { foreach (GameObject dice in dices) { D6 diceScript = dice.GetComponent <D6>(); diceScript.UnSelect(); } }
private void ResetResultForAllDices() { for (int i = 0; i < dices.Count; ++i) { GameObject dice = dices[i]; D6 diceScript = dice.GetComponent <D6>(); results[i] = 0; } }
private void Write(byte value, byte[] halfAddress) { D4.Write((value & halfAddress[0]) > 0); D5.Write((value & halfAddress[1]) > 0); D6.Write((value & halfAddress[2]) > 0); D7.Write((value & halfAddress[3]) > 0); Enable.Write(true); Enable.Write(false); //Debug.Print("Wrote " + value.ToString()); }
private void ResetResultForSelectedDices() { for (int i = 0; i < dices.Count; ++i) { GameObject dice = dices[i]; D6 diceScript = dice.GetComponent <D6>(); if (diceScript.IsSelected()) { results[i] = 0; } } }
protected void Page_Load(object sender, EventArgs e) { con.Open(); SqlCommand cmd = con.CreateCommand(); cmd.CommandType = CommandType.Text; cmd.CommandText = "select * from laptop where id= 1"; cmd.ExecuteNonQuery(); DataTable dt = new DataTable(); SqlDataAdapter da = new SqlDataAdapter(cmd); da.Fill(dt); D6.DataSource = dt; D6.DataBind(); con.Close(); }
public void SendPacket() { int checksum = 0; if (PacketNum++ > 999) { PacketNum = 0; } //get all the data in string form String num = PacketNum.ToString("D3"); String A0val = A0.ReadRaw().ToString("D4"); String A1val = A1.ReadRaw().ToString("D4"); String A2val = A2.ReadRaw().ToString("D4"); String A3val = A3.ReadRaw().ToString("D4"); String A4val = A4.ReadRaw().ToString("D4"); String A5val = A5.ReadRaw().ToString("D4"); char D0val = D0.Read() ? '1' : '0'; char D1val = D1.Read() ? '1' : '0'; char D2val = D2.Read() ? '1' : '0'; char D3val = D3.Read() ? '1' : '0'; char D4val = D4.Read() ? '1' : '0'; char D5val = D5.Read() ? '1' : '0'; char D6val = D6.Read() ? '1' : '0'; char D7val = D7.Read() ? '1' : '0'; char Btnval = Btn.Read() ? '1' : '0'; //concat the data String packet = num + A0val + A1val + A2val + A3val + A4val + A5val + Btnval + D0val + D1val + D2val + D3val + D4val + D5val + D6val + D7val; //compute checksum foreach (char digit in packet) { checksum += (digit); } checksum %= 1000; //append checksum and protocol frame stuff packet = "###" + packet + checksum + "\r\n"; //convert to byte array for sending byte[] bytepacket = System.Text.Encoding.UTF8.GetBytes(packet); //send the packet _serial.Write(bytepacket, 0, bytepacket.Length); }
public Player2() { foreach (Hand hand in this.Hands) { hand.Hold( new Sword() { Power = new D6() { Count = 1, Add = 0 }, Name = "鱼肠" } ); } this.HP = D6.Throw(2); this.Sex = Life.Sex.Female; this.Name = "双刀火鸡"; }
public Player1() { this.Hands.Remove(HandPosition.Left); foreach (Hand hand in this.Hands) { hand.Hold( new Sword() { Power = new D6() { Count = 1, Add = 3 }, Name = "刑天" } ); } this.HP = D6.Throw(2); this.Name = "独臂神爹"; }
public AttackResult MakeAttack(TabletopSoldier attacker, TabletopSoldier target, float attackRange) { var attackResult = new AttackResult(); if (attackRange <= attacker.EquippedWeapon.LongRange) { WeaponModifier weaponModifier = attacker.EquippedWeapon.Modifier; var equippedWeaponAttachments = attacker.EquippedWeaponAttachments; for (int i = 0; i < equippedWeaponAttachments.Count; i++) { for (int j = 0; j < equippedWeaponAttachments[i].Modifiers.Count; j++) { weaponModifier += equippedWeaponAttachments[i].Modifiers[j]; } } int rangeModifier = attackRange <= attacker.EquippedWeapon.ShortRange ? weaponModifier.ShortRange : weaponModifier.LongRange; int hitRoll = D6.Roll(); attackResult.IsHit = hitRoll + rangeModifier >= attacker.CurrentStats.GetBaseBSRoll(); if (attackResult.IsHit) { int woundRoll = D6.Roll(); attackResult.IsWounded = woundRoll >= target.CurrentStats.GetWoundRoll(attacker.EquippedWeapon.Strength); if (attackResult.IsWounded) { attackResult.Wounds = 1; } else { UnityEngine.Debug.Log("Not wounded"); } } else { UnityEngine.Debug.Log("Missed"); } } return(attackResult); }
