public unsafe void UpdateFromCoreOutput(CanvasDevice device, IntPtr data, uint width, uint height, ulong pitch) { if (data == IntPtr.Zero || RenderTarget == null || CurrentCorePixelSize == 0) { return; } lock (RenderTargetLock) { RenderTargetViewport.Width = width; RenderTargetViewport.Height = height; var renderTargetMap = D3DSurfaceManager.Map(device, RenderTargetSurface); var targetDataPtr = (IntPtr)renderTargetMap.Data; switch (CurrentCorePixelFormat) { case PixelFormats.XRGB8888: FramebufferConverter.ConvertFrameBufferXRGB8888(width, height, data, (int)pitch, targetDataPtr, (int)renderTargetMap.Pitch); break; case PixelFormats.RGB565: FramebufferConverter.ConvertFrameBufferRGB565ToXRGB8888(width, height, data, (int)pitch, targetDataPtr, (int)renderTargetMap.Pitch); break; } D3DSurfaceManager.Unmap(device, RenderTargetSurface); } }
public void UpdateRenderTargetSize(CanvasDevice device, GameGeometry geometry) { RenderTargetAspectRatio = geometry.AspectRatio; if (RenderTargetAspectRatio < 0.1f) { RenderTargetAspectRatio = (float)(geometry.BaseWidth) / geometry.BaseHeight; } if (RenderTarget != null) { var currentSize = RenderTarget.Size; if (currentSize.Width >= geometry.MaxWidth && currentSize.Height >= geometry.MaxHeight) { return; } } lock (RenderTargetLock) { var size = Math.Max(Math.Max(geometry.MaxWidth, geometry.MaxHeight), RenderTargetMinSize); size = ClosestGreaterPowerTwo(size); RenderTarget?.Dispose(); RenderTargetSurface?.Dispose(); RenderTargetSurface = D3DSurfaceManager.CreateWriteableD3DSurface(device, size, size); RenderTarget = CanvasBitmap.CreateFromDirect3D11Surface(device, RenderTargetSurface); } }