public D3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture1D *pTex1D, D3D_SRV_DIMENSION viewDimension, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, [NativeTypeName("UINT")] uint mostDetailedMip = 0, [NativeTypeName("UINT")] uint mipLevels = unchecked ((uint)-1), [NativeTypeName("UINT")] uint firstArraySlice = 0, [NativeTypeName("UINT")] uint arraySize = unchecked ((uint)-1)) { ViewDimension = viewDimension; if ((DXGI_FORMAT_UNKNOWN == format) || (unchecked ((uint)-1) == mipLevels) || ((unchecked ((uint)-1) == arraySize) && (D3D11_SRV_DIMENSION_TEXTURE1DARRAY == viewDimension))) { D3D11_TEXTURE1D_DESC TexDesc; pTex1D->GetDesc(&TexDesc); if (DXGI_FORMAT_UNKNOWN == format) { format = TexDesc.Format; } if (unchecked ((uint)-1) == mipLevels) { mipLevels = TexDesc.MipLevels - mostDetailedMip; } if (unchecked ((uint)-1) == arraySize) { arraySize = TexDesc.ArraySize - firstArraySlice; } } Format = format; Anonymous = default; switch (viewDimension) { case D3D11_SRV_DIMENSION_TEXTURE1D: { Anonymous.Texture1D.MostDetailedMip = mostDetailedMip; Anonymous.Texture1D.MipLevels = mipLevels; break; } case D3D11_SRV_DIMENSION_TEXTURE1DARRAY: { Anonymous.Texture1DArray.MostDetailedMip = mostDetailedMip; Anonymous.Texture1DArray.MipLevels = mipLevels; Anonymous.Texture1DArray.FirstArraySlice = firstArraySlice; Anonymous.Texture1DArray.ArraySize = arraySize; break; } default: { break; } } }
public D3D11_SHADER_RESOURCE_VIEW_DESC(D3D_SRV_DIMENSION viewDimension, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, [NativeTypeName("UINT")] uint mostDetailedMip = 0, [NativeTypeName("UINT")] uint mipLevels = unchecked ((uint)-1), [NativeTypeName("UINT")] uint firstArraySlice = 0, [NativeTypeName("UINT")] uint arraySize = unchecked ((uint)-1), [NativeTypeName("UINT")] uint flags = 0) { Format = format; ViewDimension = viewDimension; Anonymous = default; switch (viewDimension) { case D3D11_SRV_DIMENSION_BUFFER: { Anonymous.Buffer.Anonymous1.FirstElement = mostDetailedMip; Anonymous.Buffer.Anonymous2.NumElements = mipLevels; break; } case D3D11_SRV_DIMENSION_TEXTURE1D: { Anonymous.Texture1D.MostDetailedMip = mostDetailedMip; Anonymous.Texture1D.MipLevels = mipLevels; break; } case D3D11_SRV_DIMENSION_TEXTURE1DARRAY: { Anonymous.Texture1DArray.MostDetailedMip = mostDetailedMip; Anonymous.Texture1DArray.MipLevels = mipLevels; Anonymous.Texture1DArray.FirstArraySlice = firstArraySlice; Anonymous.Texture1DArray.ArraySize = arraySize; break; } case D3D11_SRV_DIMENSION_TEXTURE2D: { Anonymous.Texture2D.MostDetailedMip = mostDetailedMip; Anonymous.Texture2D.MipLevels = mipLevels; break; } case D3D11_SRV_DIMENSION_TEXTURE2DARRAY: { Anonymous.Texture2DArray.MostDetailedMip = mostDetailedMip; Anonymous.Texture2DArray.MipLevels = mipLevels; Anonymous.Texture2DArray.FirstArraySlice = firstArraySlice; Anonymous.Texture2DArray.ArraySize = arraySize; break; } case D3D11_SRV_DIMENSION_TEXTURE2DMS: { break; } case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY: { Anonymous.Texture2DMSArray.FirstArraySlice = firstArraySlice; Anonymous.Texture2DMSArray.ArraySize = arraySize; break; } case D3D11_SRV_DIMENSION_TEXTURE3D: { Anonymous.Texture3D.MostDetailedMip = mostDetailedMip; Anonymous.Texture3D.MipLevels = mipLevels; break; } case D3D11_SRV_DIMENSION_TEXTURECUBE: { Anonymous.TextureCube.MostDetailedMip = mostDetailedMip; Anonymous.TextureCube.MipLevels = mipLevels; break; } case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY: { Anonymous.TextureCubeArray.MostDetailedMip = mostDetailedMip; Anonymous.TextureCubeArray.MipLevels = mipLevels; Anonymous.TextureCubeArray.First2DArrayFace = firstArraySlice; Anonymous.TextureCubeArray.NumCubes = arraySize; break; } case D3D11_SRV_DIMENSION_BUFFEREX: { Anonymous.BufferEx.FirstElement = mostDetailedMip; Anonymous.BufferEx.NumElements = mipLevels; Anonymous.BufferEx.Flags = flags; break; } default: { break; } } }
public D3D11_SHADER_RESOURCE_VIEW_DESC1(ID3D11Texture2D *pTex2D, D3D_SRV_DIMENSION viewDimension, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, [NativeTypeName("UINT")] uint mostDetailedMip = 0, [NativeTypeName("UINT")] uint mipLevels = unchecked ((uint)-1), [NativeTypeName("UINT")] uint firstArraySlice = 0, [NativeTypeName("UINT")] uint arraySize = unchecked ((uint)-1), [NativeTypeName("UINT")] uint planeSlice = 0) { ViewDimension = viewDimension; if ((DXGI_FORMAT_UNKNOWN == format) || ((unchecked ((uint)-1) == mipLevels) && (D3D11_SRV_DIMENSION_TEXTURE2DMS != viewDimension) && (D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY != viewDimension)) || ((unchecked ((uint)-1) == arraySize) && ((D3D11_SRV_DIMENSION_TEXTURE2DARRAY == viewDimension) || (D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY == viewDimension) || (D3D11_SRV_DIMENSION_TEXTURECUBEARRAY == viewDimension)))) { D3D11_TEXTURE2D_DESC TexDesc; pTex2D->GetDesc(&TexDesc); if (DXGI_FORMAT_UNKNOWN == format) { format = TexDesc.Format; } if (unchecked ((uint)-1) == mipLevels) { mipLevels = TexDesc.MipLevels - mostDetailedMip; } if (unchecked ((uint)-1) == arraySize) { arraySize = TexDesc.ArraySize - firstArraySlice; if (D3D11_SRV_DIMENSION_TEXTURECUBEARRAY == viewDimension) { arraySize /= 6; } } } Format = format; Anonymous = default; switch (viewDimension) { case D3D11_SRV_DIMENSION_TEXTURE2D: { Anonymous.Texture2D.MostDetailedMip = mostDetailedMip; Anonymous.Texture2D.MipLevels = mipLevels; Anonymous.Texture2D.PlaneSlice = planeSlice; break; } case D3D11_SRV_DIMENSION_TEXTURE2DARRAY: { Anonymous.Texture2DArray.MostDetailedMip = mostDetailedMip; Anonymous.Texture2DArray.MipLevels = mipLevels; Anonymous.Texture2DArray.FirstArraySlice = firstArraySlice; Anonymous.Texture2DArray.ArraySize = arraySize; Anonymous.Texture2DArray.PlaneSlice = planeSlice; break; } case D3D11_SRV_DIMENSION_TEXTURE2DMS: { break; } case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY: { Anonymous.Texture2DMSArray.FirstArraySlice = firstArraySlice; Anonymous.Texture2DMSArray.ArraySize = arraySize; break; } case D3D11_SRV_DIMENSION_TEXTURECUBE: { Anonymous.TextureCube.MostDetailedMip = mostDetailedMip; Anonymous.TextureCube.MipLevels = mipLevels; break; } case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY: { Anonymous.TextureCubeArray.MostDetailedMip = mostDetailedMip; Anonymous.TextureCubeArray.MipLevels = mipLevels; Anonymous.TextureCubeArray.First2DArrayFace = firstArraySlice; Anonymous.TextureCubeArray.NumCubes = arraySize; break; } default: { break; } } }