public int Randomize(Random r) { if (this.Die1 == null) { this.Die1 = new D6(r); } if (this.Die2 == null) { this.Die2 = new D6(r); } if (this.Die3 == null) { this.Die3 = new D6(r); } int d1 = this.Die1.Throw(); int d2 = this.Die2.Throw(); int d3 = this.Die3.Throw(); this.Base = d1 + d2 + d3; this.last_roll = string.Format("rolled {0}, {1}, {2} totalling {3}", d1, d2, d3, this.Base); this.Current = this.Base; return(this.Base); }
private void GetResult() { for (int i = 0; i < dices.Count; ++i) { GameObject dice = dices[i]; Rigidbody rigidbody = dice.GetComponent <Rigidbody>(); if (rigidbody.IsSleeping()) { D6 diceScript = dice.GetComponent <D6>(); Transform diceTransform = dice.GetComponent <Transform>(); int result = diceScript.GetResult(Vector3.up, 45f); if (results[i] <= 0) { results[i] = result; Debug.Log("RESULT is: " + result); rigidbody.isKinematic = true; } } } }
public override int Value(int huntHits) { return(D6.roll()); }
public IActionResult GetEmployee(string email) => fs(D6.getEmployee(_db, email)) .Map(e => (IActionResult)Ok(e)) .IfFail(e => e.First());
private void ProcessPacket(object sender, SerialDataReceivedEventArgs a) { byte[] inBuf = null; int available; do { available = _serial.BytesToRead; } while (available < 14); //wait for all bytes before operating on data inBuf = new byte[_serial.BytesToRead]; _serial.Read(inBuf, 0, inBuf.Length); string Packet = new string(System.Text.Encoding.UTF8.GetChars(inBuf)); int RemoteChecksum = Int16.Parse(Packet.Substring(11, 3)); //extract sender's checksum int LocalChecksum = 0; string data = Packet.Substring(3, 8); foreach (char digit in data) { LocalChecksum += digit; //compute our checksum } LocalChecksum %= 1000; if (RemoteChecksum != LocalChecksum) { return; //stop packet processing if checksums don't match } string packetType = Packet.Substring(0, 3); //if (packetType == "$$$") //do SID Protocol //{ // string command = data.Substring(0, 3); // string value = data.Substring(3); // switch (command) { // case "ENV" : //set voice envelope // break; // case "VFQ" : //voice frequency // break; // case "VPW" : //voice puslewidth // break; // case "FFQ" : //filter frequency // break; // case "FRS" : //filter resonance // break; // case "SVF" : //voice filter mode // break; // case "VEN" : //voice enable: on/off // break; // case "VWF" : //voice waveform // break; // case "AMP" : //set volume // break; // case "FMO" : //filter mode (bp, hp, lp) // break; // } //} #region boring if (packetType == "###") //do Mayes Protocol { D0.Write(data[0] == '1' ? true : false); D1.Write(data[1] == '1' ? true : false); D2.Write(data[2] == '1' ? true : false); D3.Write(data[3] == '1' ? true : false); D4.Write(data[4] == '1' ? true : false); D5.Write(data[5] == '1' ? true : false); D6.Write(data[6] == '1' ? true : false); D7.Write(data[7] == '1' ? true : false); } #endregion }
// Use this for initialization void Start() { PlayerIcon.GetComponent <SpriteRenderer>().enabled = true; A1.GetComponent <SpriteRenderer>().enabled = false; A2.GetComponent <SpriteRenderer>().enabled = false; A3.GetComponent <SpriteRenderer>().enabled = false; A4.GetComponent <SpriteRenderer>().enabled = false; A5.GetComponent <SpriteRenderer>().enabled = false; A6.GetComponent <SpriteRenderer>().enabled = false; A7.GetComponent <SpriteRenderer>().enabled = false; A8.GetComponent <SpriteRenderer>().enabled = false; A9.GetComponent <SpriteRenderer>().enabled = false; A10.GetComponent <SpriteRenderer>().enabled = false; A11.GetComponent <SpriteRenderer>().enabled = false; B1.GetComponent <SpriteRenderer>().enabled = false; B2.GetComponent <SpriteRenderer>().enabled = false; B3.GetComponent <SpriteRenderer>().enabled = false; B4.GetComponent <SpriteRenderer>().enabled = false; B5.GetComponent <SpriteRenderer>().enabled = false; B6.GetComponent <SpriteRenderer>().enabled = false; B7.GetComponent <SpriteRenderer>().enabled = false; B8.GetComponent <SpriteRenderer>().enabled = false; B9.GetComponent <SpriteRenderer>().enabled = false; B10.GetComponent <SpriteRenderer>().enabled = false; B11.GetComponent <SpriteRenderer>().enabled = false; C1.GetComponent <SpriteRenderer>().enabled = false; C2.GetComponent <SpriteRenderer>().enabled = false; C3.GetComponent <SpriteRenderer>().enabled = false; C4.GetComponent <SpriteRenderer>().enabled = false; C5.GetComponent <SpriteRenderer>().enabled = false; C6.GetComponent <SpriteRenderer>().enabled = false; C7.GetComponent <SpriteRenderer>().enabled = false; C8.GetComponent <SpriteRenderer>().enabled = false; C9.GetComponent <SpriteRenderer>().enabled = false; C10.GetComponent <SpriteRenderer>().enabled = false; C11.GetComponent <SpriteRenderer>().enabled = false; D1.GetComponent <SpriteRenderer>().enabled = false; D2.GetComponent <SpriteRenderer>().enabled = false; D3.GetComponent <SpriteRenderer>().enabled = false; D4.GetComponent <SpriteRenderer>().enabled = false; D5.GetComponent <SpriteRenderer>().enabled = false; D6.GetComponent <SpriteRenderer>().enabled = false; D7.GetComponent <SpriteRenderer>().enabled = false; D8.GetComponent <SpriteRenderer>().enabled = false; D9.GetComponent <SpriteRenderer>().enabled = false; D10.GetComponent <SpriteRenderer>().enabled = false; D11.GetComponent <SpriteRenderer>().enabled = false; E1.GetComponent <SpriteRenderer>().enabled = false; E2.GetComponent <SpriteRenderer>().enabled = false; E3.GetComponent <SpriteRenderer>().enabled = false; E4.GetComponent <SpriteRenderer>().enabled = false; E5.GetComponent <SpriteRenderer>().enabled = false; E6.GetComponent <SpriteRenderer>().enabled = false; E7.GetComponent <SpriteRenderer>().enabled = false; E8.GetComponent <SpriteRenderer>().enabled = false; E9.GetComponent <SpriteRenderer>().enabled = false; E10.GetComponent <SpriteRenderer>().enabled = false; E11.GetComponent <SpriteRenderer>().enabled = false; F1.GetComponent <SpriteRenderer>().enabled = false; F2.GetComponent <SpriteRenderer>().enabled = false; F3.GetComponent <SpriteRenderer>().enabled = false; F4.GetComponent <SpriteRenderer>().enabled = false; F5.GetComponent <SpriteRenderer>().enabled = false; F6.GetComponent <SpriteRenderer>().enabled = false; F7.GetComponent <SpriteRenderer>().enabled = false; F8.GetComponent <SpriteRenderer>().enabled = false; F9.GetComponent <SpriteRenderer>().enabled = false; F10.GetComponent <SpriteRenderer>().enabled = false; F11.GetComponent <SpriteRenderer>().enabled = false; G1.GetComponent <SpriteRenderer>().enabled = false; G2.GetComponent <SpriteRenderer>().enabled = false; G3.GetComponent <SpriteRenderer>().enabled = false; G4.GetComponent <SpriteRenderer>().enabled = false; G5.GetComponent <SpriteRenderer>().enabled = false; G6.GetComponent <SpriteRenderer>().enabled = false; G7.GetComponent <SpriteRenderer>().enabled = false; G8.GetComponent <SpriteRenderer>().enabled = false; G9.GetComponent <SpriteRenderer>().enabled = false; G10.GetComponent <SpriteRenderer>().enabled = false; G11.GetComponent <SpriteRenderer>().enabled = false; H1.GetComponent <SpriteRenderer>().enabled = false; H2.GetComponent <SpriteRenderer>().enabled = false; H3.GetComponent <SpriteRenderer>().enabled = false; H4.GetComponent <SpriteRenderer>().enabled = false; H5.GetComponent <SpriteRenderer>().enabled = false; H6.GetComponent <SpriteRenderer>().enabled = false; H7.GetComponent <SpriteRenderer>().enabled = false; H8.GetComponent <SpriteRenderer>().enabled = false; H9.GetComponent <SpriteRenderer>().enabled = false; H10.GetComponent <SpriteRenderer>().enabled = false; H11.GetComponent <SpriteRenderer>().enabled = false; I1.GetComponent <SpriteRenderer>().enabled = false; I2.GetComponent <SpriteRenderer>().enabled = false; I3.GetComponent <SpriteRenderer>().enabled = false; I4.GetComponent <SpriteRenderer>().enabled = false; I5.GetComponent <SpriteRenderer>().enabled = false; I6.GetComponent <SpriteRenderer>().enabled = false; I7.GetComponent <SpriteRenderer>().enabled = false; I8.GetComponent <SpriteRenderer>().enabled = false; I9.GetComponent <SpriteRenderer>().enabled = false; I10.GetComponent <SpriteRenderer>().enabled = false; I11.GetComponent <SpriteRenderer>().enabled = false; J1.GetComponent <SpriteRenderer>().enabled = false; J2.GetComponent <SpriteRenderer>().enabled = false; J3.GetComponent <SpriteRenderer>().enabled = false; J4.GetComponent <SpriteRenderer>().enabled = false; J5.GetComponent <SpriteRenderer>().enabled = false; J6.GetComponent <SpriteRenderer>().enabled = false; J7.GetComponent <SpriteRenderer>().enabled = false; J8.GetComponent <SpriteRenderer>().enabled = false; J9.GetComponent <SpriteRenderer>().enabled = false; J10.GetComponent <SpriteRenderer>().enabled = false; J11.GetComponent <SpriteRenderer>().enabled = false; K1.GetComponent <SpriteRenderer>().enabled = false; K2.GetComponent <SpriteRenderer>().enabled = false; K3.GetComponent <SpriteRenderer>().enabled = false; K4.GetComponent <SpriteRenderer>().enabled = false; K5.GetComponent <SpriteRenderer>().enabled = false; K6.GetComponent <SpriteRenderer>().enabled = false; K7.GetComponent <SpriteRenderer>().enabled = false; K8.GetComponent <SpriteRenderer>().enabled = false; K9.GetComponent <SpriteRenderer>().enabled = false; K10.GetComponent <SpriteRenderer>().enabled = false; K11.GetComponent <SpriteRenderer>().enabled = false; float ratio = Screen.width / Screen.height; if (ratio < 2) { int screenx = 543; int screeny = 653; } else { int screenx = 743; int screeny = 853; } }
public int CompareTo(ReconciliationItem other) { int result = 1; if (other != null) { result = D1.CompareTo(other.D1); if (result == 0) { result = D2.CompareTo(other.D2); if (result == 0) { result = D3.CompareTo(other.D3); if (result == 0) { result = D4.CompareTo(other.D4); if (result == 0) { result = D5.CompareTo(other.D5); if (result == 0) { result = D6.CompareTo(other.D6); if (result == 0) { result = D7.CompareTo(other.D7); if (result == 0) { result = D8.CompareTo(other.D8); if (result == 0) { result = D9.CompareTo(other.D9); if (result == 0) { result = D10.CompareTo(other.D10); if (result == 0) { result = D11.CompareTo(other.D11); if (result == 0) { result = D12.CompareTo(other.D12); if (result == 0) { result = D13.CompareTo(other.D13); if (result == 0) { result = D14.CompareTo(other.D14); if (result == 0) { result = D15.CompareTo(other.D15); if (result == 0) { result = D16.CompareTo(other.D16); if (result == 0) { result = D17.CompareTo(other.D17); if (result == 0) { result = D18.CompareTo(other.D18); if (result == 0) { result = D19.CompareTo(other.D19); if (result == 0) { result = D20.CompareTo(other.D20); if (result == 0) { result = D21.CompareTo(other.D21); if (result == 0) { result = D22.CompareTo(other.D22); if (result == 0) { result = D23.CompareTo(other.D23); if (result == 0) { result = D24.CompareTo(other.D24); if (result == 0) { result = D25.CompareTo(other.D25); if (result == 0) { result = D26.CompareTo(other.D26); if (result == 0) { result = D27.CompareTo(other.D27); if (result == 0) { result = D28.CompareTo(other.D28); if (result == 0) { return(D29.CompareTo(other.D29)); } } } } } } } } } } } } } } } } } } } } } } } } } } } } } return(result); }