public D3D11_QUERY_DESC1(D3D11_QUERY query, uint miscFlags = 0, D3D11_CONTEXT_TYPE contextType = D3D11_CONTEXT_TYPE_ALL) { Query = query; MiscFlags = miscFlags; ContextType = contextType; }
public D3D11_QUERY_DESC(D3D11_QUERY query, [NativeTypeName("UINT")] uint miscFlags = 0) { Query = query; MiscFlags = miscFlags; }
public D3D11_QUERY_DESC(D3D11_QUERY query, uint miscFlags = 0) { Query = query; MiscFlags = miscFlags; }
public D3D11_QUERY_DESC1(D3D11_QUERY query, [NativeTypeName("UINT")] uint miscFlags = 0, D3D11_CONTEXT_TYPE contextType = D3D11_CONTEXT_TYPE_ALL) { Query = query; MiscFlags = miscFlags; ContextType = contextType; }