protected IDirect3DSurface9 m_pSurfaceRepaint; // Surface for repaint requests. #endregion public D3DPresentEngine() { m_iFrames = 0; m_hwnd = IntPtr.Zero; m_DeviceResetToken = 0; m_pD3D9 = null; m_pDevice = null; m_pDeviceManager = null; m_pSurfaceRepaint = null; m_rcDestRect = new MFRect(); m_DisplayMode = new D3DDISPLAYMODE(); InitializeD3D(); CreateD3DDevice(); }
internal DisplayMode(D3DDISPLAYMODE mode) { _mode = mode; }